Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#21 User is offline   Khellendros 

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Posted 14 July 2018 - 10:57 AM

Posted Image





ACTION PHASE






Secondary Strategic Actions:

NO Political secondary action.
TRADE secondary action: Free refresh. Gain 3 commodities.
NO Warfare secondary action.






Tactical Action:

ACTIVATE: Wellon.
MOVE: 1 Carrier, 1 Fighter, 1 Infantry from Ragh-Lisis II to Wellon (pick up Infantry from Lisis II).
SPACE COMBAT: N/A.
INVADE: Wellon with 1 Infantry. Scavenge 1 Trade Good.
GROUND COMBAT: N/A.
PRODUCE UNITS: N/A.






Exchange Ceasefire promissory note with Mentak for Promise of Protection promissory note.

Trade 1:1 commodities with Mentak.






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 2T | 3F | 2S
Goods: 2/3 C | 2 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech

Technologies:
+ Antimass Deflectors

This post has been edited by Khellendros: 15 July 2018 - 08:32 AM

"I think I've made a terrible error of judgement."
1

#22 User is offline   twelve 

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Posted 14 July 2018 - 03:18 PM

Posted Image


Secondary Politics - Do not activate
Secondary Trade - Accept free refresh (Thanks Morgoth} Will trade 3 for 3 with Tattersail when he refreshes his commodites
Secondary Warfare - Do not activate




Tactical Action

1) Activation - Everra

2) Movement
..i) Move Ships - 1 Cruiser,1 carrier, 2 infantry, 1 fighter from Winnu to Everra
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 2 infantry to Everra
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -


5) Production - NA






CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 2S
Goods: 3/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Galactic Council: 16 July 2018 - 04:10 PM

I don't know what I'm doing but it sounds good.
1

#23 User is online   Imperial Historian 

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Posted 15 July 2018 - 06:53 AM

Posted Image

POLITICS SECONDARY - don't activate

TRADE SECONDARY - free refresh, gain 4 commodities offer either Tatts or Gnaw 4:3 swap
WARFARE SECONDARY - use 1 CT - move two destroyers to delta wormhole

Play leadership - use primary to gain 3 CT, 1 in tactical, 2 in strategic, don't use secondary




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 3S
Goods: 4/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.



0

#24 User is offline   Gnaw 

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Posted 15 July 2018 - 07:31 AM

Posted Image

Secondaries:
Politics - none
Trade - free refresh (danke) +4C
Warfare: none
Leadership - exhaust Archon Ren +1CT strategic




TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area


3:3 with Morgoth and 1:1 with ItWasBliss -4C +4TG




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 0
Promissory Notes: 4 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 15 July 2018 - 06:25 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#25 User is offline   D'rek 

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Posted 15 July 2018 - 01:33 PM

Posted Image

TRADE 2ry: Free refresh. Gain 2 commodities.




TACTICAL ACTION

ACTIVATE: New Albion/Starpoint system

MOVE: 1 Carrier {4 infantry}

SPACE COMBAT: n/a

INVASION: Land 1 infantry on New Albion; Land 3 infantry on Starpoint

PRODUCTION: n/a





CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 2/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ New Albion (1/1, green spc.)
+ Starpoint (3/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#26 User is offline   Tattersail_ 

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Posted 15 July 2018 - 02:19 PM

Posted Image

Secondaries:
Politics - none
Trade - free refresh - Thanks Morgoth

Accept 3:3 exchange with Twelve
Accept D'rek exchange 2:2
Offer 1:1 with Tapper

Trade 3 TGs for 4 commodites off IH

Warfare: none

Leadership - Spend 2 tgs and exhaust Kamdorn to gain 1 Token and place in strategy.

Activate Lazar Sakalug

Move Carrier, 2 infantry, cruiser and 2 fighters from home system

Invade both planets with 1 infantry




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 3S
Goods: 1/6 C | 4 TG
Action Cards: 0
Promissory Notes: 5 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar
+ Sakalug

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Tattersail_: 15 July 2018 - 06:53 PM

Apt is the only one who reads this. Apt is nice.
0

#27 User is offline   Morgoth 

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Posted 16 July 2018 - 09:18 AM

Posted Image

Send 1 carrier and 1 cruiser + 2 out of 4 gfs to Mellon/Zohbat

Spend 1 tg to build 2 gfs in the system.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 0
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



This post has been edited by Galactic Council: 16 July 2018 - 11:36 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#28 User is offline   Tapper 

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Posted 16 July 2018 - 12:25 PM

