Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#21 User is offline   Morgoth 

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Posted 30 January 2019 - 11:39 PM

Attached File  Winnu.png (141.59K)
Number of downloads: 0




Politics Secondary -1SCT




Tactical Action

1) Activation - :Lazar/Sakulag

2) Movement
..i) Move Ships - 1 Cruiser, 1 carrier, 2 infantry and 2 fighters
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat - N/A

4) Invasion

1 infantry to Sakulag, 1 to Lazar

5) Production - N/A




CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

Technologies:+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:

This post has been edited by Galactic Council: 31 January 2019 - 08:50 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#22 User is offline   twelve 

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Posted 31 January 2019 - 12:55 AM





Play Technology Secondary -
Spend 1 ST and Exhaust Arc Prime to research Sarween Tools.

Activate - Abyz-Fria

Move 1 Carrier, 2 gfs and 1 fighter from Arc Prime to Abyz-Fria

Claim both planets in the Name of God



CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Galactic Council: 31 January 2019 - 08:49 AM

I don't know what I'm doing but it sounds good.
0

#23 User is offline   D'rek 

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Posted 31 January 2019 - 02:43 AM



Secondaries:

POLITICS
TECHNOLOGY >> Spend 1CT. Research Gravity Drive.




Tactical Action

>> Activate Nevant

>> Move: 1 Carrier {1 infantry, from Jol}

>> No combat. Establish control.

>> No production




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#24 User is offline   Galactic Council 

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Posted 31 January 2019 - 08:52 AM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ACTION PHASE - TURN 2 (from, uh, D'rek's post above)
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#25 User is offline   Itwęs Nom 

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Posted 31 January 2019 - 09:10 AM





Secondaries:

Politics - none
Technology - none




Strategic action: play Diplomacy on Mellon-Zohbat



CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
All things fall from kings to rose petals
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#26 User is offline   Tattersail_ 

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Posted 31 January 2019 - 09:30 AM



Secondaries - None

Primary - Activate Corneeq - Resculon


Move 1 Carrier, 2 fighters and 2 infantry from Jord.

Invade each planet with 1 infantry.


CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICSCommand Pools: 2T | 3F | 2SGoods: 0/4 C | 0 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 1 unfulfilled
Planets:+Jord (4/2)+Resculon (2/0)+Corneeq (1/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Other:

This post has been edited by Galactic Council: 31 January 2019 - 10:04 AM

Apt is the only one who reads this. Apt is nice.
0

#27 User is offline   Tapper 

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Posted 31 January 2019 - 12:33 PM




Secondary of Technology: no action.
Secondary of Diplomacy: pay 1 CT. Refresh Daemon.
Activate Arinaam/Meer
Move 1 Carrier, 2 infantry from Home System to A&M.

Invade each planet with 1 infantry.
Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Galactic Council: 31 January 2019 - 06:17 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#28 User is offline   Blend 

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Posted 31 January 2019 - 02:45 PM






Technology secondary (exhaust Muaat) - research Sarween Tools.




Trade Primary.
Gain 3 TGs.
Free refreshes to Tatts, Drek, Nom, IH, Morgoth, Twelve.




CURRENT STAUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 4/4 C | 3 TG
Action Cards: 0
Promissory Notes:5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Blend: 31 January 2019 - 04:26 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#29 User is offline   Imperial Historian 

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Posted 31 January 2019 - 03:09 PM




Trade secondary free refresh


Play warfare on fighter in home system



CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 2/2 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
Unit card
Spoiler

[/quote]
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#30 User is offline   Gnaw 

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Posted 31 January 2019 - 05:52 PM

Posted Image

Secondaries:

Trade; -1CT +3C
Warfare: -1CT
Move carrier, 2 fighters, 1 infantry to blank hex
Move cruiser to Wellon




Tactical Action:
Activate Lodd Eru
Move dread and 1 infantry
Invade



CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 3/3 C | 0 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:

This post has been edited by Gnaw: 31 January 2019 - 06:41 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#31 User is offline   twelve 

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Posted 31 January 2019 - 06:10 PM

Attached File  Winnu.png (141.59K)
Number of downloads: 0




Diplomacy Secondary -1SCT
Trade Secondary- Accept free refresh (Note to self: Gain 3 trade goods when Tapper refreshes and trades with you )
Warfare Secondary - no action





Strategic Action - Logistics Reomve Token from Lazar/Sakulag and place in the Strategy Pool





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 2T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

Technologies:




+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:

This post has been edited by twelve: 01 February 2019 - 02:24 AM

I don't know what I'm doing but it sounds good.
0

#32 User is offline   Morgoth 

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Posted 31 January 2019 - 07:05 PM

I'm on my phone and will make pretty later.









