Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#1361 User is offline   Tattersail_ 

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Posted 03 March 2015 - 02:00 PM

 Khellendros, on 03 March 2015 - 01:27 PM, said:

Come on, geez, who are we waiting on? Let's go, let's go! Let's get on with it. Tick tock tick tock tick tock!


We are waiting on you again Khell. Everyone has passed or put in provisionals
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#1362 User is offline   Khellendros 

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Posted 03 March 2015 - 02:01 PM

I think Gnaw doesn't do backing down :veryangry: Gnaw, you really should play Orion or some other ultra-militaristic race every time. Actually you'd probably love the pirates, sending interceptors every which where.
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#1363 User is offline   Imperial Historian 

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Posted 03 March 2015 - 02:02 PM

Yeah I can see how he can not bankrupt himself it just all seems a little pointless. This is why Gnaw frustrated me last game, he'd get in really promising positions then just keep making more and more moves...
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#1364 User is offline   Khellendros 

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Posted 03 March 2015 - 02:02 PM

 Tattersail_, on 03 March 2015 - 02:00 PM, said:

 Khellendros, on 03 March 2015 - 01:27 PM, said:

Come on, geez, who are we waiting on? Let's go, let's go! Let's get on with it. Tick tock tick tock tick tock!


We are waiting on you again Khell. Everyone has passed or put in provisionals



I will most likely end it there too, but first have to make sure IH/Blend/D'rek aren't up to no good round my way.
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#1365 User is offline   Imperial Historian 

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Posted 03 March 2015 - 02:03 PM

It's still Gnaw to go. And I remain passed.
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#1366 User is offline   Tattersail_ 

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Posted 03 March 2015 - 02:04 PM

Provisional Pass then unless someone does something threatening or that may change your mind
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#1367 User is offline   Blend 

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Posted 03 March 2015 - 02:16 PM

No reactions unless someone threatens me directly.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1368 User is offline   twelve 

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Posted 03 March 2015 - 02:28 PM

 Imperial Historian, on 03 March 2015 - 01:46 PM, said:

Am I alone in my complete bafflement as to how or why Gnaw continues to make and apparently afford moves? I was pretty sure he had run out of moves a couple of turns ago but now he's sent an interceptor on a suicidal attack against twelve...

I shocked too. short term loss = eliminated from game. Definately not a good long term strategy. guess he wants that reputation for a minion card. speaking of which can we get a refence to what exactly they are posted? everytime I try to find the detail the sites are blocked at work.
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#1369 User is offline   Blend 

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Posted 03 March 2015 - 02:49 PM

Can someone explain how the minions work? I see the tiles on the board, but I didn't really get what they meant.

I see that some of them hold cubes, one of them takes an influence disc, etc. But how do you purchase them, and when, etc?
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1370 User is offline   Tattersail_ 

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Posted 03 March 2015 - 03:44 PM

IH if Nova Burst is used that deals 1 damage to all ships in a hex yes?

Just if I'm fighting an ancient aswel as Tapper for example both Tappers ship and the ancient will take 1 damage before battles begin?
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#1371 User is offline   Imperial Historian 

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Posted 03 March 2015 - 04:16 PM

I believe it is all ships in a battle, not all ships in a hex. So you wouldn't do any damage to the ancient, or if you were having two consecutive battles to the second opponent.
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#1372 User is offline   Tattersail_ 

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Posted 03 March 2015 - 04:53 PM

But didn't Gnaw kill all the ships in the center of drek and Tapper?
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#1373 User is offline   twelve 

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Posted 03 March 2015 - 05:07 PM

 Tattersail_, on 03 March 2015 - 04:53 PM, said:

But didn't Gnaw kill all the ships in the center of drek and Tapper?


They were in an alliance so it was all one big battle.

And I hope I didn't royally piss Gnaw off with my refusal to "play nice" The game IS a competition after all and I'm trying to do the best for me even if the hexes I'm going after were ones he discovered initially.
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#1374 User is offline   Khellendros 

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Posted 03 March 2015 - 05:12 PM

And besides, everyone knows that all the hexes belong to the Magellan Rockstars.
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#1375 User is offline   Blend 

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Posted 03 March 2015 - 05:15 PM

 Blend, on 03 March 2015 - 02:49 PM, said:

Can someone explain how the minions work? I see the tiles on the board, but I didn't really get what they meant.

I see that some of them hold cubes, one of them takes an influence disc, etc. But how do you purchase them, and when, etc?


Reiterating this question....
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1376 User is offline   cerveza_fiesta 

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Posted 03 March 2015 - 06:09 PM

Keeping on with the passing. Passsssssssssssssssssssssssss

Snake.

Sssssssss
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1377 User is offline   Galactic Council 

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Posted 03 March 2015 - 07:31 PM

Action Phase Round 2

Turn 8

Khell - MOVE one interceptor from ancient hex to D'rek's homeworld.

Tapper - no reaction

Tatts - no reaction

Twelve - no reaction

D'rek -

CF - no reaction

Blend - no reaction

Gnaw - Pass

IH -


Turn 7

Khell - MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.

Tapper - no reaction

Tatts - no reaction

Twelve - no reaction

D'rek - no reaction

CF - no reaction

Blend - no reaction

Gnaw - Influence
  • Flip two ships
  • Colonize grey planets in 314, 397 and orbital in 311 with money.

IH - no reaction

Turn 6

Khell - Flip a colony ship for 1 materials. Build one interceptor in my homeworld. +1 mats -3 mats == 0 left

Tapper - Accepts Diplo with D'rek; cube from mats

Tatts - No Reaction (assumed)


Twelve - Pass (keep passing regardless)

D'rek - No reaction

CF - No reaction (unless somebody moves against me)


Blend - I pass unless someone does something to threaten me directly (i.e. moves something into one of my hexes)

Gnaw - Move interceptor from 311 to 211.

IH -



Turn 5
Spoiler



Turn 4
Spoiler


Turn 3
Spoiler


Turn 2
Spoiler

Turn 1
Spoiler

Spoiler



Action Phase Round 1
Spoiler

This post has been edited by Galactic Council: 03 March 2015 - 08:58 PM

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#1378 User is offline   Gnaw 

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Posted 03 March 2015 - 07:35 PM

I built and moved that fucking interceptor so that Twelve couldn't pop one over into my homeworld. Nukes not needed, remember.
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#1379 User is offline   Tattersail_ 

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Posted 03 March 2015 - 07:46 PM

 Khellendros, on 03 March 2015 - 03:07 AM, said:

Oh what the hey, let's not wait to confirm what our situation is.

Flip a colony ship for 1 materials. Build one interceptor in my homeworld.



 Khellendros, on 03 March 2015 - 01:19 PM, said:

MOVE both Interceptors into the ancient hex north of my homeworld. Return diplo cube to materials.


2 interceptors with 4 hp against one ancient with 2 hp but has computers. I sense a looooong fight.
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#1380 User is offline   Galactic Council 

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Posted 03 March 2015 - 08:12 PM

 Blend, on 03 March 2015 - 05:15 PM, said:

 Blend, on 03 March 2015 - 02:49 PM, said:

Can someone explain how the minions work? I see the tiles on the board, but I didn't really get what they meant.

I see that some of them hold cubes, one of them takes an influence disc, etc. But how do you purchase them, and when, etc?


Reiterating this question....


Attached File  minions rules.jpg (73.06K)
Number of downloads: 0


I would suggest that this be house rule changed to a research action.


Attached File  pulsar.jpg (80.93K)
Number of downloads: 0


one point to each ship in the battle.
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