Malazan Empire: Mafia 112: Brighter than Day - Malazan Empire

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Mafia 112: Brighter than Day

#1601 User is offline   Ryllandaras 

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Posted 16 May 2014 - 03:33 PM

Korbas said:

1400254355[/url]' post='1125350']

Ryllandaras said:

1400253869[/url]' post='1125347']

Korbas said:

1400253441[/url]' post='1125344']
Rhyll, what were your song titles? i.e. posts.



Nothing to Hide, by Rebel Souljhaz. I thought it was apt.


I meant the posts themselves. A bit of proof that you did indeed have pyro.



5 players. 6 contracts registered.



It was like 5 posts in a row. Hang on while i look.

#1602 User is offline   Ryllandaras 

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Posted 16 May 2014 - 03:34 PM

1376, 79, 80, 81, 83.

#1603 User is offline   Okaros 

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Posted 16 May 2014 - 03:56 PM

So are we really going to try winning thus game by not doing anything?

#1604 User is offline   Korbas 

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Posted 16 May 2014 - 03:59 PM

We've got lots of time yet, so

Remove Vote

#1605 User is offline   Korbas 

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Posted 16 May 2014 - 04:00 PM

View PostOkaros, on 16 May 2014 - 03:56 PM, said:

So are we really going to try winning thus game by not doing anything?


I dislike that idea entirely. But I need to work on my hypothesis a bit first.

And Kara will want to respond I'm sure.

#1606 User is offline   Korbas 

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Posted 16 May 2014 - 04:00 PM

Okaros, I think you should keep your vote on him though.

#1607 User is offline   Korbas 

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Posted 16 May 2014 - 04:01 PM

Okaros, what was your opinion of Korvalain. Town or scum?

#1608 User is offline   Korbas 

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Posted 16 May 2014 - 04:02 PM

Actually that's a question for everyone.

#1609 User is offline   Ryllandaras 

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Posted 16 May 2014 - 04:03 PM

Scum, his story was convoluted and I'm pretty sure it had a couple of holes in it.

#1610 User is offline   Okaros 

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Posted 16 May 2014 - 04:04 PM

View PostKorbas, on 16 May 2014 - 04:01 PM, said:

Okaros, what was your opinion of Korvalain. Town or scum?


I think he was most likely scum.

#1611 User is offline   Korbas 

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Posted 16 May 2014 - 04:04 PM

Hormonal contractor: again, don't target me. I am a leper due to the remuneration.

#1612 User is offline   Ryllandaras 

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Posted 16 May 2014 - 04:05 PM

Okaros said:

1400255798[/url]' post='1125357']
So are we really going to try winning thus game by not doing anything?



Normally I'm all for pro-active gung-ho action, but Kara's plan seems pretty sensible to me, forces the SK to be flushed out.

#1613 User is offline   Korbas 

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Posted 16 May 2014 - 04:08 PM

My problem with Kara's plan is simple: if Korv was town, then there could still be a 3rd scum.

Which is why I'm not willing to take Kara at his word. I want some sort of proof. Regardless of time zones, my Possessor did basically tell me to piss off. That was before I put in an order to register Inert. Kara's claim that he couldn't talk to me because of inert is not true.

#1614 User is offline   Korbas 

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Posted 16 May 2014 - 04:22 PM

My understanding of what Kara is proposing:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 8: no kills.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 9: no kill

Dawn 10: SK dies due to Consume.


Is my understanding correct?

#1615 User is offline   Okaros 

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Posted 16 May 2014 - 04:27 PM

View PostKorbas, on 16 May 2014 - 04:22 PM, said:

My understanding of what Kara is proposing:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 8: no kills.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 9: no kill

Dawn 10: SK dies due to Consume.


Is my understanding correct?


As far as I can tell, yes.

#1616 User is offline   Ryllandaras 

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Posted 16 May 2014 - 04:30 PM

Sigh. What a dull plan when it's put like that.

#1617 User is offline   Korbas 

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Posted 16 May 2014 - 04:31 PM

View PostKorbas, on 16 May 2014 - 04:22 PM, said:

My understanding of what Kara is proposing:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 8: no kills.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 9: no kill

Dawn 10: SK dies due to Consume.


Is my understanding correct?


So I will add RIO to the mix and assume the SK has possession:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. SK registers RIO and let's AntiTank go. Let day timeout.

Night 8: no kills. RIO is used.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. One minute to timeout: SK votes for RIO'd target. Let day timeout.

Night 9: RIO target dies.

Dawn 10: 3 players. 2 town and one SK. SK possesses townie. Unpossessed townie is lynched.

Night 10: RIO is used.

Day 11: 2 players. Sk votes night.

#1618 User is offline   Ryllandaras 

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Posted 16 May 2014 - 04:31 PM

I mean, sensible...but talk about sapping all life out of the game.

#1619 User is offline   Ryllandaras 

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Posted 16 May 2014 - 04:35 PM

I actually thought about that possibility, Korbas. But all town would have to do is vote night rather than let day time out on day 8 - thus actually killing the SK because they didn't get the chance to vote for their victim. It forces them to vote earlier - but if that happens then instead of voting night we just vote them.

#1620 User is offline   Okaros 

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Posted 16 May 2014 - 04:36 PM

View PostKorbas, on 16 May 2014 - 04:31 PM, said:

View PostKorbas, on 16 May 2014 - 04:22 PM, said:

My understanding of what Kara is proposing:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 8: no kills.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. Let day timeout.

Night 9: no kill

Dawn 10: SK dies due to Consume.


Is my understanding correct?


So I will add RIO to the mix and assume the SK has possession:


Day 6 times out:

Night 6 no kills due to AntiTank being on cooldown.

Day 7, 5 players, no lynch:

Night 7: One NK. AntiTank is burned out.

Dawn 8: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. SK registers RIO and let's AntiTank go. Let day timeout.

Night 8: no kills. RIO is used.

Day 9: 4 players. 3 town and one sk. It takes 3 to lynch, so even possession won't get a lynch. One minute to timeout: SK votes for RIO'd target. Let day timeout.

Night 9: RIO target dies.

Dawn 10: 3 players. 2 town and one SK. SK possesses townie. Unpossessed townie is lynched.

Night 10: RIO is used.

Day 11: 2 players. Sk votes night.


The SK would HAVE to possess the RIO'd target, otherwise they could just say on thread that they've been Ruptured, and we can lynch them, thus killing the SK the night he expects to get a death to consume.

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