Malazan Empire: TI4 Game 4C - Game Thread - Malazan Empire

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TI4 Game 4C - Game Thread

#141 User is offline   Galactic Council 

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Posted 29 October 2019 - 07:55 PM

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The following Public Objective is revealed:

Quote

Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait.


Round 2 - Agenda Phase

The two agendas that will be voted on during this agenda phase are as follows:

Quote

COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.


Nekro Galactic Threat - Predicts that outcome will be that Mecatol Rex is elected.
L1Z1X Trade Rider - Predicts that outcome will be that Mecatol Rex is elected.


Quote

MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.


When you are ready to do so, please submit your votes to me via your Game PM. Once I have everyone's votes I will post the agenda phase results and start the next Strategy Phase.

Reminder that anyone can trade with anyone during the agenda phase. Please post trades in this game thread.

If you have an action card or ability that can affect the outcome of the agenda phase (i.e. a card or ability that modifies votes, or changes the outcome of a vote) please let me know if you'd like to use it in your Game PM when you are voting (along with any stipulations that might apply).
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#142 User is offline   Tattersail_ 

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Posted 29 October 2019 - 08:09 PM

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Trade 1 commodity with Creuss for 1 TG

Receive Creuss PN





CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 2
Promissory Notes: 5 Sardakk N'orr 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Tattersail_: 29 October 2019 - 08:09 PM

Apt is the only one who reads this. Apt is nice.
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#143 User is offline   Tattersail_ 

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Posted 30 October 2019 - 10:34 AM

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Trade Racial PN's with Naalu - Naalu will receive Tekklar Legion and Sardakk N'orr will receive the Gift of Prescience




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Sardakk N'orr 1 Creuss, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Apt is the only one who reads this. Apt is nice.
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#144 User is offline   Galactic Council 

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Posted 30 October 2019 - 11:36 PM

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Round 2 - Agenda Phase - Results

Toaster (Naalu) - 11 votes - All votes on Mecatol Rex for Disarmament
Morgoth (Creuss) - 10 votes - All votes on Mecatol Rex for Disarmament
Khell (Letnev) - 9 votes - All votes on Khell for Minister of Policy
Jazzarm (L1Z1X) - 4 votes - 4 votes on IH for Minister of Policy
Drek (Nekro) - Cannot Vote
Nom (Xxcha) - 11 votes - All votes on Nom for Minister of Policy
IH (Yin) - 13 votes - 10 votes on IH for Minister of Policy; 3 votes on Mecatol Rex for Disarmament
Tattersail (Sardakk) - 7 votes - All votes on Mecatol Rex for Disarmament
Twelve (Arborec) - 14 votes - 6 votes for IH for Minister of Policy, 8 votes for L1Z1X HW for Disarmament

The two agendas that were voted on during this agenda phase are as follows:

Quote

COMPENSATED DISARMAMENT (DIRECTIVE) -- Elect a Planet
Destroy each ground force on the planet. For each unit destroyed, the player who controls that planet gains 1 trade good.


Nekro Galactic Threat - Predicts that outcome will be that Mecatol Rex is elected.
L1Z1X Trade Rider - Predicts that outcome will be that Mecatol Rex is elected.

11 votes from the Naalu on Mecatol Rex.
10 votes from the Creuss on Mecatol Rex.
3 votes from the Yin for Mecatol Rex.
7 votes from the Sardakk N'orr for Mecatol Rex.
8 votes from the Arborec for 0.0.0

Total = 29 votes for Mecatol Rex, 8 votes for 0.0.0

Mecatol Rex is elected for Compensated Disarmament. Twelve destroys 4 infantry and gains 4 trade goods.
The Nekro's Galactic Threat prediction was successful. D'rek may steal a technology from the Naalu, the Creuss, the Yin or the Sardakk N'orr.
The L1Z1X's Trade Rider was successful. Jazzarm receives 5 trade goods.

Quote

MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.


9 votes from the Letnev for the Letnev.
4 votes from the L1Z1X for the Yin.
11 votes from the Xxcha for the Xxcha.
10 votes from the Yin for the Yin.
6 votes from the Arborec for the Yin.

Total = 9 votes for the Letnev, 20 votes for the Yin, 11 votes for the Xxcha.

