Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#501 User is offline   Itwæs Nom 

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Posted 17 June 2019 - 09:50 PM

Free refresh

passed
All things fall from kings to rose petals
0

#502 User is offline   Galactic Council 

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Posted 18 June 2019 - 09:08 AM

Letnev used Leadership secondary to gain 1 CT, placed in strategic.
0

#503 User is offline   Morgoth 

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Posted 18 June 2019 - 09:38 AM

Posted Image




I also refresh and trade with twelve.

Mentak pillages 1 trade good.




CURRENT STATUS

Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)

Strategy Card: Diplomacy
Command Pools: 0T | 2(4)F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Fria (2/0)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)
+ [s]Qucen'n (1/2)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns

Other:

+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ Winnu cease fire

This post has been edited by Galactic Council: 22 June 2019 - 09:44 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#504 User is offline   Tapper 

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Posted 21 June 2019 - 09:48 AM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




Refresh commodities.

Cash Tatts' PN. In previous Sol post.

Activate Alpha Wormhole. Move both dreadnoughts from Mallice to Alpha Wormhole.

Space Cannon Offense:

Jol-Nar PDS II on Bereg fires (+ Plasma Scoring) [4, 4 (-1 Antimass Deflectors) ~ 3, 3] (no hits)





CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 2S
Goods: 6/6 C | 14 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.

Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech

Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection

This post has been edited by Galactic Council: 22 June 2019 - 09:30 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#505 User is offline   Gnaw 

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Posted 21 June 2019 - 02:52 PM

Posted Image




Free refresh thank you Eleven Plus One

Trade 4:4 with Blend

Do not trade with D’rek.

Pass





CURRENT STATUS

Victory Points: 7 {3x PO, 3x SO, 1 Arborec SftT, }

Strategy Card: POLITICS
Command Pool: 0T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev, , 1 Jol-Nar, 1 Arborec,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)

+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns of the action phase, you may perform 2 actions instead of 1
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Non-Euclidean Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.

Other:
Letnev Ceasefire, Arborec SftT, Jol-Nar racial

This post has been edited by Galactic Council: 22 June 2019 - 09:39 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#506 User is offline   Imperial Historian 

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Posted 21 June 2019 - 03:47 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0




No trade refresh
Still Passed




CURRENT STATUS


Victory Points: 10

Strategy Card: Construction
Command Pools: 0T | 8F | 5S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 22 June 2019 - 09:45 AM

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#507 User is offline   twelve 

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Posted 21 June 2019 - 04:07 PM

Posted Image




Exhange 1 commodity and 5 trade goods for Tapper's 6 commodities.


Tactical Action: Activate Winnu Spend 2 TGS + Sarween Tools and build 5 infantry.





CURRENT STATUS

Victory Points: 5

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: [font="arial,verdana,tahoma,sans-serif"0/3 C | 10 TG

Action Cards: 1
[/font]

[font="arial,verdana,tahoma,sans-serif"]Promissory Notes: 3 Winnu, 1 Hacan
Secret Objectives: [font="arial,verdana,tahoma,sans-serif"]0 fulfilled | 2 unfulfilled[/font]

Planets:
[font="arial,verdana,tahoma,sans-serif"]+ Winnu (3/4)[/font]
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)
[/font]

[font="arial,verdana,tahoma,sans-serif"]
+ Gral (1/1)
+ Mecatol Rex (1/6)
[/font]

+ Rarron (0/3)[font="arial,verdana,tahoma,sans-serif"] [/font][font="arial,verdana,tahoma,sans-serif"]
Technologies:
[/font]


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+Lazax Gate Folding - If you do not hold Mecatol Rex treat that system as though it contains an alpha or beta wormhole. If you hold Mecatol Rex Play as an action, place 1 Infantry on Mecatol Rex
+
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun[i] - Allows for the production of War Suns

Other:Hacan Support for the Throne

This post has been edited by twelve: 21 June 2019 - 04:08 PM

I don't know what I'm doing but it sounds good.
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#508 User is offline   Blend 

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Posted 21 June 2019 - 05:40 PM

Posted Image




Still passed, just updating my Commodities and TGs after the trade with Gnaw.




CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 1T | 1F | 1S
Goods: 0/4 C | 11TG
Action Cards: 2
Promissory Notes: 2 Muaat
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Silvano (2/2, green)
+ Quann (2/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
+ Prototype War Sun II

Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#509 User is offline   Tattersail_ 

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Posted 21 June 2019 - 10:59 PM

Posted Image

Trade D'rek Military Support

Tactical Action - Activate Mellon/Zohbat

Quote

CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.
Choose Beta Wormhole.


Move Carrier and 6 fighters.


Invade Zohbat with 2 infantry and Mellon with one.

Space Cannon Offense:

2 Arborec PDS II on Nestphar fire [4, 1 (-1 Antimass Deflectors) ~ 3, 1] (no hits)

Invasion:

Mellon successfully invaded with 1 Spec-Ops II.

Zohbat:

Turn 1:

Sol:

2 Spec-Ops II [7, 7] (2 hits)

Arborec:

1 Letani Warrior [8] (1 hit)

1 Letani Warrior destroyed.
1 Spec-Ops II destroyed. Spec Ops regeneration roll [8] - 1 Spec-Ops II to be added to Jord on Sol's next turn.

Sol wins ground combat and successfully invades Zohbat with 1 Spec-Ops II. Daxcive Animators: 1 Spec-Ops II added to Zohbat.







Victory Points: 5
Strategy Card: Command Pools: 0T | 3F | 0SGoods: 0/4 C | 0TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 2 fulfilled | 0 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)

+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)
+ Tura Nora (2/0)
+ Centauri [0/3]

+ Ensapta (2/0]
+ Nevant (1/2) (blue)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Galactic Council: 22 June 2019 - 02:22 PM

Apt is the only one who reads this. Apt is nice.
0

#510 User is offline   D'rek 

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Posted 22 June 2019 - 12:44 PM

PASS





CURRENT STATUS

Victory Points: 7

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 1S
Goods: 4/4 C | 1 TG
Action Cards: 3
Secret Objectives: 2 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Sol, 1 Nekro

Planets:
+ Zej Rajja (2/1)
+ Nar (2/3)
+ Jol (1/2)
+ Mehar Xull (1/3) (red spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Saudor (2/2)
+ Thibah (1/1) (blue spc.)
+ Abyz (3/0)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)

This post has been edited by D'rek: 22 June 2019 - 09:26 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#511 User is offline   Itwæs Nom 

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Posted 22 June 2019 - 01:35 PM

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3:3 trade with Tapper

Passed




CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 10 TG
Action Cards: 4
Secret Objectives: 1 fulfilled | 0 unfulfilled
Promissory Notes: 4 Arborec, 2 Muaat

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Gwynan (3/1)
+ Lodd Eru (3/0)
+ Herrah VI (1/1)


Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon - PDS II
+ Stasis Capsules - Cruiser II
+ Mobile Base - War Sun

Other:
Muaat Ceasefire + SftT
All things fall from kings to rose petals
0

#512 User is offline   Galactic Council 

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Posted 22 June 2019 - 02:33 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




Activate Lodor.
Move flagship + 3 fighters to Lodor from HS (using the blue tech for +1 move) and the carrier from Daemon with 4 fighters




CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.

Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech

Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
0

#513 User is offline   Galactic Council 

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Posted 22 June 2019 - 02:36 PM

Posted Image




PASS.





