Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#341 User is offline   Tattersail_ 

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Posted 11 September 2018 - 09:08 PM

Posted Image
Score no objective

Draw Action Cards: Draw 2 action cards.
Gain Command Tokens: Gain 3 command tokens.
Ready Cards:
Return Strategy Cards:

CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/6 C | 1 TG
Action Cards: 5
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#342 User is offline   Tapper 

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Posted 12 September 2018 - 02:28 PM

Posted Image

Score Secret Objective: Gather a Mighty Fleet -- 1VP -- Status Phase -- Have 5 dreadnoughts on the game board.
Draw Action Cards: Draw 2 action cards.
Gain Command Tokens: Gain 4 command tokens (+1/+1/+2).
Ready Cards: all planets.
Return Strategy Cards: goodbye to all that
Special: Breed 1 Special Forces on The Genesis




CURRENT STATUS

Victory Points: 4 (2x SO, 2x PO)

Strategy Card: WARFARE
Command Pools: 3T | 4F | 2S
Goods: 0/4 C | 2TG
Action Cards: 8 --> 7
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#343 User is offline   Imperial Historian 

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Posted 12 September 2018 - 05:01 PM

Gain 2 CT in tactical
Draw 1 action card

Corner the market bereg lirta lodd eru and mansa 3 gain 1 vp

Move alpha wormhole from asteroid field to bereg (the yellow one)


Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Creuss 1 Arborec
1 lizix
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Other
Hacan support for the throne
Lizix support for the throne
Seeds of an empire (+1VP)
0

#344 User is offline   Gnaw 

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Posted 12 September 2018 - 06:43 PM

Posted Image



Trade my racial to IH for my trade




Etc, etc, etc. 1 tactical, 1 strategic




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 12 September 2018 - 06:44 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#345 User is offline   Itwęs Nom 

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Posted 13 September 2018 - 01:08 PM

Posted Image





STATUS PHASE




Play

DB | Warfare Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought in a system that contains your ships.

on

THE CROWN OF EMPHIDIA (LAW) -- Elect a Player

This card is worth 1VP. If a player gains control of a planet in this player's home system they gain this card.

Prediction: Khellendros




Score Objectives: none
Draw Action Cards: Draw 2 action cards, choose one to discard
Gain Command Tokens: Gain 3 command tokens, redistribute to 3/4/2




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 3T | 4F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Itwęs Nom: 13 September 2018 - 01:08 PM

All things fall from kings to rose petals
0

#346 User is offline   Galactic Council 

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Posted 13 September 2018 - 02:56 PM

Posted Image


Agenda Phase 3 - Start

The 2 agendas for this agenda phase are as follows:


Agenda # 1

Quote

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.




Agenda # 2

Quote

THE CROWN OF EMPHIDIA (LAW) -- Elect a Player

This card is worth 1VP. If a player gains control of a planet in this player's home system they gain this card.


REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!
Please send me your votes by PM when you are ready to do so!
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#347 User is offline   Tattersail_ 

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Posted 13 September 2018 - 03:23 PM

Posted Image

TRADE

RECEIVE Twelve's support for the throne and a trade PN

Give Twelve Gnaw's Ceasefire PN
My Trade PN
and action card shown earlier




CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/6 C | 1 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#348 User is offline   twelve 

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Posted 13 September 2018 - 04:40 PM

Correction to Tatts deal give him the Saar trade agreement pn not the Winnu

Trade Winnu trade agreement pn, for the Arborec trade agreement pn.
I don't know what I'm doing but it sounds good.
0

#349 User is offline   Tattersail_ 

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Posted 14 September 2018 - 12:13 PM

Posted Image

TRADE

Receive 1 TG and 1 AC from Khell.




CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/6 C | 2 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#350 User is offline   Gnaw 

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Posted 14 September 2018 - 12:58 PM

Trade my racial to IH for my trade
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#351 User is offline   Tattersail_ 

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Posted 14 September 2018 - 06:10 PM

Exchange action card with D'rek
Apt is the only one who reads this. Apt is nice.
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#352 User is offline   Galactic Council 

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Posted 15 September 2018 - 04:21 PM

Posted Image


Agenda Phase 3 - Results

The 2 agendas for this agenda phase are as follows:


Agenda # 1

Quote

PUBLIC EXECUTION (DIRECTIVE) -- Elect a Player
Elected player discards all action cards. If they have the speaker token, they pass it to the player on their left. They cannot vote on further agendas during this agenda phase.