The Yin Brotherhood is elected as Minister of Policy.
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#145 User is offline   Galactic Council 

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Posted 30 October 2019 - 11:40 PM

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Round 3 - Strategy Phase

Nom is the Speaker. Order of selection is as follows:

Nom > Jazzarm > Tattersail > D'rek > Twelve > Imperial Historian > Khellendros > Morgoth > Toaster

This post has been edited by Galactic Council: 30 October 2019 - 11:42 PM

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#146 User is offline   Itwęs Nom 

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Posted 31 October 2019 - 08:28 AM

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Xcha choose POLITICS




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Itwęs Nom: 01 November 2019 - 02:56 PM

All things fall from kings to rose petals
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#147 User is offline   Jazzarm 

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Posted 31 October 2019 - 01:49 PM

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Gain 5 tg's from Trade Rider





L1Z1X choose TECHNOLOGY




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 6 TG
Action Cards: 5
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Abyz (3/0)
+ Fria (2/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Tar'mann (1/1 G)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Jazzarm: 31 October 2019 - 03:01 PM

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#148 User is offline   Tattersail_ 

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Posted 31 October 2019 - 01:54 PM

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Sardakk N'orr choose Logistics



At the end of strategy phase place the gift of prescience face up in my play area.

CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Sardakk N'orr 1 Creuss, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Tattersail_: 31 October 2019 - 02:52 PM

Apt is the only one who reads this. Apt is nice.
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#149 User is offline   D'rek 

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Posted 31 October 2019 - 02:37 PM

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End of Agenda Phase: Learn Hypermetabolism
Strategy Phase: Select the LEADERSHIP strategy card




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#150 User is offline   twelve 

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Posted 31 October 2019 - 03:45 PM

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Select Trade




CURRENT STATUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Mecatol Rex (1/6)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
I don't know what I'm doing but it sounds good.
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#151 User is offline   Imperial Historian 

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Posted 31 October 2019 - 05:29 PM

Construction

CURRENT STATUS
Victory Points: 2
Strategy Card: Construction

Command Pools: 2T | 3F | 1S

Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Yin 1 arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Vefut (2/2)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
[/quote]
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#152 User is offline   Khellendros 

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Posted 01 November 2019 - 12:20 AM

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Strategy Phase:

Select the IMPERIAL strategy.





CURRENT STATUS

Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 1T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
"I think I've made a terrible error of judgement."
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#153 User is offline   Morgoth 

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Posted 01 November 2019 - 07:34 AM

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Diplomacy

CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#154 User is offline   ToasTer86 

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Posted 01 November 2019 - 11:54 AM

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Warfare









CURRENT STATUS

Victory Points: 3 ( 1PO, 1VP, 1sftt)
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Naalu Collective, 1 Ghost of Cruess, 1 Sardakk'Nor
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B
[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
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#155 User is offline   Galactic Council 

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Posted 01 November 2019 - 01:31 PM

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Round 3 - Action Phase

Initiative Order is as follows:

Tattersail > D'rek > Morgoth > Nom > IH > Twelve > Toaster > Jazzarm > Khellendros
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#156 User is offline   Tattersail_ 

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Posted 01 November 2019 - 01:52 PM

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Tactical Action

Activate Everra, move dreadnought from Tau Bootis, Build C'Morran N'orr

Exhaust Tau Bootis, Everra and Tren'LaK






CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 2
Promissory Notes: 4 Sardakk N'orr 1 Creuss, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Apt is the only one who reads this. Apt is nice.
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#157 User is offline   D'rek 

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Posted 01 November 2019 - 02:28 PM

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Component Action

Quote

AS | Uprising | As an Action: | Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.


Exhaust Gwynan. Gain 3 trade goods.




Tatts----Ceasefire--->D'rek
Tatts<---Ceasefire----D'rek




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Nekro, 1 N'orr
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Silvano (2/2, green spc)
+ Nevant (1/2, blue spc)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Valefar Assimilator X
+ Valefar Assimilator Y

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#158 User is offline   Galactic Council 

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Posted 01 November 2019 - 10:11 PM

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Game Map has been updated.
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#159 User is offline   Morgoth 

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Posted 04 November 2019 - 10:33 AM

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Activate - Tura Nora


Move Carrier (using gravity drive), fighter, cruiser and GF from Wellon.

Invade.


CURRENT STATUS

Victory Points: 3 (1 PO,1 SO, 1 sftt)

Strategy Card: Diplomacy
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Wellon Y(1/2)
+ Tura Nora (2/0)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#160 User is offline   Itwęs Nom 

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Posted 05 November 2019 - 12:16 PM

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Secondaries: none




Activate Daemon, move in carrier+2gf and cruiser from empty system, fully invade -1TCT




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (4/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

This post has been edited by Itwęs Nom: 05 November 2019 - 12:18 PM

All things fall from kings to rose petals
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