Malazan Empire: ECLIPSE VI - Malazan Empire

Jump to content

  • 140 Pages +
  • « First
  • 127
  • 128
  • 129
  • 130
  • 131
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#2561 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 23 June 2015 - 02:36 PM

 Blend, on 23 June 2015 - 02:19 PM, said:

My combat orders are:

KILL ALL KHELL'S SHIPS!!!!

And by that I mean...

Target Khell's dread first, then Twelve's Cruiser, then Khell's cruisers.

I hope my interceptor takes Khell's side of the wormhole. GO LITTLE BUDDY GO!



Well if it does, then that helps me stay in the black come upkeep :)
"I think I've made a terrible error of judgement."
0

#2562 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 23 June 2015 - 02:37 PM

My combat orders are target starbases first, then the interceptor.
"I think I've made a terrible error of judgement."
0

#2563 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 June 2015 - 03:09 PM

Ancient fight with Dread. Blow up ancient. If roll snake eyes retreat to homeworld.

Ancient nebula fight. Fight to death (which is highly likely)

D'rek Nebula fight. Fight to death (please no repeat of last performance against this interceptor)

Warp Portal fight with Blend.... I want to assign damage that the missiles inflict. So pause for instructions.
I don't know what I'm doing but it sounds good.
0

#2564 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 23 June 2015 - 03:44 PM

 twelve, on 23 June 2015 - 03:09 PM, said:

Warp Portal fight with Blend.... I want to assign damage that the missiles inflict. So pause for instructions.


Like the missile damage is going towards anything other than my starbases! :)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#2565 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:31 PM

Battles:

382
Blend vs cube no nukes


320
Twelve Dread vs Ancient


295a
Twelve 1x Int vs Ancient ro retreat possible


295b
Twelve 1x int vs D'rek 1x int both can retreat

281
twelve 1x cruiser missiles
Khell 1x dread and 2x cruisers
vs
Blend 1x int and 3x starbases

209:
Gnaw vs cubes nukes present

108
Tatts 2x dread missiles
CF 3x cruisers
vs
Tapper 2x dread Tractor beam -- no retreat as long as these ships are in play
IH 1x dread and 3x starbases

105
Khell 2x cruisers and 1x interceptor
vs
D'rek Dread


101
D'rek vs cubes no nukes present
0

#2566 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:33 PM

Hell please check your blueprints to make sure I've got them correct.

Attached File  Screen Shot 2015-06-23 at 1.32.23 PM.png (86.97K)
Number of downloads: 0
0

#2567 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:41 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

382
Blend vs cube no nukes





* Gnaw (<observer>) will now roll dice for his interceptors. *
* <Gnaw><observer> rolls 1 Yellow Die = 2 ***

Khell retains hex
0

#2568 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 June 2015 - 05:46 PM

 Blend, on 23 June 2015 - 03:44 PM, said:

 twelve, on 23 June 2015 - 03:09 PM, said:

Warp Portal fight with Blend.... I want to assign damage that the missiles inflict. So pause for instructions.


Like the missile damage is going towards anything other than my starbases! :)


You are right but which starbase and for how much damage they will inflict could matter. And now that you made me think about it spreading one hit to each starbase does jack shit as that would still need two additional hits from Khell to take out a starbase. So here is my battle orders for the warpportal hex.

If I land three missile hits then assign two hits to one starbase and one to aninterceptor

If I only get two hits then assign all to a single starbase.

And if only one hit, take out the interceptor.
I don't know what I'm doing but it sounds good.
0

#2569 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:47 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

320
Twelve Dread vs Ancient





* Gnaw (White) will now roll dice for his dreadnaughts. *
* <Gnaw>White rolls 4 Orange Dice = 1,2,3,4 ***

3 hits. Ancient destroyed.

Twelve takes hex

rep draw will be two tiles: 1 and 2. did not improve. returned to pile.

