Korbas, on 16 May 2014 - 04:22 PM, said:
My understanding of what Kara is proposing:
Day 6 times out:
Night 6 no kills due to AntiTank being on cooldown.
Day 7, 5 players, no lynch:
Night 7: One NK. AntiTank is burned out.
Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.
Night 8: no kills.
Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.
Night 9: no kill
Dawn 10: SK dies due to Consume.
Is my understanding correct?
So I will add RIO to the mix and assume the SK has possession:
Day 6 times out:
Night 6 no kills due to AntiTank being on cooldown.
Day 7, 5 players, no lynch:
Night 7: One NK. AntiTank is burned out.
Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. SK registers RIO and let's AntiTank go. Let day timeout.
Night 8: no kills. RIO is used.
Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. One minute to timeout: SK votes for RIO'd target. Let day timeout.
Night 9: RIO target dies.
Dawn 10: 3 players. 2 town and one SK. SK possesses townie. Unpossessed townie is lynched.
Night 10: RIO is used.
Day 11: 2 players. Sk votes night.