Galactic Council, on 10 July 2018 - 02:02 PM, said:
That's how we did it last game, it basically emulates how it would be done at a table, except that at a table it would literally be the people sitting next to each other.
I dunno, I'm not set in stone about that, if you guys think we should do it another way, let's hear it. But I'm not going to take "Wah, but that gives Khell an advantage" as a valid excuse. Everything I've done, I've done with a randomizer. If Khell has an advantage, it's cause the randomizer put him in that position. It could just as easily have been anyone else.
Agreed on the randomization. The whole routine as you lay it out is per the Rules Reference, apart from the seat order being different from the initiative order.
What tickles a little on the power of the #1 player selecting everything first is that in a six player game the last player still has a choice out of 3 Strategies, even if those are likely Imperial, Diplomacy and Trade/Warfare. This is more choice than the #8 and #9 player have by default in our game (edit: but it worked fine last game).
But, since initiative order =/= seating arrangement (or rather, seating arrangement is determined after the initiative order), you have a second issue.
We have 45 tiles (5 per player) and that means 3 home systems (C, F and I) will have only 2 neighbouring hexes to their HS tile, where the other 6 players have 3 adjacent hexes.
That can be a big deal, because there's no other hex that is easier to reach for that player than for their neighbours. In the Rules Reference the same happens with the 5-player set-up (there with 3 players having 3 hexes and 2 players having 4), there Fantasy Flight suggest a one-time compensation through TG (2 TG, on turn 1) for the players who have 3 only.
This post has been edited by Tapper: 10 July 2018 - 03:09 PM
Everyone is entitled to his own wrong opinion. - Lizrad