Posted Image

"Hello dear aliens. This is me again, Jo. How are you? I am good. Bit of a pain in the back, meself. But that is not what I need to talk about. The nice man of the ministry called me. Said we have made our first steps, he said, and would I announce it to you please. I said, I said, I cannot tell people if I don't know what it means, and he says, I understand mrs. Wilkins, but they know. No part'culars, didn't we agree on that, mrs. Wilkins? he says. And yes, that's what he said. I still have no part'culars. Better if I don't, Charlene says. Dangerous things, part'culars. Danny had them and they locked 'im up. Danny's Charlene's husband. Reginald had a funny feeling. That Danny, he'd say, I have a funny feeling 'bout him. Something not right with that boy, he'd say. And right he was, my Reginald. Better not to know too much. Reggie, he says we claimed a system, or two planets. We even by-passed one. That I saw on the news. Didn't know them politicians like by-passing planets. Normally, they want to get their grubby hands on ev- what, Reg? Am I a politician now? No... cannot be. I'm diplomatic. Isn't that differ... I sees. Well, mr. alien, I didn't claim anything, I am just the messenger. Goodbye mister alien, until next time."




Secondary of Leadership: no action.




accept 1:1 trade with Tatts.





ACTIVATE: Target Tequ'ran/ Torkan. Pay 1 Tactical CT.
MOVE: 1 Carrier, 1 Destroyer (both with +1 move through Warfare) with Fighter 1(the one with the +1 bonus) and 4 Ground Forces (from Jord) to Tequ'ran / Torkan.
SPACE COMBAT: N/A.
INVADE: Land 2 Ground Forces on Tequ'ran and 2 on Torkan.
GROUND COMBAT: N/A.
PRODUCE UNITS: N/A.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 3/4 C | 1 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Everyone is entitled to his own wrong opinion. - Lizrad
0

#29 User is offline   Itwęs Nom 

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Posted 16 July 2018 - 01:09 PM

Posted Image

STRATEGIC action: Play TECHNOLOGY

Research Neural Motivators for free
Exhaust Moll Primus for 4 resources, and spend 2 TGs to research Cruiser IIs

NO secondary strategic actions




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ SIlvano (2/2)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.



This post has been edited by Galactic Council: 16 July 2018 - 04:08 PM

All things fall, from kings to rose petals
0

#30 User is offline   Khellendros 

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Posted 16 July 2018 - 02:22 PM

Posted Image





"How much longer are we going to be here?"
"Are you seriously complaining again, Gregh? Here we are, on the Saar homeworlds, where we don't get harassed and spat on and shouted at and driven away, and finally have a place to call our own, and you're actually moaning about it?"
"Oh give it a rest. They're not homeworlds, Tohm, they're two tiny balls of rock floating around in the far reaches of space. You know why no one else is here? Because no one else cares about this place. And now we have 750 million Saar filling up every uncomfortable nook and cranny. I don't want to propagate Saar stereotypes, but let's face, it stinks in here."
"Gregh! Come on, even you have to admit that the asteroids are miracles. Seemingly dead on the outside, and on the inside breathable atmosphere, running water, vegetation...isn't there some part of you that wants to believe that these are the remnants of our homeworld?"
"Sure. It's the nicest tiny floating space rock ever. Hooray. We are all saved."
"That's more like it! Look, I made this sign - 'Lisis is the Nice-ist' - what do you think?"
"I was being sarcastic, Tomh. This place sucks. Your sign double sucks."
"Sar-castic?"
"It's a Solarian type of humour, I learned it back when I was working in waste disposal on one of the Jordian cities...oh, never mind, forget it. The sign's great."
"Okay, look Gregh. Keep this to yourself for now, but big things are afoot. We've heard back from the colonists who went to Wellon - they made it! In that rickety old Carrier we found floating in the Rex asteroid belt, can you believe it? Moreover, they found some kind of old tech on that planet, something which might help all the Saar in the future. And, on top of that, they ran into the Mentak."
"For a second there I thought you were going to tell me some good news. What happened, the Mentak robbed them blind, and now we have to go and bring them back here? Great, what's another 250 million Saar for the pile?"
"No, Gregh, the opposite! They negotiated successfully with the Mentak! They've agreed to overlook us in their, uh, what was it they called them? 'Extra-curricular salvaging operations'. I suspect the Mentak look on us somewhat more kindly than the other races - after all, they're disparaged privately probably just as much as we are publicly."
"Alright, I guess that is something. So what now? Are we finally leaving?"
"Leaving? After I made my sign?"
"Oh, for Ragh's sake!"







Secondary Strategic Actions:

NO Leadership secondary action.
TECHNOLOGY secondary action: Spend 1 SCT and 4 resources (exhaust Ragh for 2 resources and spend 2 Trade Goods). Research Sarween Tools.






