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TI4 Game 4C - Game Thread

#261 User is offline   Morgoth 

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Posted 25 November 2019 - 08:13 AM

Posted Image

Refresh commodities - give 1 to toaster.

Trade with Khell and Nom as pr agreement.




Activate Creuss- Exhaust Tura Nora, Resculon and Quan for 7 (6+1): Build 4 gfs (2) 1 carrier (3) and 1 cruiser (2).

CURRENT STATUS

Victory Points: 4 (2 PO,1 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#262 User is offline   ToasTer86 

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Posted 25 November 2019 - 09:42 AM

Posted Image




Secondaries : none




Activate Tequ'ran & Torkan:

Movement : Dreadnought + fighter from Druua & Maaluuk

Build : cost 5 : pay Druua 3/1 + 1 TG + Sarween
- dreadnought
- 2 fighters




CURRENT STATUS

Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card: TRADE
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 6 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 26 November 2019 - 05:54 AM

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#263 User is offline   Imperial Historian 

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Posted 25 November 2019 - 10:03 AM

Posted Image

Diplomacy secondary - 1Ct refresh darien vefut

Activate darien, exhaust arnor for 2, plus sarween tools, build 6 infantry

Play action card, upgrade, turn cruiser into dreadnought

CJ | Upgrade | After you activate a system that contains 1 or more of your ships: | Replace one of your cruisers in that system with one of your Dreadnoughts from your reinforcements

CURRENT STATUS
Victory Points: 3
Strategy Card: warfare

Command Pools: 1T | 5F | 1S

Goods: 0/2 C | 12 TG
Action Cards: 5
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1) exhaust
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1)exhaust
Librae (0/2)exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Arborec sfft

This post has been edited by Galactic Council: 25 November 2019 - 11:37 PM

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#264 User is offline   Itwęs Nom 

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Posted 25 November 2019 - 11:01 AM

Posted Image




Secondaries:
Diplomacy - ready Silvano and Archon Ren, take control of Arietis -1SCT




Play Technology, exhaust Daemon for 6r and Silvano for green prereq, research Hypermetabolism and Plasma Scoring




CURRENT STATUS

Victory Points: 2 (1xPO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)
+ Mansa III (0/1, tech)
+ Silvano (2/2)
+ Arietis (0/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 25 November 2019 - 11:48 PM

All things fall from kings to rose petals
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#265 User is offline   Tattersail_ 

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Posted 25 November 2019 - 11:53 AM

Posted Image




Secondary Actions;

Diplomacy - Ready Wellon and Everra spend 1SCT
Technology - Exhaust Tau Bootis and Wellon for yellow tech and spend 1 SCT - Research Exotrireme II (dreadnought upgrade)




Component Action

AN | Signal Jamming | As an Action: | Choose 1 non-home system that contains or is adjacent to 1 of your ships. Place a command token from another player's reinforcements in that system.

Select Wellon and Nekro

CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 3/3 C | 1 TG
Action Cards: 1
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.

This post has been edited by Tattersail_: 25 November 2019 - 04:23 PM

Apt is the only one who reads this. Apt is nice.
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#266 User is offline   twelve 

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Posted 25 November 2019 - 01:07 PM

Posted Image

Secondary of Diplomacy -1Sct refresh Mexhar Xull and Nevant

Secondary of Technology -1SCT Exhaust Zohbat (3), Mehar Xull (red skip), Nevant (1) and Research Team (red skip). Research Assault Cannons




Pass




CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 25 November 2019 - 11:37 PM

I don't know what I'm doing but it sounds good.
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#267 User is offline   Jazzarm 

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Posted 25 November 2019 - 02:44 PM

Posted Image

Secondary Diplomacy: Ready 0.0.0 and Abyz

Secondary Technology: Spend Lodd Eru and 1tg to research Fleet Logistics




Pass.




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 3F | 0S
Goods: 2/2 C | 5 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X,1 NAALU, 1 XXCHA
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

Gift of Prescience

Quote

At the end of the strategy phase:Place this card face-up in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use his TELEPATHIC faction ability during this game round.Return this card to the Naalu player at the end of the status phase.

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#268 User is offline   Khellendros 

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Posted 25 November 2019 - 03:30 PM

Posted Image




Secondary Strategic Actions:

DIPLOMACY: Spend 1 SCT, refresh Saudor and Sakulag.
TECHNOLOGY: Spend 1 SCT, spend 2 TG and exhaust Sakulag. Research Non-Euclidean Shielding.




PASS




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 25 November 2019 - 03:32 PM

"I think I've made a terrible error of judgement."
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#269 User is offline   D'rek 

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Posted 25 November 2019 - 04:27 PM

Posted Image

Secondaries:
TECHNOLOGY: -1 CT and exhaust Mordai. Gain 3 CTs. +2T +1S




Component Action:

Quote

AI | Mining Initiative | As an Action: | Gain trade goods equal to the resource value of 1 planet you control.


Select Mordai. Gain 4 trade goods.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 4T | 4F | 1S
Goods: 0/3 C | 12 TG
Action Cards: 5
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Arietis (0/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#270 User is offline   Morgoth 

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Posted 25 November 2019 - 04:54 PM

Posted Image

Technology - spend 1 Ct and exhaust Creuss to research Antimass deflectors.




