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TI4 Game 4C - Game Thread

#241 User is offline   ToasTer86 

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Posted 19 November 2019 - 10:54 AM

Posted Image




Secondaries :

Leadership: + 3CT's ( 3T/3F/2S)
- Torkan (0/3) , Maaluuk 0/2, Thibah (1/1) B, Gliese 1/2 + 1TG




EDIT BECAUSE I CAN'T DO IT LIKE THIS:

Activate Nebula :

Move from Cygni, Piscium, Librae

-> Cruiser
-> Carrier
-> 3 fighters
-> 1 infantry




CURRENT STATUS

Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 19 November 2019 - 03:01 PM

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#242 User is offline   Imperial Historian 

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Posted 19 November 2019 - 12:15 PM

Posted Image

Leadership secondary exhaust darien, vefut ensapta, lor and librae +4Ct

Construction secondary - 1 Ct, build a PDS on starpoint

Warfare, fighter in darien

CURRENT STATUS
Victory Points: 3
Strategy Card:

Command Pools: 3T | 5F | 3S

Goods: 0/2 C | 7 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4) exhaust
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2) exhaust
Arnor (2/1)
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1)
Librae (0/2) exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring

Arborec sfft
0

#243 User is offline   Itwęs Nom 

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Posted 19 November 2019 - 06:24 PM

Posted Image

SftT for SftT exchange with L1Z1X




Secondaries:
Leadership - exhaust Arinam, Meer, Archon Ren for 9 infl, gain 2/0/1
Construction - place Space Dock on Daemon - 1SCT




Activate For/Ari/Gil, move in Dread+gf from Empty Hex, invade Fornacis -1TCT

(added to post by D'rek)
D'rek plays

Quote

BJ | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


The destroyer in Fornacis/Gliese/Arietis retreats to the beta wormhole system.





CURRENT STATUS

Victory Points: 2 (1xPO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 20 November 2019 - 04:07 PM

All things fall from kings to rose petals
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#244 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 19 November 2019 - 11:34 PM

Posted Image




Receive Nekro SFTT

Secondaries;

Leadership; Exhaust Rarron, Qucen'n and Tar'mann - Gain 2 command tokens, place in tactical and strategic. 2/3/2
Construction;
Warfare;




Tactical Action - Activate home system - Spend 1 TCT and exhaust Everra, Tren'Lak and Quinarra for 7 resources, build 3 cruisers and 2 infantry


CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1)
Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
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#245 User is offline   Galactic Council 

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Posted 20 November 2019 - 12:58 AM

Posted Image

Map has been updated.
0

#246 User is offline   twelve 

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Posted 20 November 2019 - 01:37 AM

Posted Image

Secondary of Leadershio Exhaust Mehar Xull (3), Nevant (2), Mellon (2) and Nestphar(2) for 9 Influence. Place all 3 in Strategy

Secondary of Construction -1SCT place pds on Mehar Xull




Strategic Action Play Imperial score nothing draw 1 secret objective.




CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 1T | 5F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by twelve: 20 November 2019 - 01:38 AM

I don't know what I'm doing but it sounds good.
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#247 User is offline   Jazzarm 

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Posted 20 November 2019 - 01:06 PM

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Secondary Leadership, exhaust Dal Bootha and Xehan for 1CT, place in Strategy.





Activate Lodd Eru.

Move both Dreadnaughts from Lodd Eru to Lodd Eru with a detour through Dal Bootha/Xehan, picking up 2 fighters, 2 infantry. Land infantry on the planet.

Produce 0.0.1, 2 fighters, 2 infantry. Pay with 0.0.0, Abyz, Fria.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 3F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X,1 NAALU, 1 ARBOREC, 1 XXCHA
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)

+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

Gift of Prescience

Quote

At the end of the strategy phase:Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round.Return this card to the Naalu player at the end of the status phase.

This post has been edited by Jazzarm: 20 November 2019 - 08:35 PM

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#248 User is offline   Khellendros 

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Posted 20 November 2019 - 03:15 PM

Posted Image




Secondary Strategic Actions:

CONSTRUCTION: No action.
WARFARE: Spend 1 SCT, move 2 Destroyers from Arc Prime-Wren Terra, one to blank hex north-east of Lazar-Sakulag, one to blank hex south-east of Lazar-Sakulag.
IMPERIAL: No action.




Tactical Action:

ACTIVATE Centauri-Gral.
PRODUCTION: Exhaust Zej Rajja, build 3 Fighters.




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 2T | 2(+2)F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:
"I think I've made a terrible error of judgement."
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#249 User is offline   D'rek 

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Posted 20 November 2019 - 03:18 PM

Posted Image

Secondaries:
CONSTRUCTION
WARFARE
IMPERIAL: -1 CT. Draw 1 SO.




Tactical Action

> ACTIVATE the Bereg/Lirta system

> MOVE:
+ Carrier from Silvano system {1 ftr from Silvano + pick-up 2 inf & 1 ftr from Mordai} <gravity drive>

> SPACE COMBAT: n/a

> INVASION

Land 2 inf on Lirta

> PRODUCTION

Exhaust Bereg for 3 resources. Build 4 infantry + 1 destroyer.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 8 TG
Action Cards: 4
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)
+ Arietis (0/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#250 User is offline   Galactic Council 

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Posted 21 November 2019 - 12:02 AM

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Map has been updated.
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#251 User is offline   Morgoth 

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Posted 21 November 2019 - 08:10 AM

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Imperial - spend 1 ST to draw 1 secret objective.