Component Action:

PROMISE OF PROTECTION (Mentak) | Action: Place this card faceup in your play area. While this card is in your play area, the Mentak player cannot use his PILLAGE faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 2T | 3F | 1S
Goods: 2/3 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 16 July 2018 - 04:10 PM

"I think I've made a terrible error of judgement."
0

#31 User is offline   twelve 

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Posted 16 July 2018 - 02:55 PM

Posted Image


Technology secondary: Exhaust Winnu
Spend 1 sct and 1 tg
Research graviton lasers.






Strategic action Imperial draw secret objective






CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

This post has been edited by twelve: 16 July 2018 - 05:06 PM

I don't know what I'm doing but it sounds good.
0

#32 User is online   Imperial Historian 

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Posted 16 July 2018 - 04:44 PM

Posted Image

Secondary of technology: Research sarween tools, exhaust home system.




Activate empty hex in between asteroid field and nebula

Move one destroyer from Delta wormhole (beta wormhole, beta wormhole, blank hex, +2 movement from gravity drive and slipstream)

Will prettify when I get chance




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



0

#33 User is offline   Gnaw 

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Posted 16 July 2018 - 07:07 PM

Posted Image

Secondaries:
Technology - exhaust Tau and 3TG research Sarween Tools. -1CT -3TG
Imperial - none




Strategic Action: Play Diplomacy card
Protect Daemon and refresh it
Peace Accords: gain control of Saudor





CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 4 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 16 July 2018 - 07:18 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#34 User is offline   D'rek 

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Posted 16 July 2018 - 07:17 PM

Posted Image

TECHNOLOGY 2ry: Spend 1 CT. Exhaust 0.0.0 for 4 resources. Research Antimass Deflectors.




TACTICAL ACTION

ACTIVATE: Gwynan system

MOVE: 1 dreadnought {1 infantry}

SPACE COMBAT: n/a

INVASION: Land 1 infantry on Gwynan

PRODUCTION: n/a





CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Starpoint (3/1)
+ Gwynan(3/1)
+ New Albion (1/1, green spc.)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#35 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 16 July 2018 - 07:58 PM

Posted Image

Secondaries;

Technology spend 1 SCT and exhaust Arretze, Hercant and spend 1TG to research Neural Motivator

Diplomacy spend 1 SCT and ready up Abyz and Fria

Construction Strategy card

Build space docks on Hercant and place PDS Arretze




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 4 TG
Action Cards: 0
Promissory Notes: 5 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar
+ Sakalug

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.


This post has been edited by Galactic Council: 16 July 2018 - 09:24 PM

Apt is the only one who reads this. Apt is nice.
0

#36 User is offline   Morgoth 

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Posted 16 July 2018 - 11:11 PM

Posted Image

Technology secondary - spend one strategic token and exhaust nestphar and 1tg to research sarween tools.
Diplomacy secondary - spend one strategic token to Refresh Nestphar and Zohbat.




Activate Nestphar - Build 2 GFs, 1 carrier and 1 Dreadnought for 8 resources, exhausting Nestphar and Zohbat with Sarween tools and 1tg.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Galactic Council: 17 July 2018 - 10:28 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#37 User is offline   Tapper 

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Posted 17 July 2018 - 07:02 AM

Posted Image

"Mister alien, I know it is the middle of the night, but I couldn't sleep. It says on the telly that we are going To set foot on Vefut II. That mister Murdoch and his puns. They make me smile. Did you know our Charlene once almost had her hologram made for 'is SpaceFox Girls? Reginald, he said, is this necessary? He was quite cross, he was, Reginald. Charlie was always the apple of 'is eye. Had to stand up for 'er, I had. Told 'im she was a grown woman and had every right to be proud of what she had. Charlene always wanted to be a model. Was always 'er dream. But then Danny told 'er the shoot was no good. Said he was pertective of her, but I think 'e just didn't like her to model, Danny. Oh, mister alien? Do you know where Vefut I went? Goodnight, mr. alien."




Secondary of Technology: exhaust Jord. Pay 1 CT. Research Gravity Drive.
Diplomacy Secondary: no action.










ACTIVATE: Target Vefut. Pay 1 Tactical CT.
MOVE: 1 Carrier, 1 Ground Forces (from Jord) to Vefut II.
SPACE COMBAT: N/A.
INVADE: Land 1 Ground Forces on Vefut II.
GROUND COMBAT: N/A.
PRODUCE UNITS: N/A.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 3/4 C | 1 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.



