Malazan Empire: Spoilers For Mafia 128 - Cliche Storm 1 - Malazan Empire

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Spoilers For Mafia 128 - Cliche Storm 1 spoiler thread

#141 User is offline   Vengeance 

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Posted 13 November 2015 - 02:58 AM

 ansible, on 12 November 2015 - 07:53 PM, said:

 Path-Shaper, on 12 November 2015 - 07:35 PM, said:

I wonder if there's a graceful way to end this with the SK still alive and in town? As in a sequel?


I'm reading through the SK role and I think the only way to do what you're thinking of (sequel, SK alive) is to reduce the number of kills for his VC and change how the underling interacts. For instance, Anom's death as it is now doesn't count towards the SK's 4 kill requirement (with the underling as 4th), but if you DO count his death, and also allow him to potentially recruit another underling and kill them (either by kidnap or vig) and have that also count, then the SK has a much better chance of hitting VCs before numbers get too low. Basically at this point SK would have 2/4 kills and needs 2 more, 1 of which *could* be a new underling.

That way, if the SK hits the "4 kill" mark, he quietly disappears since he only ever kills 4 people per city. Then town is left to deal with scum (easy victory probably). That may work.

Of course, all of this is dependent on you changing everyone's VCs. For cops, they have to eliminate both scum factions AND stop the SK, which is impossible if you want the SK to survive without being the only victor. As it is numbers are going down too fast for the SK to hit 4 kills as currently defined (they have 1/4 and definitely don't have 3-4 more game days to finish this off). Since SK was foiled nights 1/2, this problem was just compounded.

So, if police can win by eliminating scum, perhaps change VC to "if they catch the SK, then in the next game cops have some extra ability or advantage" kind of thing. That way the SK can still survive when town wins. If town eliminates scum before the SK hits 4 kills though, SK doesn't make VCs and should not win (hence the change to the kill requirements to make SK VCs easier).

Scum are definitely going to lose. So for Coroners/Police, catching the SK as a VC makes a sequel impossible without some changes I think.

Just my random thoughts.



None sense a sequal is totally possible regardless of whether the sk lives or dies. You see he has been in competion with other sks who were doing the same thing, killing and moving on. That is why they have hit so many cities over the last year. They corrispond via a trucker forum and in 256 bit encrypited private chat rooms bounced through tor. If the sk dies there will be clues that he wasnt the only one....
How many fucking people do I have to hammer in order to get that across.
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#142 User is offline   Khellendros 

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Posted 13 November 2015 - 08:34 AM

 Vengeance, on 13 November 2015 - 02:58 AM, said:

 ansible, on 12 November 2015 - 07:53 PM, said:

 Path-Shaper, on 12 November 2015 - 07:35 PM, said:

I wonder if there's a graceful way to end this with the SK still alive and in town? As in a sequel?


I'm reading through the SK role and I think the only way to do what you're thinking of (sequel, SK alive) is to reduce the number of kills for his VC and change how the underling interacts. For instance, Anom's death as it is now doesn't count towards the SK's 4 kill requirement (with the underling as 4th), but if you DO count his death, and also allow him to potentially recruit another underling and kill them (either by kidnap or vig) and have that also count, then the SK has a much better chance of hitting VCs before numbers get too low. Basically at this point SK would have 2/4 kills and needs 2 more, 1 of which *could* be a new underling.

That way, if the SK hits the "4 kill" mark, he quietly disappears since he only ever kills 4 people per city. Then town is left to deal with scum (easy victory probably). That may work.

Of course, all of this is dependent on you changing everyone's VCs. For cops, they have to eliminate both scum factions AND stop the SK, which is impossible if you want the SK to survive without being the only victor. As it is numbers are going down too fast for the SK to hit 4 kills as currently defined (they have 1/4 and definitely don't have 3-4 more game days to finish this off). Since SK was foiled nights 1/2, this problem was just compounded.

So, if police can win by eliminating scum, perhaps change VC to "if they catch the SK, then in the next game cops have some extra ability or advantage" kind of thing. That way the SK can still survive when town wins. If town eliminates scum before the SK hits 4 kills though, SK doesn't make VCs and should not win (hence the change to the kill requirements to make SK VCs easier).

Scum are definitely going to lose. So for Coroners/Police, catching the SK as a VC makes a sequel impossible without some changes I think.

Just my random thoughts.



None sense a sequal is totally possible regardless of whether the sk lives or dies. You see he has been in competion with other sks who were doing the same thing, killing and moving on. That is why they have hit so many cities over the last year. They corrispond via a trucker forum and in 256 bit encrypited private chat rooms bounced through tor. If the sk dies there will be clues that he wasnt the only one....



I bet they use md5 checksum all the time, those sick twisted bastards.
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#143 User is offline   Khellendros 

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Posted 13 November 2015 - 08:35 AM

Bubba, your post is causing serious confusion, as half of them don't seem to realise that it was you who posted and not PS, owing to your similarish avatars :bs:


Edit: I've posted an update, with Anomandaris removed from the alts playing.