Diplomacy to refresh Arc Prime and Abyz
Refresh commodities.

Activate Thibah. Move the dread, destroyer and gf to thibah. Claim system.

Trade 1 commodity with the Nekro and 1 with the Mentak. Give sftt and racial pn to IH in return for his sftt.



CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Morgoth: 01 February 2019 - 05:55 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#33 User is offline   Galactic Council 

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Posted 31 January 2019 - 07:14 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ACTION PHASE - TURN 3
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#34 User is offline   D'rek 

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Posted 31 January 2019 - 07:20 PM



Secondaries:

DIPLO
TRADE >> Refresh commodities for free.
WARFARE
LOGISTICS >> -1ct. Exhaust Jol for 1 resource (+Sarween Tools). Build 4 infantry on Nar.




Strategic Action: LEADERHSIP

Gain 3 CTs. Exhaust Nar for 3 influence to gain 1 CT. 2 into Tactical, 2 into Strategic.





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#35 User is offline   Itwęs Nom 

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Posted 01 February 2019 - 01:54 AM





Secondaries:

Trade - free refresh
Logistics - exhaust Nestphar, Zohbat, build a carrier, a cruiser and 2 fighters
Leadership - none




3:3 Trade with Muaat




Tactical Action: Activate Vefut
Move in carrier + 1gf + 1f
Invade



CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
All things fall from kings to rose petals
0

#36 User is offline   Tattersail_ 

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Posted 01 February 2019 - 06:37 AM



Secondaries - Trade - free refresh of commodities - thanks Blend
Trade 2:2 with D'rek


Primary - Activate Arnor/Lor

Move 1 Carrier, 1 Destroyer, 1 Fighter and 3 infantry from Jord.
Invade both planets infantry. 2 Arnor, 1 Lor.




CURRENT STATUS
Victory Points: 0
Strategy Card: POLITICSCommand Pools: 1T | 3F | 2SGoods: 2/4 C | 2 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 1 unfulfilled
Planets:+Jord (4/2)+Resculon (2/0)+Corneeq (1/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
Other:

This post has been edited by Tattersail_: 01 February 2019 - 06:39 AM

Apt is the only one who reads this. Apt is nice.
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#37 User is offline   Tapper 

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Posted 01 February 2019 - 02:47 PM





Secondary of Trade: free refresh (6 commodities).
Secondary of Warfare: spend 1 CT to move the cruiser from the HW to Lodor.
Secondary of Logistics: no action.
Secondary of Leadership: no action.




Trade 3 commodities to the Winnu (Twelve) for 3 of their commodities (6C / 0TG --> 3C / 3TG).
Trade 1 commodity to the Muaat (Blend) for 1 of their commodities (3C / 3TG --> 2C / 4TG).
Trade 2 commodities with the Universities of Jol-Nar for 2 of their commodities (2C / 4TG --> 0C / 6TG).
Trade 2 trade goods with Sol for 2 of their commodities (0C / 6TG --> 0C / 6TG).




Play CONSTRUCTION
Build a Space Dock on Daemon.
Build a PDS on Daemon.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 0/6 C | 6 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
Everyone is entitled to his own wrong opinion. - Lizrad
0

#38 User is offline   Blend 

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Posted 01 February 2019 - 03:10 PM






No secondaries.




Activate Muaat.
Produce 1 carrier, 2 fighters, 2 infantry (cost is 5-1 for Sarween = 4)




CURRENT STAUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 0
Promissory Notes:5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Blend: 01 February 2019 - 03:27 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#39 User is offline   Gnaw 

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Posted 01 February 2019 - 06:34 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0



Logistics secondary exhaust moll Primus for 4 resources, build 1 carrier, 2 infantry, 2 fighters 5-1 sarween tools


Activate saudor, move carrier, one cruiser, 2 fighters, 2 infantry, invade Saudor



CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 1/2 C | 1 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
Unit card
Spoiler

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#40 User is offline   Imperial Historian 

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Posted 01 February 2019 - 07:01 PM




Posted Image


Trade 2 commodities to Morgoth for 2TG

Secondaries:

Logistics: exhaust MordaiII for 4 resources. Build a carrier and 2 infantry. -1CT
Leadership: none

Construction: none. (Dang you Blend)




Tactical Action:
Activate Everra
Move carrier + units from blank hex and cruiser from Wellon
Invade



CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0)
+ Everra (3/0)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:

This post has been edited by Galactic Council: 01 February 2019 - 08:33 PM

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