Twilight Imperium (Game 3) - Game Thread
#501
Posted 17 June 2019 - 09:50 PM
Free refresh
passed
passed
All things fall from kings to rose petals
#502
Posted 18 June 2019 - 09:08 AM
Letnev used Leadership secondary to gain 1 CT, placed in strategic.
#503
Posted 18 June 2019 - 09:38 AM
I also refresh and trade with twelve.
Mentak pillages 1 trade good.
CURRENT STATUS
Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)
Command Pools: 0T | 2(4)F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ [s]Qucen'n (1/2)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns
Other:
+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ Winnu cease fire
This post has been edited by Galactic Council: 22 June 2019 - 09:44 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#504
Posted 21 June 2019 - 09:48 AM
Hacan.png (154.41K)
Number of downloads: 0
Refresh commodities.
Cash Tatts' PN. In previous Sol post.
Activate Alpha Wormhole. Move both dreadnoughts from Mallice to Alpha Wormhole.
Space Cannon Offense:
Jol-Nar PDS II on Bereg fires (+ Plasma Scoring) [4, 4 (-1 Antimass Deflectors) ~ 3, 3] (no hits)
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:LEADERSHIP
Command Pools: 3T | 5F | 2S
Goods: 6/6 C | 14 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
Number of downloads: 0
Refresh commodities.
Activate Alpha Wormhole. Move both dreadnoughts from Mallice to Alpha Wormhole.
Space Cannon Offense:
Jol-Nar PDS II on Bereg fires (+ Plasma Scoring) [4, 4 (-1 Antimass Deflectors) ~ 3, 3] (no hits)
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 6/6 C | 14 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
This post has been edited by Galactic Council: 22 June 2019 - 09:30 AM
Everyone is entitled to his own wrong opinion. - Lizrad
#505
Posted 21 June 2019 - 02:52 PM
Free refresh thank you Eleven Plus One
Trade 4:4 with Blend
Do not trade with D’rek.
Pass
CURRENT STATUS
Victory Points: 7 {3x PO, 3x SO, 1 Arborec SftT, }
Strategy Card:
Command Pool: 0T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev, , 1 Jol-Nar, 1 Arborec,
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+
+ Everra (3/1)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns of the action phase, you may perform 2 actions instead of 1
+
+
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Non-Euclidean Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
Other:
Letnev Ceasefire, Arborec SftT, Jol-Nar racial
This post has been edited by Galactic Council: 22 June 2019 - 09:39 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#506
Posted 21 June 2019 - 03:47 PM
Mentak.png (156.56K)
Number of downloads: 0
No trade refresh
Still Passed
CURRENT STATUS
Victory Points: 10
Strategy Card:Construction
Command Pools: 0T | 8F | 5S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+Moll Primus (4/1)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun
Other: Barony of Letnev support for the throne
Sol support for the throne
Number of downloads: 0
No trade refresh
Still Passed
CURRENT STATUS
Victory Points: 10
Strategy Card:
Command Pools: 0T | 8F | 5S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun
Other: Barony of Letnev support for the throne
Sol support for the throne
This post has been edited by Galactic Council: 22 June 2019 - 09:45 AM
#507
Posted 21 June 2019 - 04:07 PM
Exhange 1 commodity and 5 trade goods for Tapper's 6 commodities.
Tactical Action: Activate Winnu Spend 2 TGS + Sarween Tools and build 5 infantry.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: [font="arial,verdana,tahoma,sans-serif"0/3 C | 10 TG
Action Cards: 1 [/font]
[font="arial,verdana,tahoma,sans-serif"]Promissory Notes: 3 Winnu, 1 Hacan
Secret Objectives: [font="arial,verdana,tahoma,sans-serif"]0 fulfilled | 2 unfulfilled[/font]
Planets:
+
+
[font="arial,verdana,tahoma,sans-serif"]
+
+
+
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun[i] - Allows for the production of War Suns
Other:Hacan Support for the Throne
This post has been edited by twelve: 21 June 2019 - 04:08 PM
I don't know what I'm doing but it sounds good.
#508
Posted 21 June 2019 - 05:40 PM
Still passed, just updating my Commodities and TGs after the trade with Gnaw.