This post has been edited by Khellendros: 13 November 2015 - 10:35 AM

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#144 User is offline   Khellendros 

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Posted 13 November 2015 - 12:57 PM

 Denul, on 13 November 2015 - 12:37 PM, said:

I disagree.

With those finds out in the open, it was in town's interest to give scum as least time as possible to change NAs. I would have hammered, too, but was busy. Now I know I'm not scum, so that behavior is not my hallmark of scummines.

However, knowing Khell, there's probably manipulation hidden in true finds.



Sigh, I'll never try being honest with people in mafia again :bs:
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#145 User is offline   Path-Shaper 

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Posted 13 November 2015 - 01:35 PM

Ultama, on 13 November 2015 - 08:08 AM, said:

Change that to

kill Shadow



Noted

-V
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#146 User is offline   Path-Shaper 

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Posted 13 November 2015 - 02:51 PM

Eloth, on 13 November 2015 - 02:46 PM, said:

Err..in case they're really this stuupid, I might as well post a NA lol BTW, I hope your feeling better Gnaw..

VIG EMURLAHN
RETURN FIRE



Noted

-V
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#147 User is offline   Khellendros 

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Posted 13 November 2015 - 03:29 PM

 Path-Shaper, on 13 November 2015 - 02:51 PM, said:

Eloth, on 13 November 2015 - 02:46 PM, said:

Err..in case they're really this stuupid, I might as well post a NA lol BTW, I hope your feeling better Gnaw..

VIG EMURLAHN
RETURN FIRE



Noted

-V



Easy from up here, and I note that I didn't think of it myself at the time I was playing, but Emurlahn's continued existence should raise questions for those trying to kill him - clearly there's something blocking kills at this point - and they should therefore pick a different target (which Tatts at least has done).
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#148 User is offline   Path-Shaper 

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Posted 13 November 2015 - 04:00 PM

Path-Shaper, on 13 November 2015 - 04:00 PM, said:

Grasp, on 13 November 2015 - 03:56 PM, said:

kill Shadow, Plant throwaway



noted
-g

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#149 User is offline   Khellendros 

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Posted 13 November 2015 - 04:27 PM

 Grasp, on 13 November 2015 - 03:53 PM, said:

We need to find the last Mafiosa enforcer. We already knocked off the Salvadorian and Ultima is not an enforcer then if everything for scum is symmetric.



The hell?!?!? You know Ultama is Salvadoran you bean!
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#150 User is offline   Path-Shaper 

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Posted 13 November 2015 - 04:42 PM

To Eloth

Path-Shaper, on 13 November 2015 - 04:39 PM, said:

New ability. The Family thinks you have promise.

Night action (usable only after day 3): Make Peace target. If your target is the Salvadoran Cartel leader, you make peace with them if they agree. If your target is a member of the Salvadoran Cartel, your message will be relayed to the Cartel leader.

This post has been edited by Path-Shaper: 13 November 2015 - 04:42 PM

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#151 User is offline   ansible 

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Posted 13 November 2015 - 04:55 PM

 Path-Shaper, on 13 November 2015 - 04:42 PM, said:

To Eloth

Path-Shaper, on 13 November 2015 - 04:39 PM, said:

New ability. The Family thinks you have promise.

Night action (usable only after day 3): Make Peace target. If your target is the Salvadoran Cartel leader, you make peace with them if they agree. If your target is a member of the Salvadoran Cartel, your message will be relayed to the Cartel leader.



Just curious, is there an inheritance mechanic in play for scum factions? Did someone else become the Cartel/Mafioso Captains when Khell and I died? If not, this NA can never be successful, right? Since there is no leader to relay message to or make peace with?
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#152 User is offline   Khellendros 

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Posted 13 November 2015 - 05:00 PM

 ansible, on 13 November 2015 - 04:55 PM, said:

 Path-Shaper, on 13 November 2015 - 04:42 PM, said:

To Eloth

Path-Shaper, on 13 November 2015 - 04:39 PM, said:

New ability. The Family thinks you have promise.

Night action (usable only after day 3): Make Peace target. If your target is the Salvadoran Cartel leader, you make peace with them if they agree. If your target is a member of the Salvadoran Cartel, your message will be relayed to the Cartel leader.



Just curious, is there an inheritance mechanic in play for scum factions? Did someone else become the Cartel/Mafioso Captains when Khell and I died? If not, this NA can never be successful, right? Since there is no leader to relay message to or make peace with?



I asked this when Karosis died. Gnaw said that yes, someone else became leader that I could make peace with.



