ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell
#1341
Posted 02 March 2015 - 05:01 PM
Keep passing if no moves are made vs me
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#1342
Posted 02 March 2015 - 05:10 PM
Keep passing even if you, Gnaw go bankrupt yourself to throw inferior ships my way.
I don't know what I'm doing but it sounds good.
#1343
Posted 02 March 2015 - 07:15 PM
Action Phase Round 2
Turn 6
Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left
Tapper - Accepts Diplo with D'rek; cube from mats
Tatts - No Reaction (assumed)
Twelve - Pass (keep passing regardless)
D'rek -
CF - No reaction (unless somebody moves against me)
Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
Gnaw -
IH -
Turn 5
Turn 4
Turn 3
Turn 2
Turn 1
Action Phase Round 1
[/quote]
Turn 6
Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left
Tapper - Accepts Diplo with D'rek; cube from mats
Tatts - No Reaction (assumed)
Twelve - Pass (keep passing regardless)
D'rek -
CF - No reaction (unless somebody moves against me)
Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
Gnaw -
IH -
Turn 5
Spoiler
Turn 4
Spoiler
Turn 3
Spoiler
Turn 2
Spoiler
Turn 1
Spoiler
Spoiler
Action Phase Round 1
Spoiler
[/quote]
This post has been edited by Galactic Council: 03 March 2015 - 04:37 AM
#1344
Posted 02 March 2015 - 07:17 PM
After my pulsar build action, I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#1345
Posted 02 March 2015 - 11:16 PM
We're not waiting on Khell again are we?
Apt is the only one who reads this. Apt is nice.
#1346
#1348
Posted 03 March 2015 - 03:00 AM
It is 3am. I've been asleep since 10pm. Then I suddenly woke up, bright awake. I knew that, somewhere out there, someone or someones needed me. I am here.
"I think I've made a terrible error of judgement."
#1349
Posted 03 March 2015 - 03:03 AM
Ah, now I see why I had done nothing sooner. I am afraid that I cannot help you. I was waiting on my board to be corrected to make sure I had everything right, and it has not. So, technically, we're waiting on Gnaw 
Tomorrow I will set about downloading these things and see if I can help with updating myself.

Tomorrow I will set about downloading these things and see if I can help with updating myself.
"I think I've made a terrible error of judgement."
#1350
Posted 03 March 2015 - 03:07 AM
Oh what the hey, let's not wait to confirm what our situation is.
Flip a colony ship for 1 materials. Build one interceptor in my homeworld.
Flip a colony ship for 1 materials. Build one interceptor in my homeworld.
"I think I've made a terrible error of judgement."
#1351
Posted 03 March 2015 - 04:38 AM
Khellendros, on 03 March 2015 - 03:07 AM, said:
Oh what the hey, let's not wait to confirm what our situation is.
Flip a colony ship for 1 materials. Build one interceptor in my homeworld.
Flip a colony ship for 1 materials. Build one interceptor in my homeworld.
Noted. And the only editing your board needed was the misplaced tech. And I'm not going to make a new map just for that.
#1352
Posted 03 March 2015 - 04:39 AM
And my quantum grid discs?
are already correct. - gnaw
are already correct. - gnaw
This post has been edited by Galactic Council: 03 March 2015 - 06:43 AM
"I think I've made a terrible error of judgement."
#1353
Posted 03 March 2015 - 04:41 AM
I'm still passed.
#1354
Posted 03 March 2015 - 06:43 AM
Action Phase Round 2
Turn 7
Khell -
Tapper -
Tatts -
Twelve -
D'rek -
CF -
Blend -
Gnaw -
IH -
Turn 6
Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left
Tapper - Accepts Diplo with D'rek; cube from mats
Tatts - No Reaction (assumed)
Twelve - Pass (keep passing regardless)
D'rek - No reaction
CF - No reaction (unless somebody moves against me)
Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
Gnaw - Move interceptor from 311 to 211.
IH -
Turn 5
Turn 4
Turn 3
Turn 2
Turn 1
Action Phase Round 1
Turn 7
Khell -
Tapper -
Tatts -
Twelve -
D'rek -
CF -
Blend -
Gnaw -
IH -
Turn 6
Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left
Tapper - Accepts Diplo with D'rek; cube from mats
Tatts - No Reaction (assumed)
Twelve - Pass (keep passing regardless)
D'rek - No reaction
CF - No reaction (unless somebody moves against me)
Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
Gnaw - Move interceptor from 311 to 211.
IH -
Turn 5
Spoiler
Turn 4
Spoiler
Turn 3
Spoiler
Turn 2
Spoiler
Turn 1
Spoiler
Spoiler
Action Phase Round 1
Spoiler
#1355
Posted 03 March 2015 - 12:39 PM
Still Pass.
Everyone is entitled to his own wrong opinion. - Lizrad
#1357
Posted 03 March 2015 - 01:19 PM
MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.
"I think I've made a terrible error of judgement."
#1358
Posted 03 March 2015 - 01:27 PM
Come on, geez, who are we waiting on? Let's go, let's go! Let's get on with it. Tick tock tick tock tick tock!
"I think I've made a terrible error of judgement."
#1359
Posted 03 March 2015 - 01:46 PM
Am I alone in my complete bafflement as to how or why Gnaw continues to make and apparently afford moves? I was pretty sure he had run out of moves a couple of turns ago but now he's sent an interceptor on a suicidal attack against twelve...
#1360
Posted 03 March 2015 - 01:58 PM
Gnaw can bankrupt 4 hexes without moving money cubes. Gives him 1 more action to stay affordable I think he'd be on -10 with 12 income.
Thing is he loses all production from those hexes which defeats the point of influencing them in the first place.
Thing is he loses all production from those hexes which defeats the point of influencing them in the first place.
Apt is the only one who reads this. Apt is nice.