Twilight Imperium (Game 3) - Chat Thread
#4781
Posted 21 June 2019 - 10:05 PM
Nom, I’ll swap you TGs for your commodities.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4783
Posted 22 June 2019 - 02:35 PM
Tapper's next move as been posted, so...Twelve's turn I think.
#4786
Posted 24 June 2019 - 07:40 AM
I was going to use logistics to build a bunch of GFs in my homeworld (since Gnaw was attacked me before I could build ships), but the rounds went too fast I guess.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#4787
Posted 24 June 2019 - 07:52 AM
Morgoth, on 24 June 2019 - 07:40 AM, said:
I was going to use logistics to build a bunch of GFs in my homeworld (since Gnaw was attacked me before I could build ships), but the rounds went too fast I guess.
Not sure but I didn't think you had a strategic token at that time.
Apt is the only one who reads this. Apt is nice.
#4788
Posted 24 June 2019 - 07:54 AM
No you didn't. Tapper also did not play Leadership on his next turn so you wouldn't have been able to.
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Pass
CURRENT STATUS
Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)
Strategy Card: Diplomacy
Command Pools: 0T | 2(4)F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)
+Qucen'n (1/2)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns
Other:
+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ WInnu cease fire
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IMPERIAL secondary - spend 1 CT to draw a new SO
CONSTRUCTION secondary - spend 1 CT to place a PDS on Bereg
STRATEGIC ACTION: Logistics
Remove CT from Bereg/Lirta. Place it in the Tactical Pool.
CURRENT STATUS
Victory Points: 6
Strategy Card:LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 4 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 4 Jol-Nar
Planets:
+Zej Rajja (2/1)
+ Nar (2/3)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Mehar Xull (1/3) (red tech)
+Bereg (3/1)
+Lirta (2/3)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
Morgoth, on 05 June 2019 - 08:40 AM, said:
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Pass
CURRENT STATUS
Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)
Command Pools: 0T | 2(4)F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)
+
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
L4 Disruptors -- During an invasion, units cannot use SPACE CANNON against your units.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns
Other:
+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP
+ WInnu cease fire
D, on 05 June 2019 - 08:50 PM, said:
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IMPERIAL secondary - spend 1 CT to draw a new SO
CONSTRUCTION secondary - spend 1 CT to place a PDS on Bereg
STRATEGIC ACTION: Logistics
Remove CT from Bereg/Lirta. Place it in the Tactical Pool.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 4 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 4 Jol-Nar
Planets:
+
+ Nar (2/3)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Mehar Xull (1/3) (red tech)
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
Apt is the only one who reads this. Apt is nice.
#4789
#4790
Posted 24 June 2019 - 12:51 PM
Moment of truth... does IH end the game?
#4791
Posted 24 June 2019 - 12:56 PM
Aww fiddlesticks
#4792
Posted 24 June 2019 - 12:59 PM
#4793
#4794
Posted 24 June 2019 - 01:05 PM
Congratulations IH. You played a good game.
I've posted my status update even though it doesn't matter. I enjoyed this game very much, it could have went so differently if I did not try and get greedy so early. I know what mistakes I made and will try and do better next time.
I've posted my status update even though it doesn't matter. I enjoyed this game very much, it could have went so differently if I did not try and get greedy so early. I know what mistakes I made and will try and do better next time.
Apt is the only one who reads this. Apt is nice.
#4795
Posted 24 June 2019 - 01:11 PM
Thanks guys, scraped over the line. Was definitely a different game being the points leader, with so few planets. Luckily the objectives I needed came up.
Well played everyone! If it had gone on another round i think most of you had a chance at winning, luckily i drew one of the few sos that could win me the game
Looking forward to the next one!
Well played everyone! If it had gone on another round i think most of you had a chance at winning, luckily i drew one of the few sos that could win me the game
Looking forward to the next one!
#4796
Posted 24 June 2019 - 01:15 PM
Final scores:
Imperial Historian / Mentak = 12
Gnaw / Nekro = 9
Morgoth / Letnev = 8
Tapper / Hacan = 8
D'rek / Jol-Nar = 7
Tattersail / Sol = 5
Twelve / Winnu = 5
Itwaes Nom / Arborec = 4
Blend / Muaat = 3
Imperial Historian / Mentak = 12
Gnaw / Nekro = 9
Morgoth / Letnev = 8
Tapper / Hacan = 8
D'rek / Jol-Nar = 7
Tattersail / Sol = 5
Twelve / Winnu = 5
Itwaes Nom / Arborec = 4
Blend / Muaat = 3
#4797
Posted 24 June 2019 - 01:17 PM
I was so-well setup to reach 12 VP during the next action phase, too (3VP in this status phase + speaker token for Imperial/Leadership + 2 ceasefires + unconquerable homeworld + diplo rider + able to score any new objectives). Alas.
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#4798
Posted 24 June 2019 - 01:31 PM
D, on 24 June 2019 - 01:17 PM, said:
I was so-well setup to reach 12 VP during the next action phase, too (3VP in this status phase + speaker token for Imperial/Leadership + 2 ceasefires + unconquerable homeworld + diplo rider + able to score any new objectives). Alas. 
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Will you still post your status update? Just for interest
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Apt is the only one who reads this. Apt is nice.
#4799
Posted 24 June 2019 - 01:34 PM
D, on 24 June 2019 - 01:15 PM, said:
Final scores:
Imperial Historian / Mentak = 12
Gnaw / Nekro = 9
Morgoth / Letnev = 8
Tapper / Hacan = 8
D'rek / Jol-Nar = 7
Tattersail / Sol = 5
Twelve / Winnu = 5
Itwaes Nom / Arborec = 4
Blend / Muaat = 3
Imperial Historian / Mentak = 12
Gnaw / Nekro = 9
Morgoth / Letnev = 8
Tapper / Hacan = 8
D'rek / Jol-Nar = 7
Tattersail / Sol = 5
Twelve / Winnu = 5
Itwaes Nom / Arborec = 4
Blend / Muaat = 3
That's mad how the game ends abruptly like that. I'd have thought everyone put in their status and if two people reach the target then the one with lower initiative wins. You'd have had 10VP, I'd have liked to see Twelve's and Tapper's too.
Apt is the only one who reads this. Apt is nice.
#4800
Posted 24 June 2019 - 01:41 PM
Congrats IH!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK