Malazan Empire: Mafia 144 - Buffy the Vampire Slayer Season 2 Game Thread - Malazan Empire

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Mafia 144 - Buffy the Vampire Slayer Season 2 Game Thread

#461 User is offline   Rashan 

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Posted 15 June 2017 - 12:34 PM

View PostKilava, on 15 June 2017 - 12:16 PM, said:

View PostMerrid, on 15 June 2017 - 12:24 AM, said:

Um, why are you being obtuse?

Spike WAS Ment! Far more likely they had alternate kill/recruit powers.


Sorry, brain fart.

-----

maccy was on the forum last night, drunk as a lord. Maybe he slipped into PS for some hijinx?


He'd have to type atleast two passwords correctly in order to do that.

#462 User is offline   Nimander Golit 

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Posted 15 June 2017 - 12:41 PM

View PostKilava, on 15 June 2017 - 12:19 PM, said:

There's a good 12+ hours left in the day.

Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."


I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.

To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.

As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.

#463 User is offline   Path-Shaper 

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Posted 15 June 2017 - 12:50 PM

So I blame the ambien. I don't see any negative effects to mechanics by resolving early.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#464 User is offline   Kilava 

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Posted 15 June 2017 - 01:01 PM

View PostPath-Shaper, on 15 June 2017 - 12:50 PM, said:

So I blame the ambien. I don't see any negative effects to mechanics by resolving early.


Now I'm even more confused. Where it says day 4 is over means day 5 is over?

Where it says day 6 starts means day 6 has started and there were no night actions to report?

#465 User is offline   Tattersail_ 

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Posted 15 June 2017 - 01:05 PM

Mistakes happen. That was the end of day 5 ^. It is now day 6.
Apt is the only one who reads this. Apt is nice.
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#466 User is offline   Kilava 

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Posted 15 June 2017 - 01:07 PM

View PostTattersail_, on 15 June 2017 - 01:05 PM, said:

Mistakes happen. That was the end of day 5 ^. It is now day 6.


Vote Tatts :(

#467 User is offline   Rashan 

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Posted 15 June 2017 - 01:08 PM

View PostPath-Shaper, on 15 June 2017 - 12:50 PM, said:

So I blame the ambien. I don't see any negative effects to mechanics by resolving early.


We didn't get the chance to lynch anyone. Which puts NAs ahead one day giving the faction that profits from them more (if there is one) an advantage.

#468 User is offline   Kilava 

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Posted 15 June 2017 - 01:16 PM

I think it's to the disadvantage of vampires in this instance, so your complaining about it is... informative. :(

#469 User is offline   Nimander Golit 

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Posted 15 June 2017 - 01:21 PM

Ye, from what I suspect about setup, it's handicap for town. Bit of a weird situation overall.

Anyhow, looks like we're back to square one with the vote count too, so...

vote Lock

#470 User is offline   Rashan 

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Posted 15 June 2017 - 01:26 PM

View PostKilava, on 15 June 2017 - 01:16 PM, said:

I think it's to the disadvantage of vampires in this instance, so your complaining about it is... informative. :(


So you think town profits from NAs more than vampires?

I think it's still more likely to be otherwise, but can't say I'm sure. I'd complain about anything that'd skewer the balance, no matter which way. And I'm not holding it against Bliss or anything, shit happens, but from my pov it looks it has likely affected some mechanics.

This is coming from a person who has twice iirc requested a modkill of a player with unknown allegiance - statistically probably a townie :p

#471 User is offline   Rashan 

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Posted 15 June 2017 - 01:27 PM

View PostRashan, on 15 June 2017 - 01:26 PM, said:

View PostKilava, on 15 June 2017 - 01:16 PM, said:

I think it's to the disadvantage of vampires in this instance, so your complaining about it is... informative. :(


So you think town profits from NAs more than vampires?

I think it's still more likely to be otherwise, but can't say I'm sure.


I'm not sure at this stage.