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 1F | 1S
Goods: 0/4 C | 11TG
Action Cards: 2
Promissory Notes: 2 Muaat
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Silvano (2/2, green)
+ Quann (2/1)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
+ Prototype War Sun II
Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#509
Posted 21 June 2019 - 10:59 PM
Trade D'rek Military Support
Tactical Action - Activate Mellon/Zohbat
Quote
CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.
Move Carrier and 6 fighters.
Invade Zohbat with 2 infantry and Mellon with one.
Space Cannon Offense:
2 Arborec PDS II on Nestphar fire [4, 1 (-1 Antimass Deflectors) ~ 3, 1] (no hits)
Invasion:
Mellon successfully invaded with 1 Spec-Ops II.
Zohbat:
Turn 1:
Sol:
2 Spec-Ops II [7, 7] (2 hits)
Arborec:
1 Letani Warrior [8] (1 hit)
1 Letani Warrior destroyed.
1 Spec-Ops II destroyed. Spec Ops regeneration roll [8] - 1 Spec-Ops II to be added to Jord on Sol's next turn.
Sol wins ground combat and successfully invades Zohbat with 1 Spec-Ops II. Daxcive Animators: 1 Spec-Ops II added to Zohbat.
Victory Points: 5
Strategy Card: Command Pools: 0T | 3F | 0SGoods: 0/4 C | 0TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 2 fulfilled | 0 unfulfilledPlanets:
+ Jord (4/2)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)
+ Tura Nora (2/0)
+ Centauri [0/3]
+
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
This post has been edited by Galactic Council: 22 June 2019 - 02:22 PM
Apt is the only one who reads this. Apt is nice.
#510
Posted 22 June 2019 - 12:44 PM
PASS
CURRENT STATUS
Victory Points: 7
Strategy Card:LOGISTICS
Command Pools: 1T | 4F | 1S
Goods: 4/4 C | 1 TG
Action Cards: 3
Secret Objectives: 2 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Sol, 1 Nekro
Planets:
+Zej Rajja (2/1)
+Nar (2/3)
+Jol (1/2)
+Mehar Xull (1/3) (red spc.)
+Bereg (3/1)
+Lirta (2/3)
+Saudor (2/2)
+Thibah (1/1) (blue spc.)
+Abyz (3/0)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 4/4 C | 1 TG
Action Cards: 3
Secret Objectives: 2 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Sol, 1 Nekro
Planets:
+
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
This post has been edited by D'rek: 22 June 2019 - 09:26 PM
#511
Posted 22 June 2019 - 01:35 PM
3:3 trade with Tapper
Passed
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 10 TG
Action Cards: 4
Secret Objectives: 1 fulfilled | 0 unfulfilled
Promissory Notes: 4 Arborec, 2 Muaat
Planets:
+ Vefut II (4/2)
+ Gwynan (3/1)
+ Lodd Eru (3/0)
+ Herrah VI (1/1)
Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon - PDS II
+ Stasis Capsules - Cruiser II
+ Mobile Base - War Sun
Other:
Muaat Ceasefire + SftT
All things fall from kings to rose petals
#512
Posted 22 June 2019 - 02:33 PM
Hacan.png (154.41K)
Number of downloads: 0
Activate Lodor.
Move flagship + 3 fighters to Lodor from HS (using the blue tech for +1 move) and the carrier from Daemon with 4 fighters
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:LEADERSHIP
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
Number of downloads: 0
Activate Lodor.
Move flagship + 3 fighters to Lodor from HS (using the blue tech for +1 move) and the carrier from Daemon with 4 fighters
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
#513
Posted 22 June 2019 - 02:36 PM
PASS.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: [font="arial,verdana,tahoma,sans-serif"0/3 C | 10 TG
Action Cards: 1 [/font]
[font="arial,verdana,tahoma,sans-serif"]Promissory Notes: 3 Winnu, 1 Hacan
Secret Objectives: [font="arial,verdana,tahoma,sans-serif"]0 fulfilled | 2 unfulfilled[/font]
Planets:
+
+
[font="arial,verdana,tahoma,sans-serif"]
+
+
+
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun[i] - Allows for the production of War Suns
Other:Hacan Support for the Throne
This post has been edited by Galactic Council: 22 June 2019 - 02:36 PM
#514
Posted 22 June 2019 - 02:37 PM
Pass
Apt is the only one who reads this. Apt is nice.
