Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1341 User is offline   cerveza_fiesta 

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Posted 02 March 2015 - 05:01 PM

Keep passing if no moves are made vs me
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1342 User is offline   twelve 

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Posted 02 March 2015 - 05:10 PM

Keep passing even if you, Gnaw go bankrupt yourself to throw inferior ships my way.
I don't know what I'm doing but it sounds good.
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#1343 User is offline   Galactic Council 

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Posted 02 March 2015 - 07:15 PM

Action Phase Round 2

Turn 6

Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left

Tapper - Accepts Diplo with D'rek; cube from mats

Tatts - No Reaction (assumed)


Twelve - Pass (keep passing regardless)

D'rek -

CF - No reaction (unless somebody moves against me)


Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)

Gnaw -

IH -



Turn 5
Spoiler



Turn 4
Spoiler


Turn 3
Spoiler


Turn 2
Spoiler

Turn 1
Spoiler

Spoiler



Action Phase Round 1
Spoiler

[/quote]

This post has been edited by Galactic Council: 03 March 2015 - 04:37 AM

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#1344 User is offline   Blend 

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Posted 02 March 2015 - 07:17 PM

After my pulsar build action, I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1345 User is offline   Tattersail_ 

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Posted 02 March 2015 - 11:16 PM

We're not waiting on Khell again are we?
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#1346 User is offline   twelve 

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Posted 02 March 2015 - 11:23 PM

View PostTattersail_, on 02 March 2015 - 11:16 PM, said:

We're not waiting on Khell again are we?


You need to ask?
I don't know what I'm doing but it sounds good.
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#1347 User is offline   Galactic Council 

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Posted 03 March 2015 - 02:31 AM

Of course we are.
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#1348 User is offline   Khellendros 

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Posted 03 March 2015 - 03:00 AM

It is 3am. I've been asleep since 10pm. Then I suddenly woke up, bright awake. I knew that, somewhere out there, someone or someones needed me. I am here.
"I think I've made a terrible error of judgement."
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#1349 User is offline   Khellendros 

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Posted 03 March 2015 - 03:03 AM

Ah, now I see why I had done nothing sooner. I am afraid that I cannot help you. I was waiting on my board to be corrected to make sure I had everything right, and it has not. So, technically, we're waiting on Gnaw :veryangry:

Tomorrow I will set about downloading these things and see if I can help with updating myself.
"I think I've made a terrible error of judgement."
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#1350 User is offline   Khellendros 

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Posted 03 March 2015 - 03:07 AM

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.
"I think I've made a terrible error of judgement."
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#1351 User is offline   Galactic Council 

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Posted 03 March 2015 - 04:38 AM

View PostKhellendros, on 03 March 2015 - 03:07 AM, said:

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.


Noted. And the only editing your board needed was the misplaced tech. And I'm not going to make a new map just for that.
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#1352 User is offline   Khellendros 

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Posted 03 March 2015 - 04:39 AM

And my quantum grid discs?

are already correct. - gnaw

This post has been edited by Galactic Council: 03 March 2015 - 06:43 AM

"I think I've made a terrible error of judgement."
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#1353 User is offline   D'rek 

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Posted 03 March 2015 - 04:41 AM

I'm still passed.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1354 User is offline   Galactic Council 

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Posted 03 March 2015 - 06:43 AM

Action Phase Round 2

Turn 7

Khell -

Tapper -

Tatts -

Twelve -

D'rek -

CF -

Blend -

Gnaw -

IH -

Turn 6

Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left

Tapper - Accepts Diplo with D'rek; cube from mats

Tatts - No Reaction (assumed)


Twelve - Pass (keep passing regardless)

D'rek - No reaction

CF - No reaction (unless somebody moves against me)


Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)

Gnaw - Move interceptor from 311 to 211.

IH -



Turn 5
Spoiler



Turn 4
Spoiler


Turn 3
Spoiler


Turn 2
Spoiler

Turn 1
Spoiler

Spoiler



Action Phase Round 1
Spoiler

0

#1355 User is offline   Tapper 

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Posted 03 March 2015 - 12:39 PM

Still Pass.
Everyone is entitled to his own wrong opinion. - Lizrad
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#1356 User is offline   Imperial Historian 

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Posted 03 March 2015 - 01:11 PM

i'll keep passing too, so back to Khell again
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#1357 User is offline   Khellendros 

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Posted 03 March 2015 - 01:19 PM

MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.
"I think I've made a terrible error of judgement."
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#1358 User is offline   Khellendros 

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Posted 03 March 2015 - 01:27 PM

Come on, geez, who are we waiting on? Let's go, let's go! Let's get on with it. Tick tock tick tock tick tock!
"I think I've made a terrible error of judgement."
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#1359 User is offline   Imperial Historian 

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Posted 03 March 2015 - 01:46 PM

Am I alone in my complete bafflement as to how or why Gnaw continues to make and apparently afford moves? I was pretty sure he had run out of moves a couple of turns ago but now he's sent an interceptor on a suicidal attack against twelve...
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#1360 User is offline   Tattersail_ 

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Posted 03 March 2015 - 01:58 PM

Gnaw can bankrupt 4 hexes without moving money cubes. Gives him 1 more action to stay affordable I think he'd be on -10 with 12 income.

Thing is he loses all production from those hexes which defeats the point of influencing them in the first place.
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