Malazan Empire: ECLIPSE VI - Malazan Empire

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ECLIPSE VI R6: IH, CF, Tatts, D'rek, Tapper, Blend , Gnaw, Twelve, Khell

#2581 User is offline   Galactic Council 

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Posted 23 June 2015 - 06:25 PM

View PostGalactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:


108
Tatts 2x dread missiles
CF 3x cruisers
vs
Tapper 2x dread Tractor beam -- no retreat as long as these ships are in play
IH 1x dread and 3x starbases



Nuclear absorber present!
Initiative:


Tatts dread 7 Missiles (4x ion missile each) +3 com no shields no armor
Tatts dread 7 cannons (2x plasma each) +3 comp no shields no armor
IH starbase 5 cannons (1x ion each) +2 comp no shields 7 6 armor
CF cruisers 4 cannons (2x ion each) +1 comp no shields 4 armor
IH dread 1 cannons (2x ion each) +1 comp no shields 7 6 armor
Tapper dreads 1 cannons (2x ion each) +3 comp no shields 7 6 armor

Start of Battle:

Tatts uses Nova Burst causing one point of damage to all opposing ships.


Missile Engagement

* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 8 Yellow Dice = 1,3,3,3,4,4,6,6 ***

7 single point hits. 6 points assigned Tapper Dread A. 1 point assigned Tapper Dread B.

View Posttwelve, on 23 June 2015 - 08:26 PM, said:

Gnaw. I took a look at Tapper's Dread. He has the axion computer over the default computer. If that is the case then he took out a second of Tatts missiles.





Tapper point defense Dread A:


* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,5 ***

One hit. 5 points damage to Dread A. 1/7 remains.

Tapper point defense Dread B:

* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,3 ***

One hits. no damage to Dread B. 6/7 remains.

Engagement round one:

Tatts dreads:


* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 4 Orange Dice = 2,3,4,6 **

3 double point hits. Target Tapper Dread B. destroyed.

Edit: So Tapper kills the missile aimed at Dread B. But that left it with 6 health and so Tattersail's 3 cannon hits destroys it anyway.
IH Starbase:


* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 3,3,5 ***

2 misses, 1 hit. Tatts Dread A destroyed.
Flip 1 colony ship for reroll

* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 4 ***
hits. Tatts Dread B destroyed.

Flip one colony ship for 2nd miss reroll.

* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 2 ***

miss. flip 3rd ship for reroll.


* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 4 ***

Hit. CF cruiserA 3/4 health.

CF 3x cruisers:


* Gnaw (<observer>) will now roll dice for his cruisers. *
* <Gnaw><observer> rolls 6 Yellow Dice = 3,3,3,4,5,6 ***

2 hits. Tapper DreadA (1/7) destroyed. SB1 5/7 health.

IH Dread:


* Gnaw (Green) will now roll dice for his dreadnaughts. *
* <Gnaw>Green rolls 2 Yellow Dice = 2,3 ***

2 misses.

Engagement Two:

IH Starbases:


* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 1,4,5 **

2 hits. CF CruiserA 1/4 health.

CF Cruisers begin retreat

IH Dread


* Gnaw (Green) will now roll dice for his dreadnaughts. *
* <Gnaw>Green rolls 2 Yellow Dice = 6,6 ***

2 hits. CF CruiserA destroyed. CruiserB 3/4 health
and Starbases:


* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 1,4,6 **

2 hits CruiserB 1/4 health

2 cruisers successfully retreat

IH retains hex.


Rep

IH 5 tiles: 1,2,1,1,1. no help


Results1d24: 6 [1d24=6]<br style="padding: 0px; margin: 0px;">1d23: 6 [1d23=6]<br style="padding: 0px; margin: 0px;">1d22: 4 [1d22=4]<br style="padding: 0px; margin: 0px;">1d21: 10 [1d21=10]<br style="padding: 0px; margin: 0px;">1d20: 10 [1d20=10]






Tapper 1 tile. 1. no help

Results1d24: 9 [1d24=9]

Tatts 4 tiles: 1,3,2,1. Keeps 3. 23 remaining

Results1d24: 9 [1d24=9]<br style="padding: 0px; margin: 0px;">1d23: 13 [1d23=13]<br style="padding: 0px; margin: 0px;">1d22: 17 [1d22=17]<br style="padding: 0px; margin: 0px;">1d21: 15 [1d21=15]

CF 3 tiles: 1,3,2 no help


Results1d23: 12 [1d23=12]<br style="padding: 0px; margin: 0px;">1d22: 14 [1d22=14]<br style="padding: 0px; margin: 0px;">1d21: 3 [1d21=3]

This post has been edited by Galactic Council: 25 June 2015 - 04:30 PM

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#2582 User is offline   Tattersail_ 

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Posted 23 June 2015 - 06:33 PM

All missiles to target Tappers dreads.