This post has been edited by Galactic Council: 17 July 2018 - 10:29 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#38 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,189
  • Joined: 02-August 15
  • Location:Weird Side
  • Interests:Kill the King

Posted 17 July 2018 - 07:22 AM

Posted Image


NO secondary strategic actions




TACTICAL action:

Activate Lodor

Move in 2 cruisers and 2 infantry

Invade Lodor with 2 infantry




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Mentak 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Silvano (2/2)
+ Lodor (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.



This post has been edited by Itwęs Nom: 17 July 2018 - 07:23 AM

All things fall, from kings to rose petals
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#39 User is offline   Khellendros 

  • Saboteur of High House Mafia
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  • Posts: 5,238
  • Joined: 14-August 07

Posted 17 July 2018 - 08:30 AM

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"This planet is literally the worst."
"There you go again, Gregh. You're just never happy are you? I mean, you got what you wanted, didn't you? We did it, we left our home wor...rocks, and now here we are on a nice big open planet."
"First, it's not that big. The only thing you could say positively about Tar'Mann is that it's not Lisis bloody Two. Second, when I said I wanted to leave, I didn't mean I wanted the entire population to come with us!"
"Look, you know that this is how it is now. For centuries, we Saar have been spread out across the galaxy, beaten, abused, and basically enslaved, and no way to fight back because we were so scattered. Our strength lies in numbers. From now on, Saar all stick together."
"Yeah, well, how come Pegghy got to go to Wellon then? Bet it's much nicer over there."
"Again, you know as well as I do that the Wellon settlement is unlikely to be permanent. No more sticking around waiting to see how the Jol-Nar want to experiment on us, or who the Hacan want to sell us to, or what kind of demented fire ritual the Muaat have prepared for us this time."
"At least on Wellon they don't have to deal with this idiocy. You know what the one good thing about those rocks was? No Solarians. I had honestly thought I'd seen the last of them. But no, what's the first thing we do? Run into the Solarians. Just my luck. I mean, just look at these transmissions I'm receiving."
"Why do you keep reading those? They are clearly written by some child and sent out into the ether like a message in a bottle. They just accidentally happened to be using your transmission frequency."
"I bet you Mecatol Rex that this is a grown-ass Solarian, Tomh. I told you I used to work on Jord. This is how they all are. Just constantly spouting inanities and demonstrating their own ignorance with not a single trace of self-awareness."
"Still, I wonder what did happen to Vefut I."
"Vefut was an old name for Jord. I learned this while collecting piles of old books for burning when they decided to shut down their public libraries. They don't even know their own history. And of course they called the closest planet to them Vefut II. No imagination either, that's the Solarians for you."
"You know, Gregh, you should try to be more understanding. This is exactly how the other races talk about us. Don't you want to be bigger than that? And besides, didn't we name one of our asteroids Lisis II? And the other one after the guy who found it? Like, we didn't even change it a little bit. It's not Raghusia, or something like that. It's literally just Ragh, named after Ragh."
"Don't get me wrong, Tomh, I agree. We're dumber than the Solarians. After all, people who manage to misplace both their homeworld AND the leader who supposedly gave us this great 'mission' shouldn't cast stones."
"...But did you really have to listen to these kinds of Solarian conversations for twenty years?"
"As Ragh is my lost witness, I did, Tomh, I did."







Secondary Strategic Actions:

NO Imperial secondary action.
DIPLOMACY secondary action: Spend 1 SCT, refresh Ragh and Wellon.
NO Construction secondary action.






Tactical Action:

ACTIVATE: Tar'Mann.
MOVE: 1 Floating Factory, 1 Carrier, 1 Cruiser, 1 Fighter and 3 Ground Forces from Ragh-Lisis II to Tar'Mann.
SPACE COMBAT: N/A.
INVADE: Tar'Mann with 3 Ground Forces. Scavenge 1 Trade Good.
PRODUCTION: Exhaust Ragh, Lisis II, and Wellon for 4 resources, and spend 1 Trade Good. Build 1 Dreadnought and 4 Ground Forces (Sarween Tools).






Exchange 2:2 commodities with Sol.






CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Khellendros: 17 July 2018 - 08:31 AM

"I think I've made a terrible error of judgement."
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#40 User is offline   twelve 

  • Elder God
  • Group: High House Mafia
  • Posts: 6,853
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 July 2018 - 01:36 PM

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Secondary Diplomacy - Spend 1 CT Refresh Everra and Winnu







Tactical Action

1) Activation - Winnu

2) Movement
..i) Move Ships - NA
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - NA
..iii) Space Cannon Defense - NA
..iv) Ground Combat - NA
..v) Establish Control -


5) Production - Exhaust Winnu (3) and Everra (3) for 6 productions build 1 Dread and 4 Infantry







CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
I don't know what I'm doing but it sounds good.
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