Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1381 User is offline   Blend 

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Posted 03 March 2015 - 08:15 PM

Thanks Gnaw!
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1382 User is offline   Tattersail_ 

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Posted 03 March 2015 - 08:16 PM

Is it a battle for the hex ie enemy plus ancients?

Or first battle before ancients?
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#1383 User is offline   Galactic Council 

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Posted 03 March 2015 - 08:23 PM

Round 2 Battles:

295

twelve 1x int
D'rek 1x int

rep draw:
Twelve
D'rek

228

D'rek 1x int
Khell 1x int


Rep Draw:
D'rek
Khell

221

Blend 4x int
Ancient

rep draw:
Blend

212

CF 2x cruiser
2x Ancient

rep draw:
CF

211

Twelve 2x int
Gnaw 1x int (combat orders - die)

rep draw:
Twelve
Gnaw


Twelve
Ancient

rep draw:
twelve


204

Khell 1x int (If my inty versus the ancient gets down to...2 hp left, pause to let me consider.)
Ancient

rep draw:
Khell


108

IH 1x dread
ancient

rep draw:
IH


001
D'rek 1x int
Ancient Dreadnaught

rep draw
D'rek

This post has been edited by Galactic Council: 03 March 2015 - 09:49 PM

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#1384 User is offline   twelve 

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Posted 03 March 2015 - 08:25 PM

View PostGnaw, on 03 March 2015 - 07:35 PM, said:

I built and moved that fucking interceptor so that Twelve couldn't pop one over into my homeworld. Nukes not needed, remember.


Wasn't going to do that anyway. I actually would have preferred a third interceptor against the ancients as it is. I wasn't going to just throw one away if I didn't have to. Plus I didn't even think about attacking your homeworld.
I don't know what I'm doing but it sounds good.
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#1385 User is offline   Gnaw 

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Posted 03 March 2015 - 08:26 PM

View Posttwelve, on 03 March 2015 - 08:25 PM, said:

Plus I didn't even think about attacking your homeworld.


I'm sure you didn't.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1386 User is offline   twelve 

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Posted 03 March 2015 - 08:27 PM

View PostGalactic Council, on 03 March 2015 - 08:12 PM, said:

View PostBlend, on 03 March 2015 - 05:15 PM, said:

View PostBlend, on 03 March 2015 - 02:49 PM, said:

Can someone explain how the minions work? I see the tiles on the board, but I didn't really get what they meant.

I see that some of them hold cubes, one of them takes an influence disc, etc. But how do you purchase them, and when, etc?


Reiterating this question....





I would suggest that this be house rule changed to a research action.





one point to each ship in the battle.


Okay that is how you get them but where does it say what They are? I'm trying to find out what benefit the minions give you. I need to add that info to my cheat sheet for easy(ier) reference when I learn what they are.
I don't know what I'm doing but it sounds good.
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#1387 User is offline   twelve 

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Posted 03 March 2015 - 08:30 PM

Man there are a lot of battles happening in round 2. Is this shaping up to be a very bloody game early.
I don't know what I'm doing but it sounds good.
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#1388 User is offline   Khellendros 

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Posted 03 March 2015 - 08:33 PM

View PostTattersail_, on 03 March 2015 - 07:46 PM, said:

View PostKhellendros, on 03 March 2015 - 03:07 AM, said:

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.



View PostKhellendros, on 03 March 2015 - 01:19 PM, said:

MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.


2 interceptors with 4 hp against one ancient with 2 hp but has computers. I sense a looooong fight.



It would be if I had ever planned to bother with the ancient.


MOVE one interceptor from ancient hex to D'rek's homeworld.
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#1389 User is offline   Blend 

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Posted 03 March 2015 - 08:38 PM

View Posttwelve, on 03 March 2015 - 08:27 PM, said:

View PostGalactic Council, on 03 March 2015 - 08:12 PM, said:

View PostBlend, on 03 March 2015 - 05:15 PM, said:

View PostBlend, on 03 March 2015 - 02:49 PM, said:

Can someone explain how the minions work? I see the tiles on the board, but I didn't really get what they meant.