RE the game right now: I bet Tatts is feeling much like I felt yesterday, that noose tightening and tightening - he's being undone by the fact that so many are in lover connections. But he's giving it a brave go.
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#153 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:04 PM

Path-Shaper, on 13 November 2015 - 05:04 PM, said:

Eloth, on 13 November 2015 - 04:53 PM, said:

Well that is certainly worth a shot-

REMOVE VIG EMUR

MAKE PEACE ULTAMA


If I still get the secondary and am not having my bum played with in jail and/or dead then-

RETURN FIRE


noted
-g

This post has been edited by Path-Shaper: 13 November 2015 - 05:04 PM

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#154 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:14 PM

Yes, Ultama became Salvaldoran Captain after Karosis died.
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#155 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:25 PM

At the moment it is still possible for the two 'scum' factions to make peace. Grasp is the wild card in that: he's a bad cop but not La Cosa Nostra. And Eloth did not get a recruit because Korlat already successfully used that faction's recruit function.


I'm feeling a huge hole here. I gave a retire option but am conflicted. Grasp wants to retire. In RL a cop at this point could approach the DA's office wanting a deal: he gives up Eloth as the La Cosa Nostra's dirty cop, admits to killing Togg (who was Salvadoran and had that very second killed an "innocent" and whose gun can be linked to the killing of an FBI officer), admits his complicity with Eloth in knocking over stash houses. What could he get in return?

In terms of the game, "the brass" and "the mayor's office" think the SK is dead. Again in RL, I could easily see everyone going along with letting him retire quietly with a pension and a "polite suggestion" to spend that retirement in another state.

Thoughts?


Fuck me. That little jiggle at the back of my head finally brought forth that along with an FBI agent chasing the Body Snatcher, I should have created a DA character. I even had a player, HO. jf;larjgpoibje skgjbpisueth a;rkejgn

This post has been edited by Path-Shaper: 13 November 2015 - 05:35 PM

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#156 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:32 PM

In Coroner's chat

Path-Shaper, on 13 November 2015 - 05:31 PM, said:

Tests have concluded that the gun used to kill Anomandaris is likely the same that fired the first shot in the assassination of FBI agent Silanah.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#157 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:39 PM

I like the idea but then again that could simply be me trying to shoehorn in a mechanic I made for this game and would like to see used. Confirmation Bias so to speak

This post has been edited by Path-Shaper: 13 November 2015 - 05:40 PM

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#158 User is offline   Path-Shaper 

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Posted 13 November 2015 - 05:58 PM

Path-Shaper, on 13 November 2015 - 05:57 PM, said:

Shadow, on 13 November 2015 - 05:57 PM, said:

provisionally find Grasp




Noted
-g

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#159 User is offline   Khellendros 

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Posted 13 November 2015 - 06:02 PM

 Path-Shaper, on 13 November 2015 - 05:25 PM, said:

At the moment it is still possible for the two 'scum' factions to make peace. Grasp is the wild card in that: he's a bad cop but not La Cosa Nostra. And Eloth did not get a recruit because Korlat already successfully used that faction's recruit function.


I'm feeling a huge hole here. I gave a retire option but am conflicted. Grasp wants to retire. In RL a cop at this point could approach the DA's office wanting a deal: he gives up Eloth as the La Cosa Nostra's dirty cop, admits to killing Togg (who was Salvadoran and had that very second killed an "innocent" and whose gun can be linked to the killing of an FBI officer), admits his complicity with Eloth in knocking over stash houses. What could he get in return?

In terms of the game, "the brass" and "the mayor's office" think the SK is dead. Again in RL, I could easily see everyone going along with letting him retire quietly with a pension and a "polite suggestion" to spend that retirement in another state.

Thoughts?


Fuck me. That little jiggle at the back of my head finally brought forth that along with an FBI agent chasing the Body Snatcher, I should have created a DA character. I even had a player, HO. jf;larjgpoibje skgjbpisueth a;rkejgn



Seeing as he had no obvious way of knowing what conditions could or could not let him retire, you should let him.

I think the conditions should be that he has to divulge ALL the information he knows on thread before retiring, i.e. all the finds that he's done, etc. i.e i.e. he confesses everything.


And also, obviously, if he does so, his VCs remain unfulfilled and they do not win.

This post has been edited by Khellendros: 13 November 2015 - 06:03 PM

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#160 User is offline   Path-Shaper 

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Posted 13 November 2015 - 06:06 PM

From the Bad Cop chat:

Grasp, on 12 November 2015 - 08:56 PM, said:

So you were turned eh? Only reason for a discrepancy. And we are now both irrevocably evil. I assume when u were converted, you were told to kill all good cops? That is now my only purpose in life.



Eloth, on 12 November 2015 - 09:43 PM, said:

I was turned yesterday..I'm not sure I can be any help to you at this point. I complete flubbed it when I put Khells name on the board. Welcome to the dark side? :bs: Emur has been hit once by Khell, so his BP is gone. If I make it to the end of the day..doubtful, I'll put in a kill action for him.



So Grasp does legitimately know that Eloth is La Cosa Nostra now.
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