Merrid, on 15 June 2017 - 01:55 PM, said:
Kilava, on 15 June 2017 - 01:44 PM, said:
Merrid, on 15 June 2017 - 01:36 PM, said:
Nimander Golit, on 15 June 2017 - 12:41 PM, said:
Kilava, on 15 June 2017 - 12:19 PM, said:
Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."
I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.
To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.
As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.
Actually I have found a way that the accusation against you can be true and possible.
Lets say we start off with 2 vamps, Spike and Drusilla.
Lets say they have an alternating kill/recruit NA.
They recruit on Night 1, no deaths.
Night 2 Drusilla dies, no NA, with the kill the recruit inherits the power.
Night 3 the recruit kills, which is spotted by Lock.
And so, yeah, you can be a vampire and killer.
Spike was the inheritor of the kill power. Of course, I can't be sure of that, but I have my reasons for thinking that.
And two vampires to start seems too low in a 12 player game.
How do you know this? Please clarify.
As to the Spike inheritance, I can't clarify due to the non-reveal clause in the rules. But it's what I'm led to believe and what makes sense to me.
If you're talking about two vampires being too low to start, even with a recruitment mechanic, I can only say that it's my opinion based on minimal experience, so I could be so not right that I'm not even wrong.