#515
Posted 22 June 2019 - 02:39 PM
Hacan.png (154.41K)
Number of downloads: 0
PASS
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:LEADERSHIP
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
Number of downloads: 0
PASS
CURRENT STATUS
Victory Points: 6 (3× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/6 C | 20 TG.
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
#516
Posted 22 June 2019 - 02:43 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 7 - STATUS PHASE
Turn order: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tatts --> D'rek --> Nom
Upcoming Agendas:
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their nonfighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
IMPERIAL ARBITER (LAW) -- Elect a Player
At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.
Number of downloads: 0
ROUND 7 - STATUS PHASE
Turn order: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tatts --> D'rek --> Nom
Upcoming Agendas:
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their nonfighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
IMPERIAL ARBITER (LAW) -- Elect a Player
At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.
#517
Posted 22 June 2019 - 06:05 PM
Hacan.png (154.41K)
Number of downloads: 0
Score Centralize Galactic Trade, pay 10 TG.
Draw 2 action cards (total 7).
Gain 2 CT (1/0/1).
Ready, repair, return Strategy, et cetera.
Play
CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
Predict FOR on Anti-Intellectual Revolution.
hr]
CURRENT STATUS
Victory Points: 8 (5× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 10 TG.
Action Cards: 5 --> 7 --> 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
Number of downloads: 0
Score Centralize Galactic Trade, pay 10 TG.
Draw 2 action cards (total 7).
Gain 2 CT (1/0/1).
Ready, repair, return Strategy, et cetera.
Play
CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.
Predict FOR on Anti-Intellectual Revolution.
hr]
CURRENT STATUS
Victory Points: 8 (5× PO, 1× SO, 2× other)
Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 10 TG.
Action Cards: 5 --> 7 --> 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table.
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II
+ War Sun unit upgrade tech
Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection
This post has been edited by Tapper: 22 June 2019 - 06:06 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#518
Posted 24 June 2019 - 07:40 AM
Score no objectives
Gain 2 ct
Refresh etc.
CURRENT STATUS
Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)
Strategy Card:
Command Pools: 2T | 2(4)F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)
+ Qucen'n (1/2)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns
Other:
+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ WInnu cease fire
[/quote]
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#519
Posted 24 June 2019 - 12:47 PM
Score Master the Sciences -- 2VP -- Status Phase -- Own 2 technologies in each of 4 colors.
draw 2 AC
Gain 3ct 2 tactical, 1 strategic
etc, etc, etc
Galactic Threat - IMPERIAL ARBITER (LAW) -- Elect a Player - D'rek
CURRENT STATUS
Victory Points: 9 {3x PO, 3x SO, 1 Arborec SftT, }
Strategy Card:
Command Pool: 2T | 3F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Nekro,, 1 Letnev, , 1 Jol-Nar, 1 Arborec,
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns of the action phase, you may perform 2 actions instead of 1
+
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Non-Euclidean Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
Other:
Letnev Ceasefire, Arborec SftT, Jol-Nar racial
This post has been edited by Galactic Council: 24 June 2019 - 12:48 PM
#520
Posted 24 June 2019 - 12:50 PM
Mentak.png (156.56K)
Number of downloads: 0
Score SO master the laws of physics, own 4 technologies of the same colour
Score PO lead from the front, spend 3 ct
The rest doesn't matter
CURRENT STATUS
Victory Points: 12
Strategy Card:
Command Pools: 0T | 8F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+Moll Primus (4/1)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun
Other: Barony of Letnev support for the throne
Sol support for the throne
Number of downloads: 0
Score SO master the laws of physics, own 4 technologies of the same colour
Score PO lead from the front, spend 3 ct
The rest doesn't matter
CURRENT STATUS
Victory Points: 12
Strategy Card:
Command Pools: 0T | 8F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 3 Sol, 1 Muaat
Planets:
+
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Cruiser II
+ PDS II
+Warsun
Other: Barony of Letnev support for the throne
Sol support for the throne