#472 User is offline   Kilava 

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Posted 15 June 2017 - 01:30 PM

View PostNimander Golit, on 15 June 2017 - 01:21 PM, said:

Ye, from what I suspect about setup, it's handicap for town. Bit of a weird situation overall.

Anyhow, looks like we're back to square one with the vote count too, so...

vote Lock


Now that I think about it, you're probably right. But there was no actual "Night" post. Shouldn't there have been one saying something like "nothing to report" if a recruitment had possibly occurred? The lack of a "night" post makes me think that "nothing" really did happen.

#473 User is offline   Rashan 

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Posted 15 June 2017 - 01:33 PM

View PostKilava, on 15 June 2017 - 01:30 PM, said:

View PostNimander Golit, on 15 June 2017 - 01:21 PM, said:

Ye, from what I suspect about setup, it's handicap for town. Bit of a weird situation overall.

Anyhow, looks like we're back to square one with the vote count too, so...

vote Lock


Now that I think about it, you're probably right. But there was no actual "Night" post. Shouldn't there have been one saying something like "nothing to report" if a recruitment had possibly occurred? The lack of a "night" post makes me think that "nothing" really did happen.


Night posts are not supposed to be informative about anything that happened behind the scenes, "Nothing to report" posts are just a formality and equal the lack of any post in my mind.

#474 User is offline   Merrid 

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Posted 15 June 2017 - 01:36 PM

View PostNimander Golit, on 15 June 2017 - 12:41 PM, said:

View PostKilava, on 15 June 2017 - 12:19 PM, said:

There's a good 12+ hours left in the day.

Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."


I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.

To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.

As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.


Actually I have found a way that the accusation against you can be true and possible.

Lets say we start off with 2 vamps, Spike and Drusilla.

Lets say they have an alternating kill/recruit NA.

They recruit on Night 1, no deaths.

Night 2 Drusilla dies, no NA, with the kill the recruit inherits the power.

Night 3 the recruit kills, which is spotted by Lock.

And so, yeah, you can be a vampire and killer.

#475 User is offline   Kilava 

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Posted 15 June 2017 - 01:37 PM

View PostRashan, on 15 June 2017 - 01:33 PM, said:

View PostKilava, on 15 June 2017 - 01:30 PM, said:

View PostNimander Golit, on 15 June 2017 - 01:21 PM, said:

Ye, from what I suspect about setup, it's handicap for town. Bit of a weird situation overall.

Anyhow, looks like we're back to square one with the vote count too, so...

vote Lock


Now that I think about it, you're probably right. But there was no actual "Night" post. Shouldn't there have been one saying something like "nothing to report" if a recruitment had possibly occurred? The lack of a "night" post makes me think that "nothing" really did happen.


Night posts are not supposed to be informative about anything that happened behind the scenes, "Nothing to report" posts are just a formality and equal the lack of any post in my mind.


Their existence alone is informative, regardless of any lack of substance.

EDIT: There, their, they're

This post has been edited by Kilava: 15 June 2017 - 01:38 PM


#476 User is offline   Rashan 

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Posted 15 June 2017 - 01:43 PM

View PostKilava, on 15 June 2017 - 01:37 PM, said:

View PostRashan, on 15 June 2017 - 01:33 PM, said:

View PostKilava, on 15 June 2017 - 01:30 PM, said:

View PostNimander Golit, on 15 June 2017 - 01:21 PM, said:

Ye, from what I suspect about setup, it's handicap for town. Bit of a weird situation overall.

Anyhow, looks like we're back to square one with the vote count too, so...

vote Lock


Now that I think about it, you're probably right. But there was no actual "Night" post. Shouldn't there have been one saying something like "nothing to report" if a recruitment had possibly occurred? The lack of a "night" post makes me think that "nothing" really did happen.


Night posts are not supposed to be informative about anything that happened behind the scenes, "Nothing to report" posts are just a formality and equal the lack of any post in my mind.


Their existence alone is informative, regardless of any lack of substance.