(I think he has point defense?)

I want yo use nova burst either straight away or before cannon engagement.

Target Tappers dreads with cannons until dead then await further instructions if needed.
Apt is the only one who reads this. Apt is nice.
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#2583 User is offline   Galactic Council 

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Posted 23 June 2015 - 06:52 PM

View PostTattersail_, on 23 June 2015 - 06:33 PM, said:

All missiles to target Tappers dreads.

(I think he has point defense?)

I want yo use nova burst either straight away or before cannon engagement.

Target Tappers dreads with cannons until dead then await further instructions if needed.


Thank you. I forgot both of those things.
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#2584 User is offline   Khellendros 

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Posted 23 June 2015 - 07:53 PM

View PostGalactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.

Attachment Screen Shot 2015-06-23 at 1.32.23 PM.png



Not even close :)

Cruisers
2 Gluon Computers
1 Conifold Hull
1 Plasma Cannon
1 Tachyon Source
1 Nuclear Drive
(6 initiative)

Dreadnaughts

2 Ion Cannons
2 Gluon Computers
1 Conifold Hull
1 Ion Disruptor
1 Tachyon Source
1 Nuclear Drive
(8 initiative)

Oh and

Interceptors (there's one against D'rek I think)

1 Plasma Cannon (not Ion)
1 Conifold Hull
1 Nuclear Drive
1 Fusion Source
(2 initiative)

This post has been edited by Khellendros: 23 June 2015 - 07:59 PM

"I think I've made a terrible error of judgement."
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#2585 User is offline   twelve 

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Posted 23 June 2015 - 08:26 PM

Gnaw. I took a look at Tapper's Dread. He has the axion computer over the default computer. If that is the case then he took out a second of Tatts missiles.

Tappers Dread A Start 7/7
Tappers Dread B 7/7

Nova burst

Tappers Dread A Start 6/7
Tappers Dread B 6/7

Tatts Missiles

Tappers Dread A Start 0/7
Tappers Dread B 5/7

Point Defense

Tappers Dread A Start 1/7
Tappers Dread B 6/7

Tatts Cannons

Tappers Dread A Start -1/7 Dead
Tappers Dread B 2/7

This post has been edited by twelve: 23 June 2015 - 08:27 PM

I don't know what I'm doing but it sounds good.
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#2586 User is offline   Galactic Council 

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Posted 23 June 2015 - 08:27 PM

turn 1


Khell - BUILD two cruisers in my warp portal hex. -10 mats == 2 left

Turn 2


Khell - RESEARCH Gluon Computers for 10 Science 0 left


Turn 3



Khell - MOVE
  • a cruiser from my warp portal hex to play with Blend's interceptors in his warp portal hex, and
  • move my interceptor to play with D'rek's dreadnaughts.
  • gain Traitor Card
  • Cube returns to materials


Turn 4


Khell - MOVE Cruiser and Dreadnaught from my warp portal hex to Blend's warp portal hex.


Turn 5


Khell - UPGRADE
  • Tachyon Source over Fusion Source on Cruisers,
  • Conifold Hull over Hull on Dreadnaughts.

Turn 6



Khell - UPGRADE Conifold Hull over Electron Computer on Cruisers, and Gluon Computer over Electron Computer on Dreadnaughts. <br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px;">

Turn 7



Khell - UPGRADE Cruisers with Gluon Computer over Electron Computer, and Dreadnaughts with Gluon Computer over a Conifold Hull.

Turn 8

Khell - UPGRADE Plasma Cannon over Ion Cannon on Interceptors, Gluon Computer over a Conifold Hull on Cruisers.
Turn 9

Khell Move the thingies to the thingy!


Turn 10


Khell Pass


Attached File  Screen Shot 2015-06-23 at 4.34.13 PM.png (793.94K)
Number of downloads: 0



This post has been edited by Galactic Council: 23 June 2015 - 08:35 PM

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#2587 User is offline   Galactic Council 

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Posted 23 June 2015 - 08:50 PM

View Posttwelve, on 23 June 2015 - 08:26 PM, said:

Gnaw. I took a look at Tapper's Dread. He has the axion computer over the default computer. If that is the case then he took out a second of Tatts missiles.



