Galactic Council, on 12 February 2019 - 12:18 PM, said:
Gnaw, on 12 February 2019 - 12:14 PM, said:
Galactic Council, on 12 February 2019 - 10:00 AM, said:
You can take as many fighters as you can hold with the Warfare secondary. But you cannot pick up infantry off planets and carry them. You could only carry them if they were already on board - e.g. if your carrier was floating around in an empty space hex with 4 infantry on board.
I think thee is wrong. It
is a movement and anything that is legal in a movement is allowed, i.e. picking up infantry off a planet. I remember asking this same question of D’rek in the first game and that was her answer.
No. It refers specifically to ships. You also cannot land infantry. I've looked it up
It's a made-up strategy card (based on a 3rd edition one, but still made up for 4th ed), so there's no official ruling.
Ways that it would be consistent with other 4th ed rules would be:
{a} ships moved by the Warfare secondary cannot transport other units at all
{b} ships moved by the Warfare secondary can only transport units which are already in the same space area as where they start the movement (no picking up from planets, no transporting units from other systems that are partway along the move even if in space)
{c} ships moved by the Warfare secondary can transport units like a normal TA (can pick up from planets, can even pick up partway through the move)
A is more in keeping with the effect from 3rd edition and my original intent - more about plopping a destroyer into an empty hex between you and an incoming enemy fleet to slow them down, and *not* meant to be a replacement for a tactical action. C, IMHO, is over-powered for a secondary.
Either way we should change the wording to be more specific. Or just come up with a whole new effect.