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TI4 Game 4C - Game Thread

#201 User is offline   Imperial Historian 

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Posted 14 November 2019 - 07:17 AM

I also refresh commodities and trade 2:2 with khell
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#202 User is offline   Itwæs Nom 

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Posted 14 November 2019 - 11:19 AM

Posted Image

Secondaries:
Trade - free refresh +4c
4c:4c swap with Creuss (trade on morghys turn illegal) +4tg




Play following AC:

AF | Industrial Initiative | As an Action: | Gain 1 trade good for each industrial planet you control.

Gain 1 tg (Arinam)




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 5 TG
Action Cards: 3
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (4/0)
+ Mansa III (0/1, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

Other:
All things fall from kings to rose petals
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#203 User is offline   ToasTer86 

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Posted 14 November 2019 - 11:53 AM

Posted Image




Trade with Imperial Historian (Yin), Naalu Trade PN for 2 TG's




Activate: Maaluuk and Druua (1T)

- Move Carrier from Thibah
- Produce : 1 Dreadnought 2 fighters 2 infantry (cost 6)
- Pay : 3/1 Gwynan + Sarween + 2 TG's




CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Thibah (1/1) B

+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 14 November 2019 - 01:45 PM

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#204 User is offline   Jazzarm 

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Posted 14 November 2019 - 02:21 PM

Posted Image

Receive Creuss Iff note from Ghosts.




Pass




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 3 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X, 1 CREUSS
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)

+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
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#205 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 14 November 2019 - 02:28 PM

Posted Image




Pass







CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 6 TG
Action Cards: 1
Promissory Notes: 3 Sardakk N'orr 1 Naalu, 1 Nekro
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1)
Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
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#206 User is offline   D'rek 

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Posted 14 November 2019 - 02:43 PM

Posted Image


PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 8 TG
Action Cards: 5
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)
+ Fornacis (1/0)
+ Arietis (0/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#207 User is offline   Itwæs Nom 

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Posted 14 November 2019 - 08:24 PM

PASS
All things fall from kings to rose petals
0

#208 User is offline   Galactic Council 

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Posted 14 November 2019 - 08:27 PM

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PASS




CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Thibah (1/1) B

+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
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#209 User is offline   Galactic Council 

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Posted 14 November 2019 - 08:31 PM

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Round 3 - Status Phase

Initiative Order: Tattersail > D'rek > Morgoth > Nom > IH > Twelve > Toaster > Jazzarm > Khellendros

The agendas that will be voted on during the next agenda phase are as follows:

Quote

RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this planet to ignore a red prerequisite.


and

Quote

CORE MINING (LAW) - Elect a Hazardous Planet
Destroy 1 infantry on that planet. Its resource value is increased by 2.


As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
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#210 User is offline   Tattersail_ 

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Posted 14 November 2019 - 09:24 PM

Posted Image




Return Naalu PN




Score negotiate trade routes - spend 5 trade goods
Receive 2 command token place 1 in tactical and 1 in strategy
Receive action card
Ready planets



CURRENT STATUS

Victory Points: 1

Strategy Card
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Sardakk N'orr 1 NEKRO
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)

Tau Bootis (4/0)
Tar'mann (1/1)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Apt is the only one who reads this. Apt is nice.
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#211 User is offline   D'rek 

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Posted 14 November 2019 - 10:06 PM

Posted Image


Status Phase

> Score Expand Borders (Control 6 Planets in non-home systems)
> Draw 1 action card
> Gain 3 CTs and rearrange CTs
> Ready planets
> Return strategy card

Galactic Threat -> Predict that Daemon will be elected for Core Mining




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 8 TG
Action Cards: 6
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Herrah VI (1/0)
+ Fornacis (1/0)
+ Arietis (0/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules - Cruiser II
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#212 User is offline   Morgoth 

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Posted 15 November 2019 - 07:55 AM

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Status Phase
Score Expand Borders for 1 VP (control 6 planets in non-home systems)

Draw 2 action cards
Gain 2 tokens 0/0/2
Refresh planets and so on.

