Round 4 Turn 1
Playing to 12 VPs. Everyone starts with 2 Action Cards (Mod decision)
Current Points:
Twelve - Muaat: 3 (1xPO, 1xImperial Rider, 1xSftT)
Nom - Jolnar: 3 (1xCustodian, 2xPO)
Blend - Creuss: 3 (2xPO, 1xMR)
Tattersail - L1z1x: 2 (1xPO, 1xSftT)
Tapper - Winnu: 2 (1xSO, 2xPO)
Drek - Arborec: 1 (1xPO)
Latest Game Map:
Current Laws:
Public Objectives:
Stage 1
Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors. == Nom, Blend
Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources. == Twelve, D’rek
One time bonus PO*: Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems. == Tattersail, Blend, Nom
Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system. == Tapper
Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties
Stage 2
This post has been edited by Hugin & Munin: 18 August 2019 - 06:22 AM