Galactic Council, on 23 June 2015 - 05:31 PM, said:
108
Tatts 2x dread missiles
CF 3x cruisers
vs
Tapper 2x dread Tractor beam -- no retreat as long as these ships are in play
IH 1x dread and 3x starbases
Nuclear absorber present!
Initiative:
Tatts dread 7 Missiles (4x ion missile each) +3 com no shields no armor
Tatts dread 7 cannons (2x plasma each) +3 comp no shields no armor
IH starbase 5 cannons (1x ion each) +2 comp no shields
CF cruisers 4 cannons (2x ion each) +1 comp no shields 4 armor
IH dread 1 cannons (2x ion each) +1 comp no shields
Tapper dreads 1 cannons (2x ion each) +3 comp no shields
Start of Battle:
Tatts uses Nova Burst causing one point of damage to all opposing ships.
Missile Engagement
* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 8 Yellow Dice = 1,3,3,3,4,4,6,6 ***
7 single point hits. 6 points assigned Tapper Dread A. 1 point assigned Tapper Dread B.
twelve, on 23 June 2015 - 08:26 PM, said:
Tapper point defense Dread A:
* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,5 ***
One hit. 5 points damage to Dread A. 1/7 remains.
Tapper point defense Dread B:
* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,3 ***
One hits. no damage to Dread B. 6/7 remains.
Engagement round one:
Tatts dreads:
* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 4 Orange Dice = 2,3,4,6 **
3 double point hits. Target Tapper Dread B. destroyed.
Edit: So Tapper kills the missile aimed at Dread B. But that left it with 6 health and so Tattersail's 3 cannon hits destroys it anyway.
IH Starbase:
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 3,3,5 ***
2 misses, 1 hit. Tatts Dread A destroyed.
Flip 1 colony ship for reroll
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 4 ***
hits. Tatts Dread B destroyed.
Flip one colony ship for 2nd miss reroll.
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 2 ***
miss. flip 3rd ship for reroll.
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 4 ***
Hit. CF cruiserA 3/4 health.
CF 3x cruisers:
* Gnaw (<observer>) will now roll dice for his cruisers. *
* <Gnaw><observer> rolls 6 Yellow Dice = 3,3,3,4,5,6 ***
2 hits. Tapper DreadA (1/7) destroyed. SB1 5/7 health.
IH Dread:
* Gnaw (Green) will now roll dice for his dreadnaughts. *
* <Gnaw>Green rolls 2 Yellow Dice = 2,3 ***
2 misses.
Engagement Two:
IH Starbases:
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 1,4,5 **
2 hits. CF CruiserA 1/4 health.
CF Cruisers begin retreat
IH Dread
* Gnaw (Green) will now roll dice for his dreadnaughts. *
* <Gnaw>Green rolls 2 Yellow Dice = 6,6 ***
2 hits. CF CruiserA destroyed. CruiserB 3/4 health
and Starbases:
* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 1,4,6 **
2 hits CruiserB 1/4 health
2 cruisers successfully retreat
IH retains hex.
Rep
IH 5 tiles: 1,2,1,1,1. no help
Results1d24: 6 [1d24=6]<br style="padding: 0px; margin: 0px;">1d23: 6 [1d23=6]<br style="padding: 0px; margin: 0px;">1d22: 4 [1d22=4]<br style="padding: 0px; margin: 0px;">1d21: 10 [1d21=10]<br style="padding: 0px; margin: 0px;">1d20: 10 [1d20=10]
Tapper 1 tile. 1. no help
Results1d24: 9 [1d24=9]
Tatts 4 tiles: 1,3,2,1. Keeps 3. 23 remaining
Results1d24: 9 [1d24=9]<br style="padding: 0px; margin: 0px;">1d23: 13 [1d23=13]<br style="padding: 0px; margin: 0px;">1d22: 17 [1d22=17]<br style="padding: 0px; margin: 0px;">1d21: 15 [1d21=15]
CF 3 tiles: 1,3,2 no help
Results1d23: 12 [1d23=12]<br style="padding: 0px; margin: 0px;">1d22: 14 [1d22=14]<br style="padding: 0px; margin: 0px;">1d21: 3 [1d21=3]
This post has been edited by Galactic Council: 25 June 2015 - 04:30 PM