You're right but it doesn't change the result due to Tatts firing plasma cannons.
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#2588 User is offline   Galactic Council 

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Posted 23 June 2015 - 08:53 PM

View PostGalactic Council, on 23 June 2015 - 05:58 PM, said:

View PostBlend, on 23 June 2015 - 05:56 PM, said:

View PostGalactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.


My starbase blueprint is not correct.





What's it supposed to be?


Blend is this correct?
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#2589 User is offline   Blend 

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Posted 23 June 2015 - 09:04 PM

View PostGalactic Council, on 23 June 2015 - 05:58 PM, said:

View PostBlend, on 23 June 2015 - 05:56 PM, said:

View PostGalactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.


My starbase blueprint is not correct.





What's it supposed to be?


The one you have here is correct - this isn't under the player boards spoiler tag in the OP though.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#2590 User is offline   Galactic Council 

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Posted 23 June 2015 - 09:21 PM

View PostBlend, on 23 June 2015 - 09:04 PM, said:

View PostGalactic Council, on 23 June 2015 - 05:58 PM, said:

View PostBlend, on 23 June 2015 - 05:56 PM, said:

View PostGalactic Council, on 23 June 2015 - 05:33 PM, said:

Hell please check your blueprints to make sure I've got them correct.


My starbase blueprint is not correct.





What's it supposed to be?


The one you have here is correct - this isn't under the player boards spoiler tag in the OP though.


That's cause I wasn't gong to make a new set of maps to reflect 4 actions. :)
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#2591 User is offline   Blend 

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Posted 23 June 2015 - 09:27 PM

View PostGalactic Council, on 23 June 2015 - 09:21 PM, said:

That's cause I wasn't gong to make a new set of maps to reflect 4 actions. :)


KK - just making sure that you were using the correct Blueprint for my starbases.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#2592 User is offline   Galactic Council 

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Posted 23 June 2015 - 10:00 PM

View PostGalactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:


105
Khell 2x cruisers and 1x interceptor
vs
D'rek Dread





Khell 2x Cruiser 6 init, 1x plasma cannon, +6 comp, 0 shields, 4 armor
Khell 1x Int 3 init, 1x plasma cannon, 0 comp, 0 shields, 4 armor
D'rek 1x Dread 1 init, 2x ion cannon, +1 comp, 0 shields, 7 armor

Engagement One:

Khell cruisers:

* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 1,2 ***

One hit. Dread at 5/7 health.

Khell int

* Gnaw (Yellow) will now roll dice for his interceptors. *
* <Gnaw>Yellow rolls 1 Orange Die = 5 ***

miss.

D'rek Dread:


* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 2 Yellow Dice = 4,6 ***

1 hit. Cruiser1 3/4 health

Engagement Two

Khell:



* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 5,6 ***
* Gnaw (Yellow) will now roll dice for his interceptors. *
* <Gnaw>Yellow rolls 1 Orange Die = 6 ***

3 hits. D'rek Dread wrecked.


Khell vs Ancient


* Gnaw (Yellow) will now roll dice for his cruisers. *
* <Gnaw>Yellow rolls 2 Orange Dice = 2,4 ***
* Gnaw (Yellow) will now roll dice for his interceptors. *
* <Gnaw>Yellow rolls 1 Orange Die = 6 ***

Ancient destroyed.

Khell takes hex


rep

D'rek 1 tile: can't improve. no roll

Khell 5 tiles: 4, 2,1,2,1. Keeps 4 returns 2 to pile. 23 remaining.

Results1d23: 7 [1d23=7]<br style="padding: 0px; margin: 0px;">1d22: 6 [1d22=6]<br style="padding: 0px; margin: 0px;">1d21: 3 [1d21=3]<br style="padding: 0px; margin: 0px;">1d20: 2 [1d20=2]<br style="padding: 0px; margin: 0px;">1d19: 4 [1d19=4]

This post has been edited by Galactic Council: 25 June 2015 - 04:38 PM

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#2593 User is offline   Imperial Historian 

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Posted 23 June 2015 - 10:39 PM

View PostGalactic Council, on 23 June 2015 - 06:25 PM, said:

View PostGalactic Council, on 23 June 2015 - 05:31 PM, said:

Battles:


108
Tatts 2x dread missiles
CF 3x cruisers
vs
Tapper 2x dread Tractor beam -- no retreat as long as these ships are in play
IH 1x dread and 3x starbases



Nuclear absorber present!
Initiative:


Tatts dread 7 Missiles (4x ion missile each) +3 com no shields no armor
Tatts dread 7 cannons (2x plasma each) +3 comp no shields no armor
IH starbase 5 cannons (1x ion each) +2 comp no shields 7 6 armor
CF cruisers 4 cannons (2x ion each) +1 comp no shields 4 armor
IH dread 1 cannons (2x ion each) +1 comp no shields 7 6 armor
Tapper dreads 1 cannons (2x ion each) +3 comp no shields 7 6 armor

Start of Battle:

Tatts uses Nova Burst causing one point of damage to all opposing ships.