Pass

CURRENT STATUS

Victory Points: 4 (2 PO,1 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Morgoth: 26 November 2019 - 06:22 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#271 User is offline   ToasTer86 

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Posted 25 November 2019 - 08:36 PM

Posted Image




Secondaries : technology
- 1 ST + Gwynan 3/1 + Piscium
- research Hyper Metabolism




Activate Druua & Maaluuk

Build : cost 3 : Tequ'ran 2/0 + Sarween tools

4 fighters + 1 destroyer




CURRENT STATUS

Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card: TRADE
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 7
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Gliese (1/2)
+ Thibah (1/1) B
+ Piscium (1/0)



Technologies:
+ hyper metabolism -- will fill in later
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 25 November 2019 - 08:37 PM

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#272 User is offline   Imperial Historian 

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Posted 25 November 2019 - 09:21 PM

Posted Image

Technology secondary - 1Ct research pds 2
Pass


CURRENT STATUS
Victory Points: 3
Strategy Card: warfare

Command Pools: 1T | 5F | 0S

Goods: 0/2 C | 12 TG
Action Cards: 5
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 0 fulfilled | 3 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhaust
New Albion (1/1/green) exhaust
Vefut (2/2)
Arnor (2/1) exhaust
Ensapta (0/2) exhaust
Lor (1/2) exhaust
Cygni (1/1)exhaust
Librae (0/2)exhaust

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft

This post has been edited by Galactic Council: 25 November 2019 - 11:44 PM

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#273 User is offline   Galactic Council 

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Posted 25 November 2019 - 11:47 PM

Posted Image

Map has been updated.
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#274 User is offline   Itwęs Nom 

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Posted 26 November 2019 - 12:07 AM

Posted Image




Secondaries:




Activate Lodor, exhaust Lodor, Archon Ren and Archon Tau + ST for 7r, build 1 dreadnought, 1 cruiser and 2 infantry - 1TCT




CURRENT STATUS

Victory Points: 2 (1xPO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)

+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Silvano (2/2)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 26 November 2019 - 12:07 AM

All things fall from kings to rose petals
0

#275 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 26 November 2019 - 08:59 AM

Posted Image




Trade 3 of my commodities with Nekro Virus for 3 of their trade goods.

Strategic Action - Play Logistics - remove from home system, place in tactical.





CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 1
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.

Apt is the only one who reads this. Apt is nice.
0

#276 User is offline   twelve 

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Posted 26 November 2019 - 01:03 PM

Posted Image

Secondaries None




Still Passed




CURRENT STATUS

Victory Points: 4

Strategy Card: Imperial
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#277 User is offline   D'rek 

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Posted 26 November 2019 - 01:54 PM

Posted Image

Secondaries:
LOGISTICS: -1 CT. Exhaust Bereg, Lirta, and Herrah VI, and spend 1 trade good for 7 resources. Build 1 Dreadnought + 1 Destroyer + 2 fighters + 2 infantry in the Nekro home system.




Tactical Action:

ACTIVATE Silvano

MOVE
> 1 Dreadnought from the Nekro home system {1 inf + 1 ftr from Mordai}
> 1 Dreadnought from Herrah VI <Herrah -> Mordai -> Ber/Lir -> Silvano> {2 inf from Mordai} <gravity drive>

SPACE BATTLE

(sustain damage on dreads first)
(assimilate: nullification field)

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Comba:t Rolls:
..iv) Assign Hits:

Nom > 1 Dreadnaught, 1 Cruiser > [2d10=8, 9] > (2 hits)
D'rek > 2 Dreadnaughts, 1 Fighter > [3d10=3, 2, 3] > (no hits)

D'rek sustains damage on both dreads.

Nom > 1 Dreadnaught, 1 Cruiser > [2d10=7, 2] > (1 hit)
D'rek > 2 Dreadnaughts, 1 Fighter > [3d10=1, 4, 1] > (1 hit)

Nom destroys 1 cruiser.
Drek assimilates Nullification Field.
Drek destroys 1 fighter.

Nom > 1 Dreadnaught > [1d10=5] > (1 hit)
Drek > 2 Dreadnaughts > [2d10=2, 9] > (1 hit)

Nom sustains damage on his Dreadnaught.

Drek uses the following action card:

Quote

BG | Direct Hit | After another player's ship uses Sustain Damage to cancel a hit produced by your units: | Destroy that ship.


Nom destroys his Dreadnaught.
Drek destroys 1 dreadnaught.

As Drek no longer has enough capacity for 3 infantry, 1 infantry is also destroyed.

..v) Retreat



INVASION

Assuming both dreadnoughts have survived -> do not bombard. Invade with all 3 infantry.
Assimilate Neural Motivator.



Invasion

..i) Bombardment: N/A
..ii) Commit Ground Forces: 2 Infantry
..iii) Space Cannon Defense: N/A
..iv) Ground Combat:

Nom > 1 Infantry > [1d10=8] > (1 hit)
D'rek > 2 Infantry > [2d10=9, 3] > (1 hit)

Nom destroys 1 infantry.
D'rek assimilates Neural Motivator
D'rek destroys 1 infantry.

..v) Establish Control

Daxcive Animators -> D'rek adds 1 infantry to Silvano



PRODUCTION




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 11 TG
Action Cards: 4
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Herrah VI (1/0)
+ Mecatol Rex (1/6)
+ Silvano (2/2, green spc.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#278 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 26 November 2019 - 05:58 PM

Pass
0

#279 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 26 November 2019 - 06:26 PM

Posted Image







PASS




CURRENT STATUS

Victory Points: 2 (1xPO, 1xSftT)

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)

+ Mansa III (0/1, tech)
+ Fornacis (1/0)
+ Arietis (0/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 26 November 2019 - 06:29 PM

All things fall from kings to rose petals
0

#280 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 26 November 2019 - 06:32 PM

Posted Image




Activate asteroid field West of Everra. Move 2 cruisers from home system.





CURRENT STATUS

Victory Points: 2

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 1
Promissory Notes: 2 Sardakk N'orr 2 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Wellon (1/2) Yellow

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
[/quote]

This post has been edited by Tattersail_: 26 November 2019 - 07:00 PM

Apt is the only one who reads this. Apt is nice.
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