Activate Quann - Move 2 cruisers from Creuss, spend 1 TG + sarween tools to build 4 fighters.



CURRENT STATUS

Victory Points: 4 (2 PO,1 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)

+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 21 November 2019 - 08:10 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#252 User is offline   ToasTer86 

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Posted 22 November 2019 - 09:01 AM

Posted Image




Secondaries : none





----
Trade with IH for Yin trade PN for -1 TG
----


Primary: Trade

Gain 3 TG
Gain commodities --> trade PN Naalu triggered by Yin

Free refresh and paying my debt for :

@ Twelve, Arborec
@ Nom, Peace Turtles
@ Khell, Letnev

Refresh but will pay / has paid differently:
@ Jazz , L1Z1X
@ IH , Yin --> trade PN triggered by Naalu


1 TG for a refresh:
@Tats
@ Morgoth

No refresh because they did not go into my offer:
@ D'Rek

----
Trade with Morgoth --> Gain 1 TG
----
net gain +6 TG
----





If previously friends or not, wormhole's were opened and situations changed. The power and repercussions of the wormholes must be paid for.
In the galaxy and worlds the Naalu originated from, Trade was never this easy and open, so they resorted towards their way of trading.
And so the galaxy witnessed the inability of trading with the Naalu, they were greedy, as they had to protect their borders.




CURRENT STATUS

Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 7 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 23 November 2019 - 09:11 AM

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#253 User is offline   Imperial Historian 

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Posted 22 November 2019 - 12:51 PM

Posted Image

Imperial secondary - 1Ct draw so
Trade secondary - refresh commodities

Activate piscium, cygni, libri
Move in carrier, 2 fighters and cruiser from arnor lor

Build 1 destroyer, 2 fighters exhaust cygni, sarween tools

Recieve 1 tg from Toaster for not invading piscium

CURRENT STATUS
Victory Points: 3
Strategy Card:

Command Pools: 2T | 5F | 2S

Goods: 0/2 C | 12 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4) exhaust
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2) exhaust
Arnor (2/1)
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1) exhaust
Librae (0/2) exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring

Arborec sfft
0

#254 User is offline   Itwęs Nom 

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Posted 23 November 2019 - 01:58 PM

Posted Image




Secondaries:
Trade - free refresh




Activate Silvano, move in dread+gf and cruiser from planetless alpha, fight if any ships, invade -1TCT




CURRENT STATUS

Victory Points: 2 (1xPO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 25 November 2019 - 11:50 PM

All things fall from kings to rose petals
0

#255 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 23 November 2019 - 06:17 PM

Posted Image



Secondary;

Free refresh




Tactical action, activate Wellon, move dread and 1 infantry from Tau Bootis.

Invade


CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 0T | 3F | 2S
Goods: 3/3 C | 1 TG
Action Cards: 2
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1)

Wellon (1/2)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Tattersail_: 23 November 2019 - 06:19 PM

Apt is the only one who reads this. Apt is nice.
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#256 User is offline   twelve 

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Posted 23 November 2019 - 08:05 PM

Posted Image

Secondary of Trade Free refresh (Assume L1Z1X uses my trade agreement PN)




Tactical Action Activate Mellon/Zohbat
<Move 1 cruiser and 1 fighter from Nestphar
<No combat
<Production 1 for sarween tools and produce 2 infantry on Zohbat




CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 0T | 5F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#257 User is offline   Jazzarm 

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Posted 23 November 2019 - 08:17 PM

Posted Image

Trade: Refresh commodities +2 comm

Cash in Arborec's Trade Agreement +3tg




Pop Politics. Elect XXcha as Speaker. Draw 2 AC's, view 2 agendas.
One top, one bottom.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 3F | 2S
Goods: 2/2 C | 6 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X,1 NAALU, 1 XXCHA
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)

+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

Gift of Prescience

Quote

At the end of the strategy phase:Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round.Return this card to the Naalu player at the end of the status phase.

This post has been edited by Jazzarm: 24 November 2019 - 08:22 PM

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#258 User is offline   Khellendros 

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Posted 24 November 2019 - 01:13 AM

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Secondary Strategic Actions:

TRADE: Refresh commodities for free.
POLITICS: No action.




Tactical Action:

ACTIVATE Arc Prime-Wren Terra.
MOVE 1 Carrier from Lazar-Sakulag to Arc Prime-Wren Terra.
INVADE: Pick up 1 Infantry from Arc Prime, land infantry on Wren Terra.
PRODUCTION: Exhaust Lazar and Sakulag, build 6 Fighters.




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 2(+2)F | 3S
Goods: 2/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:
"I think I've made a terrible error of judgement."
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#259 User is offline   D'rek 

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Posted 24 November 2019 - 01:59 AM

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Secondaries:
TRADE
POLITICS: -1 CT. Draw 2 action cards.




Strategic Action: DIPLOMACY

> All other players place a CT in Bereg/Lirta
> Ready Bereg & Lirta




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 8 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Arietis (0/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#260 User is offline   Galactic Council 

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Posted 24 November 2019 - 06:32 PM

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Map has been updated.
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