Agenda # 2

Quote

THE CROWN OF EMPHIDIA (LAW) -- Elect a Player

This card is worth 1VP. If a player gains control of a planet in this player's home system they gain this card.






Drek - 12 votes
-> 12 votes on IH for Public Execution
Twelve - 4 votes
-> 4 votes on IH for Public Execution
Morgoth - 13 votes
-> 9 votes on Drek for Public Execution
4 votes on Khellendros for Crown of Emphidia
Khell - 6 votes
-> 6 votes on Khellendros for Crown of Emphidia
Tatts - 4 votes
-> 4 votes on Khellendros for Crown of Emphidia
Tapper - 11 votes
-> 11 votes on Tapper for Crown of Emphidia
IH - 8 votes
-> 8 votes on Drek for Public Execution
Gnaw - 15 votes
-> 15 votes on Drek for Public Execution
Nom - 14 votes
-> 14 votes on Drek for Public Execution




Public Execution:
IH receives 12 + 4 = 16 votes
Drek receives 9 + 8 + 15 + 14 = 46 votes

Drek is elected for Public Execution.

Drek uses the following action card:

Quote

CR | Confusing Legal Text | Play when you are elected | When you are elected as the outcome of an agenda: Choose a player to be the elected player instead.


Drek chooses IH.
IH is elected for Public Execution.




Crown of Emphidia:
Khellendros receives 4 + 6 + 4 = 14 votes
Tapper receives 11 votes.

Gnaw uses the following action card:

Quote

CT | Distinguished Councilor | Play after votes are submitted | Cast 5 additional votes for one agenda.


Gnaw adds 5 votes to Tapper for Crown of Emphidia.

Tapper is elected for the Crown of Emphidia.

This post has been edited by Galactic Council: 15 September 2018 - 04:22 PM

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#353 User is offline   Galactic Council 

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Posted 16 September 2018 - 12:02 AM

Posted Image

Imperial Historian has been publicly executed. He loses all his action cards and the Speaker token moves to Morgoth.

Beginning of Round 6


Strategy Phase 6 - Start

Morgoth is the speaker. Strategy selection order will be: Morgoth > Gnaw > Tattersail > Twelve > Tapper > Khellendros > ItWasBliss > D'rek > IH

Game Map:

Spoiler

This post has been edited by Galactic Council: 16 September 2018 - 12:22 AM

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#354 User is offline   D'rek 

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Posted 16 September 2018 - 04:38 AM

Reposting so it is after the Custodians post:

View PostMorgoth, on 15 September 2018 - 10:13 PM, said:

Chose strategy card 1 - leadership



View PostD, on 15 September 2018 - 10:26 PM, said:

I play Public Disgrace on Morgoth:

Quote

BY | Public Disgrace | Play during the Strategy Phase | When another player chooses a strategy card: That player must choose a different strategy card instead, if able.


Morgoth plays the following action card:

Quote

CB | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.




View PostGnaw, on 16 September 2018 - 03:04 AM, said:

Politics

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#355 User is offline   Tattersail_ 

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Posted 16 September 2018 - 07:27 AM

Technology please
Apt is the only one who reads this. Apt is nice.
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#356 User is offline   twelve 

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Posted 16 September 2018 - 02:52 PM

Warfare
I don't know what I'm doing but it sounds good.
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#357 User is offline   Tapper 

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Posted 17 September 2018 - 07:36 AM

Diplomacy
Everyone is entitled to his own wrong opinion. - Lizrad
0

#358 User is offline   Khellendros 

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Posted 17 September 2018 - 10:55 AM

Posted Image




STRATEGY PHASE:




The Clan of Saar choose the LOGISTICS strategy.





CURRENT STATUS

Victory Points: 3


Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Saar, 1 Mentak, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
"I think I've made a terrible error of judgement."
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#359 User is offline   Itwęs Nom 

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Posted 18 September 2018 - 01:14 PM

Construction
All things fall from kings to rose petals
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#360 User is offline   D'rek 

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Posted 18 September 2018 - 02:38 PM

TRADE

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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