Missile Engagement

* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 8 Yellow Dice = 1,3,3,3,4,4,6,6 ***

7 single point hits. 6 points assigned Tapper Dread A. 1 point assigned Tapper Dread B.

View Posttwelve, on 23 June 2015 - 08:26 PM, said:

Gnaw. I took a look at Tapper's Dread. He has the axion computer over the default computer. If that is the case then he took out a second of Tatts missiles.





Tapper point defense Dread A:


* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,5 ***

One hit. 5 points damage to Dread A. 1/7 remains.

Tapper point defense Dread B:

* Gnaw (Blue) will now roll dice for his dreadnaughts. *
* <Gnaw>Blue rolls 2 Yellow Dice = 2,3 ***

One hits. no damage to Dread B. 6/7 remains.

Engagement round one:

Tatts dreads:


* Gnaw (<observer>) will now roll dice for his dreadnaughts. *
* <Gnaw><observer> rolls 4 Orange Dice = 2,3,4,6 **

3 double point hits. Target Tapper Dread B. destroyed.

Edit: So Tapper kills the missile aimed at Dread B. But that left it with 6 health and so Tattersail's 3 cannon hits destroys it anyway.
IH Starbase:


* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 3 Yellow Dice = 3,3,5 ***

2 misses, 1 hit. Tatts Dread A destroyed.
Flip 1 colony ship for reroll

* Gnaw (Green) will now roll dice for his starbases. *
* <Gnaw>Green rolls 1 Yellow Die = 4 ***
hits. Tatts Dread B destroyed.

Pause while we wait for IH decision on re-rolling the 2nd miss for use on targeting CF's cruisers.


You are misapplying the point defence rule, tapper can shoot any missiles aimed at his ships, not just that ship. So tapper can choose which missiles to target
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#2594 User is offline   Imperial Historian 

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Posted 23 June 2015 - 10:44 PM

In this case though I don't think it makes a difference. I'll reroll on the starbases then continue as normal.
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#2595 User is offline   Khellendros 

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Posted 23 June 2015 - 10:47 PM

Your missiles let me down a tad, twelve :)
"I think I've made a terrible error of judgement."
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#2596 User is offline   Galactic Council 

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Posted 23 June 2015 - 11:10 PM

View PostImperial Historian, on 23 June 2015 - 10:39 PM, said:



You are misapplying the point defence rule, tapper can shoot any missiles aimed at his ships, not just that ship. So tapper can choose which missiles to target



View PostImperial Historian, on 23 June 2015 - 10:44 PM, said:

In this case though I don't think it makes a difference. I'll reroll on the starbases then continue as normal.




Sorry.

But you're right, no matter which ones he shoots he's still left with one dead and the other at 1/7
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#2597 User is offline   Khellendros 

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Posted 23 June 2015 - 11:28 PM

If Blend's starbases rolled a 1 and a 3, then shouldn't they both have missed (as he has +2 computers)?

This post has been edited by Khellendros: 23 June 2015 - 11:28 PM

"I think I've made a terrible error of judgement."
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#2598 User is offline   Galactic Council 

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Posted 23 June 2015 - 11:36 PM

View PostKhellendros, on 23 June 2015 - 11:28 PM, said:

If Blend's starbases rolled a 1 and a 3, then shouldn't they both have missed (as he has +2 computers)?


I have no idea what you're talking about. Posted Image
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#2599 User is offline   twelve 

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Posted 23 June 2015 - 11:37 PM

View PostKhellendros, on 23 June 2015 - 10:47 PM, said:

Your missiles let me down a tad, twelve :)


Holy shit that was some horrible rolls on my missiles. Lucky I got any hits in.

But looks like Blend didn't shoot any better than I did and we didn't lose anything. That was a very good outcome.

This post has been edited by twelve: 23 June 2015 - 11:38 PM

I don't know what I'm doing but it sounds good.
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#2600 User is offline   Galactic Council 

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Posted 23 June 2015 - 11:40 PM

And I give up. I make so many mistakes that I'm deferring to the Mod God for battles from now on.
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