CURRENT STATUS

Victory Points: 4 (2 PO,1 SO, 1 sftt)

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#213 User is offline   Itwæs Nom 

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Posted 15 November 2019 - 08:19 AM

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Score Negotiate Trade Routes PO -5TG
Gain 2 AC
Gain 1/0/1
Return Politics
Ready planets




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (4/0)
+ Mansa III (0/1, tech)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

Other:

This post has been edited by Itwæs Nom: 15 November 2019 - 08:21 AM

All things fall from kings to rose petals
0

#214 User is offline   Imperial Historian 

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Posted 15 November 2019 - 10:21 AM

Posted Image
Score own 4 planets of same type PO
Add 3 Ct, now 2/4/2
Draw 3 action cards

CURRENT STATUS
Victory Points: 3
Strategy Card:

Command Pools: 2T | 4F | 2S

Goods: 0/2 C | 7 TG
Action Cards: 6
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ plasma scoring

Arborec sfft
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#215 User is offline   ToasTer86 

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Posted 15 November 2019 - 10:34 AM

Posted Image




SCORE:
-> Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait
-> Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

REFRESH:
-> 2 command tokens 1T/0F/1S
-> refresh all planets
-> gain 2 actions cards




CURRENT STATUS

Victory Points: 5 ( 2PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Thibah (1/1) B
+ Piscium (1/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by ToasTer86: 16 November 2019 - 08:56 AM

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#216 User is offline   twelve 

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Posted 15 November 2019 - 02:01 PM

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Place 1 infantry on Zohbat




Status Phase
<Score Negotiate Trade Routes - Spend 5 trade goods
<Gain 2 CT
<Draw 2 Action Cards
<Clean up done.




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)
+ Nevant (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II

This post has been edited by twelve: 15 November 2019 - 02:05 PM

I don't know what I'm doing but it sounds good.
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#217 User is offline   Galactic Council 

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Posted 15 November 2019 - 06:32 PM

Posted Image

1) Score Objectives: Score Diversify Research
2) Reveal Public Objective
3) Draw Action Cards: Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens: Gain 3 tokens - 1/3/1
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 5 L1Z1X, 1 CREUSS
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II

This post has been edited by Galactic Council: 15 November 2019 - 06:59 PM

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#218 User is offline   Khellendros 

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Posted 15 November 2019 - 06:42 PM

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Status Phase:

Letnev Status - Growing resentment at economic stagnation.




Score Objective: Score Public Objective 'Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors'; Score Secret Objective 'Assemble a Strike Force -- 1VP -- Status Phase -- Have 8 destroyers and/or cruisers on the game board.'

Gain Command Tokens: Gain 2 tokens, distribute 1/0/1.

Gain Action Cards: Gain 1 action card.

Refresh Planets: Refresh Arc Prime, Wren Terra, Zej Rajja, Lazar, Sakulag, Saudor, Centauri, and Gral.

Return Strategy Card: Return IMPERIAL strategy card.




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Letnev, 1 Yin
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other:

This post has been edited by Khellendros: 15 November 2019 - 06:47 PM

"I think I've made a terrible error of judgement."
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#219 User is offline   Galactic Council 

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Posted 15 November 2019 - 07:12 PM

Posted Image

Game Map has been updated.

The following Public Objective is revealed:

Quote

Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.


Round 3 - Agenda Phase

The following agendas will be voted on during this phase:


Quote

RESEARCH TEAM: WARFARE (LAW) -- Elect a Hazardous Planet
When this planet's owner researches technology they may exhaust this planet to ignore a red prerequisite.


and

Quote

CORE MINING (LAW) - Elect a Hazardous Planet
Destroy 1 infantry on that planet. Its resource value is increased by 2.


Nekro Galactic Threat: Daemon will be elected.

This post has been edited by Galactic Council: 15 November 2019 - 07:18 PM

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#220 User is offline   Khellendros 

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Posted 15 November 2019 - 07:25 PM

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The Letnev give 2 Trade Goods to the Xxcha.
"I think I've made a terrible error of judgement."
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