I see that some of them hold cubes, one of them takes an influence disc, etc. But how do you purchase them, and when, etc?


Reiterating this question....





I would suggest that this be house rule changed to a research action.





one point to each ship in the battle.


Okay that is how you get them but where does it say what They are? I'm trying to find out what benefit the minions give you. I need to add that info to my cheat sheet for easy(ier) reference when I learn what they are.


If you look at the actual minions, you can pretty much tell what they do, I think. Going left to right, I think they do the following:

1 - Space for one population cube + 2 VPs
2 - Space for two population cubes
3 - -1 on a research (is it all researches?) + 1 VP
4 - +5 VP but costs an influence disc
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1390 User is offline   Gnaw 

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Posted 03 March 2015 - 08:40 PM

It's been posted before but here

Spoiler

This post has been edited by Gnaw: 03 March 2015 - 08:54 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1391 User is offline   twelve 

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Posted 03 March 2015 - 08:48 PM

Thanks Gnaw.Yeah I know it was posted before but I couldn't find it. Now I'm putting it somewhere I know I can find easily.

This post has been edited by twelve: 03 March 2015 - 08:49 PM

I don't know what I'm doing but it sounds good.
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#1392 User is offline   Galactic Council 

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Posted 03 March 2015 - 08:56 PM

View PostKhellendros, on 03 March 2015 - 08:33 PM, said:

View PostTattersail_, on 03 March 2015 - 07:46 PM, said:

View PostKhellendros, on 03 March 2015 - 03:07 AM, said:

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.



View PostKhellendros, on 03 March 2015 - 01:19 PM, said:

MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.


2 interceptors with 4 hp against one ancient with 2 hp but has computers. I sense a looooong fight.



It would be if I had ever planned to bother with the ancient.


MOVE one interceptor from ancient hex to D'rek's homeworld.




ooooooo. I didn't see that one coming.

noted
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#1393 User is offline   Galactic Council 

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Posted 03 March 2015 - 09:21 PM

maps updated
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#1394 User is offline   Gnaw 

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Posted 03 March 2015 - 09:25 PM

Combat orders: die.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1395 User is offline   twelve 

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Posted 03 March 2015 - 09:32 PM

I don't have any choice as retreat isn't an option for any of my attacks. Shoot until either I or them are dead in every situation.
I don't know what I'm doing but it sounds good.
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#1396 User is offline   Khellendros 

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Posted 03 March 2015 - 09:45 PM

If my inty versus the ancient gets down to...2 hp left, pause to let me consider.
"I think I've made a terrible error of judgement."
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#1397 User is offline   D'rek 

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Posted 03 March 2015 - 10:00 PM

View PostGalactic Council, on 03 March 2015 - 08:56 PM, said:

View PostKhellendros, on 03 March 2015 - 08:33 PM, said:

View PostTattersail_, on 03 March 2015 - 07:46 PM, said:

View PostKhellendros, on 03 March 2015 - 03:07 AM, said:

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.



View PostKhellendros, on 03 March 2015 - 01:19 PM, said:

MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.


2 interceptors with 4 hp against one ancient with 2 hp but has computers. I sense a looooong fight.



It would be if I had ever planned to bother with the ancient.


MOVE one interceptor from ancient hex to D'rek's homeworld.




ooooooo. I didn't see that one coming.

noted


I did, but there's nothing I can do about it.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1398 User is offline   Galactic Council 

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Posted 03 March 2015 - 10:01 PM

View PostD, on 03 March 2015 - 10:00 PM, said:


I did, but there's nothing I can do about it.


That's a 'no reaction' confirmation then.
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#1399 User is offline   Galactic Council 

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Posted 03 March 2015 - 10:02 PM

Anyone see a reason not to go to combat?
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#1400 User is offline   Galactic Council 

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Posted 03 March 2015 - 10:05 PM

D'rek: what track are you returning the Khell diplo cube to?
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