CURRENT STATUS

Victory Points: 5

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: [font="arial,verdana,tahoma,sans-serif"0/3 C | 10 TG

Action Cards: 1
[/font]

[font="arial,verdana,tahoma,sans-serif"]Promissory Notes: 3 Winnu, 1 Hacan
Secret Objectives: [font="arial,verdana,tahoma,sans-serif"]0 fulfilled | 2 unfulfilled[/font]

Planets:
[font="arial,verdana,tahoma,sans-serif"]+ Winnu (3/4)[/font]
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)
[/font]

[font="arial,verdana,tahoma,sans-serif"]
+ Gral (1/1)
+ Mecatol Rex (1/6)
[/font]

+ Rarron (0/3)[font="arial,verdana,tahoma,sans-serif"] [/font][font="arial,verdana,tahoma,sans-serif"]
Technologies:
[/font]


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+Lazax Gate Folding - If you do not hold Mecatol Rex treat that system as though it contains an alpha or beta wormhole. If you hold Mecatol Rex Play as an action, place 1 Infantry on Mecatol Rex
+
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun[i] - Allows for the production of War Suns

Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 22 June 2019 - 02:36 PM

0

#514 User is offline   Tattersail_ 

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Posted 22 June 2019 - 02:37 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#515 User is offline   Galactic Council 

  • God
  • Group: Game Mod
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  • Joined: 30-April 13

Posted 22 June 2019 - 02:39 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




PASS




CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.

Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech

Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
0

#516 User is offline   Galactic Council 

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Posted 22 June 2019 - 02:43 PM

Attached File  Custodians.png (103.75K)
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ROUND 7 - STATUS PHASE

Turn order: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tatts --> D'rek --> Nom




Upcoming Agendas:

ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their nonfighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.

IMPERIAL ARBITER (LAW) -- Elect a Player
At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.
0

#517 User is offline   Tapper 

  • Lover of High House Mafia
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  • Location:Delft, Holland.

Posted 22 June 2019 - 06:05 PM

Attached File  Hacan.png (154.41K)
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Score Centralize Galactic Trade, pay 10 TG.
Draw 2 action cards (total 7).
Gain 2 CT (1/0/1).
Ready, repair, return Strategy, et cetera.

Play
CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.

Predict FOR on Anti-Intellectual Revolution.


hr]

CURRENT STATUS

Victory Points: 8 (5× PO, 1× SO, 2× other)

Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 10 TG.
Action Cards: 5 --> 7 --> 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech

Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection

This post has been edited by Tapper: 22 June 2019 - 06:06 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#518 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
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  • Joined: 24-January 03
  • Location:the void

Posted 24 June 2019 - 07:40 AM

Posted Image

Score no objectives
Gain 2 ct
Refresh etc.


CURRENT STATUS

Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)

Strategy Card:
Command Pools: 2T | 2(4)F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)
+ Qucen'n (1/2)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns

Other:

+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ WInnu cease fire
[/quote]
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#519 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 24 June 2019 - 12:47 PM

Posted Image




Score Master the Sciences -- 2VP -- Status Phase -- Own 2 technologies in each of 4 colors.
draw 2 AC

Gain 3ct 2 tactical, 1 strategic

etc, etc, etc



Galactic Threat - IMPERIAL ARBITER (LAW) -- Elect a Player - D'rek





CURRENT STATUS

Victory Points: 9 {3x PO, 3x SO, 1 Arborec SftT, }

Strategy Card:
Command Pool: 2T | 3F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Nekro,, 1 Letnev, , 1 Jol-Nar, 1 Arborec,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns of the action phase, you may perform 2 actions instead of 1
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Non-Euclidean Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.

Other:
Letnev Ceasefire, Arborec SftT, Jol-Nar racial

This post has been edited by Galactic Council: 24 June 2019 - 12:48 PM

0

#520 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 24 June 2019 - 12:50 PM

Attached File  Mentak.png (156.56K)
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Score SO master the laws of physics, own 4 technologies of the same colour
Score PO lead from the front, spend 3 ct

The rest doesn't matter




CURRENT STATUS


Victory Points: 12

Strategy Card:
Command Pools: 0T | 8F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun

Other: Barony of Letnev support for the throne
Sol support for the throne
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