Results
1d26: 5 [1d26=5]
1d25: 21 [1d25=21]
0

#2570 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:52 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

295a
Twelve 1x Int vs Ancient ro retreat possible




Engagement one:

* Gnaw (White) will now roll dice for his interceptors. *
* <Gnaw>White rolls 1 Orange Yellow Die = 6 *** my bad

hit. one point damage to ancient ship.


* Gnaw (White) will now roll dice for the ancients. *
* <Gnaw>White rolls 2 Yellow Dice = 3,6 ***

one hit. Twelve interceptor destroyed.

Rep 1 tile: 1. returned to pile

Results1d26: 12 [1d26=12]

This post has been edited by Galactic Council: 24 June 2015 - 02:33 PM

0

#2571 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 23 June 2015 - 05:56 PM

 Galactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.


My starbase blueprint is not correct.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#2572 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 23 June 2015 - 05:56 PM

 Galactic Council, on 23 June 2015 - 05:41 PM, said:

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

382
Blend vs cube no nukes





* Gnaw (<observer>) will now roll dice for his interceptors. *
* <Gnaw><observer> rolls 1 Yellow Die = 2 ***

Khell retains hex


Dang. Oh well!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#2573 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:57 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:


295b
Twelve 1x int vs D'rek 1x int both can retreat



Edit: I rolled orange dies instead of yellow on vassal for Twelves' interceptor. Since D'rek only had one health the results stand.

Engagement One:


* Gnaw (White) will now roll dice for his cruisers. *
* <Gnaw>White rolls 1 Orange Yellow Die = 3 ***

miss.


* Gnaw (<observer>) will now roll dice for his interceptors. *
* <Gnaw><observer> rolls 1 Yellow Die = 2 ***

miss

engagement two:


* Gnaw (White) will now roll dice for his interceptors. *
* <Gnaw>White rolls 1 Orange Yellow Die = 4 ***

hit. D'rek interceptor destroyed.

rep

D'rek 1 tile: can't improve so no roll.


Twelve 2 tiles: 1, 2. no help.

Results1d26: 14 [1d26=14]<br style="padding: 0px; margin: 0px;">1d25: 24 [1d25=24]

This post has been edited by Galactic Council: 24 June 2015 - 03:01 PM

0

#2574 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 05:58 PM

 Blend, on 23 June 2015 - 05:56 PM, said:

 Galactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.


My starbase blueprint is not correct.


Attached File  Screen Shot 2015-06-23 at 1.57.43 PM.png (121.35K)
Number of downloads: 0


What's it supposed to be?
0

#2575 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 June 2015 - 06:00 PM

 Galactic Council, on 23 June 2015 - 05:52 PM, said:

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

295a
Twelve 1x Int vs Ancient ro retreat possible





* Gnaw (White) will now roll dice for his interceptors. *
* <Gnaw>White rolls 1 Orange Die = 6 ***

hit. ancient destroyed.

rep: 1,2. no improvement. returned to pile.

Results
1d26: 3 [1d26=3]
1d25: 2 [1d25=2]


I put missiles on my interceptor?
I don't know what I'm doing but it sounds good.
0

#2576 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 06:01 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:




281
twelve 1x cruiser missiles
Khell 1x dread and 2x cruisers
vs
Blend 1x int and 3x starbases





Twelve missiles 3x ion missile +3 comp

Khell 1x Dread 8 init, 3x Ion cannon, +6 comp, 0 shields, 4 armor
Khell 2x Cruiser 6 init, 1x plasma cannon, +6 comp, 0 shields, 4 armor
Blend 3x starbases 5 init, 1x plasma cannon, +2 comp, 0 shields, 4 armor
Blend 1x int 3 init, 1x ion cannon, +1 comp, 0 shields, 1 armor


Missile round


* Gnaw (White) will now roll dice for his cruisers. *
* <Gnaw>White rolls 3 Yellow Dice = 1,1,6 ***

1 hit for one damage. Blend int destroyed.

