Day/Night cycle: 48 hours/0 hours. Actions are to be submitted before the 36 hour mark, and no lynch will be processed before this mark.
Weekend break: full freeze for all but PMs.
Type of game: The game is a faction game for 12 or 16 players. This number will not be adapted, so #13, #14 and #15 are out if there's no #16. Given the balance of the game, they'll become replacement players.
Time investment per player: I think off-thread role management is fairly limited (for a Tapper game, so count on an hour or so per day/night cycle), except for faction leaders: they will require either a very strategic mind and quick decision making skills, or quite a lot of time.
Information before the game: the game will see you create and move several units over a 10x10 gameboard, as well as manage up to 17 different actions per cycle (most of them will probably remain the same from game-day to game-day) AND managing 3 different resources. As such, organisation will be key, both for you guys and for me - that's partially why I want to have orders 12 hours before the game-day's end.
Sign-up is per a standard sign-up thread below, but accompanying your sign-up, I want you to list all 16 roles (see the game thread, HERE..... well, there's no info there yet... I am at work) in order of preference in a PM.
I also would like an indication of both how you play the game (primarily mobile device or desktop), and how much time you have to play the game.
Parting words: I can also always use any number of co-mods. I have created a modding Excel sheet, including a battle calculator.
#1 Khell (submit role list, plx)
#2 Blend
#3 Ghust Hubb (submit role list, plx)
#4 Messremb (submit role list, plx)
#5 Nicodimas
#6 Inane Babble (submit role list, plx)
#7 Tattersail
#8 HiddenOne (submit role list, plx)
#9 D'rek
#10 Gnaw
#11
#12
#13
#14
#15
#16
On the fence: Gnaw (co-mod, but prefers to play), Andorion,
This post has been edited by Tapper: 05 March 2015 - 05:52 PM