EDIT: There, their, they're


Of what? When they say "nothing has happened" I take it as "nobody died" since that's the only thing that'd get announced in them. It doesn't mean that nothing or something has happened bts.

#477 User is offline   Kilava 

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Posted 15 June 2017 - 01:44 PM

View PostMerrid, on 15 June 2017 - 01:36 PM, said:

View PostNimander Golit, on 15 June 2017 - 12:41 PM, said:

View PostKilava, on 15 June 2017 - 12:19 PM, said:

There's a good 12+ hours left in the day.

Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."


I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.

To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.

As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.


Actually I have found a way that the accusation against you can be true and possible.

Lets say we start off with 2 vamps, Spike and Drusilla.

Lets say they have an alternating kill/recruit NA.

They recruit on Night 1, no deaths.

Night 2 Drusilla dies, no NA, with the kill the recruit inherits the power.

Night 3 the recruit kills, which is spotted by Lock.

And so, yeah, you can be a vampire and killer.


Spike was the inheritor of the kill power. Of course, I can't be sure of that, but I have my reasons for thinking that.

And two vampires to start seems too low in a 12 player game.

#478 User is offline   Nimander Golit 

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Posted 15 June 2017 - 01:46 PM

View PostMerrid, on 15 June 2017 - 01:36 PM, said:

View PostNimander Golit, on 15 June 2017 - 12:41 PM, said:

View PostKilava, on 15 June 2017 - 12:19 PM, said:

There's a good 12+ hours left in the day.

Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."


I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.

To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.

As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.


Actually I have found a way that the accusation against you can be true and possible.

Lets say we start off with 2 vamps, Spike and Drusilla.

Lets say they have an alternating kill/recruit NA.

They recruit on Night 1, no deaths.

Night 2 Drusilla dies, no NA, with the kill the recruit inherits the power.

Night 3 the recruit kills, which is spotted by Lock.

And so, yeah, you can be a vampire and killer.


If the recruit/kill power alternates each night and the first night was a recruitment, the third night couldn't have been a kill. But I appreciate how hard y'all are trying to convince yourselves that I could be a vampire, lol. It's flattering in a way.

#479 User is offline   Kilava 

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Posted 15 June 2017 - 01:53 PM

Just because I think Spike inherited doesn't mean I don't agree that Merrid's scenario isn't possible, because it is. It does present a way that Nimander could have killed Silchas. I

#480 User is offline   Merrid 

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Posted 15 June 2017 - 01:55 PM

View PostKilava, on 15 June 2017 - 01:44 PM, said:

View PostMerrid, on 15 June 2017 - 01:36 PM, said:

View PostNimander Golit, on 15 June 2017 - 12:41 PM, said:

View PostKilava, on 15 June 2017 - 12:19 PM, said:

There's a good 12+ hours left in the day.

Need more from Jalan. A modkill warning should prompt participation, not just "here I am to avoid a modkill. See you in another 36."


I think your math might be off. Depending on whether PS update was mistaken or correct, we're like 3 or 30 hours from timeout.

To more important matters: I'm bloody sure we should be lynching Lock. Jalan is a total deadweight though and keeping him around is less than ideal, so if there's a push that way, I will vote there too.

As for me, well, it's all on thread. The whole case on me was built on Lock's accusation which is simply impossible. If that doesn't convince you, nothing will, so there's no point in further debate.


Actually I have found a way that the accusation against you can be true and possible.

Lets say we start off with 2 vamps, Spike and Drusilla.

Lets say they have an alternating kill/recruit NA.

They recruit on Night 1, no deaths.

Night 2 Drusilla dies, no NA, with the kill the recruit inherits the power.

Night 3 the recruit kills, which is spotted by Lock.

And so, yeah, you can be a vampire and killer.


Spike was the inheritor of the kill power. Of course, I can't be sure of that, but I have my reasons for thinking that.

And two vampires to start seems too low in a 12 player game.


How do you know this? Please clarify.

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