Engagement One

Khell dread:

* Gnaw (Yellow) will now roll dice for his dreadnaughts. *
* <Gnaw>Yellow rolls 3 Yellow Dice = 2,2,5 **

3 hits. Only starbases left to target. Khell targets two on SBa and one on SBb. 2/4, 3/4, 4/4 health

Khell cruisers:


* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 1,6 ***

one hit. SBa destroyed. SBb 3/4, SBc 4/4

Blend Starbases:


* Gnaw (<observer>) will now roll dice for his starbases. *
* <Gnaw><observer> rolls 2 Orange Dice = 1,3 ***

One hit, one miss. Targeting instructions say dread first, so Khell's dread 2/4 health.
Two misses.


Engagement Two:

Khell's dread:


* Gnaw (Yellow) will now roll dice for his dreadnaughts. *
* <Gnaw>Yellow rolls 3 Yellow Dice = 1,3,4 ***

2 hits. Split damage. SBb 2/4, SBc 3/4

Khell's cruisers:


* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 2,2 ***

2 hits. SBb destroyed. SBc 1/4 health.

Blend's SB:


* Gnaw (<observer>) will now roll dice for his starbases. *
* <Gnaw><observer> rolls 1 Orange Die = 5 ***

1 hit. Targeting instructions say dread first, so Khell's dread 2/4 health.

Engagement Three:

Khell's cruisers:


* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 3,4 ***

2 hits. SBc destroyed.

Nukes present.

Blend loses hex.

Rep

Blend 1 tile: 1. Keeps

Results1d26: 2 [1d26=2]

Khell 4 tiles: 2,2,3,1 Keeps 3. 24 remaining

Results1d25: 12 [1d25=12]<br style="padding: 0px; margin: 0px;">1d24: 15 [1d24=15]<br style="padding: 0px; margin: 0px;">1d23: 21 [1d23=21]<br style="padding: 0px; margin: 0px;">1d22: 14 [1d22=14]

Twelve 2 tiles: 2,2 no help
Results1d24: 20 [1d24=20]<br style="padding: 0px; margin: 0px;">1d23: 2 [1d23=2]

This post has been edited by Galactic Council: 24 June 2015 - 03:27 PM

0

#2577 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 06:03 PM

 twelve, on 23 June 2015 - 06:00 PM, said:

 Galactic Council, on 23 June 2015 - 05:52 PM, said:

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

295a
Twelve 1x Int vs Ancient ro retreat possible





* Gnaw (White) will now roll dice for his interceptors. *
* <Gnaw>White rolls 1 Orange Die = 6 ***

hit. ancient destroyed.

rep: 1,2. no improvement. returned to pile.

Results
1d26: 3 [1d26=3]
1d25: 2 [1d25=2]


I put missiles on my interceptor?


Shit. I looked at Khell's interceptor with its plasma cannon.


Fixed now. You died. They lived.

This post has been edited by Galactic Council: 23 June 2015 - 06:07 PM

0

#2578 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 June 2015 - 06:06 PM

 twelve, on 23 June 2015 - 06:00 PM, said:

 Galactic Council, on 23 June 2015 - 05:52 PM, said:

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

295a
Twelve 1x Int vs Ancient ro retreat possible





* Gnaw (White) will now roll dice for his interceptors. *
* <Gnaw>White rolls 1 Orange Die = 6 ***

hit. ancient destroyed.

rep: 1,2. no improvement. returned to pile.

Results
1d26: 3 [1d26=3]
1d25: 2 [1d25=2]


I put missiles on my interceptor?


I think I only have an ion cannon on my interceptor so I think that fight with the ancient isn't done.
I don't know what I'm doing but it sounds good.
0

#2579 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 23 June 2015 - 06:10 PM

Eh I didn't expect to win but with my first shot being a hit I had a little bit of hope.
I don't know what I'm doing but it sounds good.
0

#2580 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 June 2015 - 06:13 PM

 Galactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:

209:
Gnaw vs cubes nukes present

101
D'rek vs cubes no nukes present




209:

Gnaw takes hex.

101


* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 2 Yellow Dice = 3,3 ***

no cubes destroyed.

CF retains hex
0

Share this topic:


  • 140 Pages +
  • « First
  • 127
  • 128
  • 129
  • 130
  • 131
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users