Malazan Empire: Eclipse 5 - Malazan Empire

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Eclipse 5 R9 player order: blue, green, black, white, red, yellow

#2281 User is offline   Gnaw 

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Posted 25 January 2015 - 12:38 AM

View PostImperial Historian, on 24 January 2015 - 11:42 PM, said:

I think this may be in the wrong thread :p

Move along; nothing to see here. :)

There wasn't that much luck involved in getting the double ancient to be fair there are only so many tier 2's and pretty much all the rest are in play or discarded. I think a few people have to really hit twelve now, but I can't be bothered digging through the thread to see if anyone has a chance. I think CF still does has a chance, though twelve can probably block him but the question is does he have the moves available, and will making them cost him the points he needs?

Also CF I don't think influencing the supernova is going to gain you anything moves wise, 2 discs on drek's hex opens up two money planets which puts you on 21 income anyway, and if it gets desperate bankrupting either 311 or 312 only costs you 1vp each, an influence or two is just a waste.


Yeah, I think those 2 pts move it out of reach.

Looks like Twelve wins here and D'rek wins gIV.

The races are for 2nd and 3rd in both games.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2282 User is offline   Gnaw 

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Posted 26 January 2015 - 03:42 PM

View PostGnaw, on 24 January 2015 - 02:52 AM, said:

View Posttwelve, on 24 January 2015 - 12:41 AM, said:

He's got way too many actions. Time to hedge my bets

Let's try the Explore option once more. (Please find the double ancient hex!!!!)


Spoiler



Assumption: Twelve is keeping Chi Draconis. Waiting on orientation and influence decisions.


I see you lurking.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2283 User is offline   twelve 

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Posted 26 January 2015 - 03:44 PM

Keep Chi Draconis. Rotatate counterclockwise once. Don't Influence.
I don't know what I'm doing but it sounds good.
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#2284 User is offline   twelve 

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Posted 26 January 2015 - 03:47 PM

Not lurking. Strategizing. Trying to see where the wormholes are, seeing who has wormhole generators, trying to decide if I should influence the hex.
I don't know what I'm doing but it sounds good.
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#2285 User is offline   Gnaw 

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Posted 26 January 2015 - 03:53 PM

Khell is up in both games
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#2286 User is offline   Gnaw 

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Posted 26 January 2015 - 03:57 PM

View Posttwelve, on 26 January 2015 - 03:44 PM, said:

Keep Chi Draconis. Rotatate counterclockwise once. Don't Influence.


Spoiler


Spoiler

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2287 User is offline   Khellendros 

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Posted 26 January 2015 - 07:33 PM

I think I've run out of nonsense moves to do here, so PASS. The nightmare is almost over.
"I think I've made a terrible error of judgement."
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#2288 User is offline   Blend 

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Posted 26 January 2015 - 08:42 PM

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
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#2289 User is offline   twelve 

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Posted 26 January 2015 - 09:06 PM

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.
I don't know what I'm doing but it sounds good.
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#2290 User is offline   Gnaw 

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Posted 26 January 2015 - 11:04 PM

View PostKhellendros, on 26 January 2015 - 07:33 PM, said:

I think I've run out of nonsense moves to do here, so PASS. The nightmare is almost over.


Spoiler



View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Spoiler

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2291 User is offline   Gnaw 

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Posted 26 January 2015 - 11:05 PM

View Posttwelve, on 26 January 2015 - 09:06 PM, said:

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.





I'm psychic and can see the future. 2 interceptors to 103 and a cruiser to Green's homeworld
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2292 User is offline   Blend 

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Posted 26 January 2015 - 11:22 PM

View PostGnaw, on 26 January 2015 - 11:05 PM, said:

View Posttwelve, on 26 January 2015 - 09:06 PM, said:

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.





I'm psychic and can see the future. 2 interceptors to 103 and a cruiser to Green's homeworld



If I'm understanding the mechanics correctly, he'd need 6 ships to get to our homeworld, 2 in 103 to pin our Starbases, then 3 more in 205 (206?) to pin 2 more starbases and an Interceptor, THEN he could attack our homeworld. Or am I misunderstanding how the mechanics work?

This post has been edited by Blend: 26 January 2015 - 11:23 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#2293 User is offline   twelve 

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Posted 26 January 2015 - 11:23 PM

View PostGnaw, on 26 January 2015 - 11:05 PM, said:

View Posttwelve, on 26 January 2015 - 09:06 PM, said:

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.





I'm psychic and can see the future. 2 interceptors to 103 and a cruiser to Green's homeworld



Can't Though something can make it to the hex to just to the north of 103. That's and easy 2 points.


Edit: Nice Crosspost.

This post has been edited by twelve: 26 January 2015 - 11:23 PM

I don't know what I'm doing but it sounds good.
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#2294 User is offline   Imperial Historian 

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Posted 27 January 2015 - 12:03 AM

He could do that... but if he wants to win that won't be enough. You've got second sewn up, so all out CF!
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#2295 User is offline   Gnaw 

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Posted 27 January 2015 - 12:50 AM

Spoiler


2 fighters balance the starbases. cruiser slides on through, no?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2296 User is offline   Gnaw 

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Posted 27 January 2015 - 12:53 AM

View PostBlend, on 26 January 2015 - 11:22 PM, said:

View PostGnaw, on 26 January 2015 - 11:05 PM, said:

View Posttwelve, on 26 January 2015 - 09:06 PM, said:

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.





I'm psychic and can see the future. 2 interceptors to 103 and a cruiser to Green's homeworld



If I'm understanding the mechanics correctly, he'd need 6 ships to get to our homeworld, 2 in 103 to pin our Starbases, then 3 more in 205 (206?) to pin 2 more starbases and an Interceptor, THEN he could attack our homeworld. Or am I misunderstanding how the mechanics work?


he has a wormhole generator.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2297 User is offline   Gnaw 

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Posted 27 January 2015 - 01:02 AM

off to bed. hope we can finish yhis up soon
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2298 User is offline   Tattersail_ 

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Posted 27 January 2015 - 07:27 AM

This wasn't our plan but we'd thought we'd make it interesting.
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#2299 User is offline   cerveza_fiesta 

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Posted 27 January 2015 - 02:26 PM

sorry, i will post later today. Staying home with my kid today during the uber blizzard and she is being a pain in the butt!
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#2300 User is offline   Blend 

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Posted 27 January 2015 - 02:28 PM

View PostGnaw, on 27 January 2015 - 12:53 AM, said:

View PostBlend, on 26 January 2015 - 11:22 PM, said:

View PostGnaw, on 26 January 2015 - 11:05 PM, said:

View Posttwelve, on 26 January 2015 - 09:06 PM, said:

View PostBlend, on 26 January 2015 - 08:42 PM, said:

We move our 2 dreads and 1 cruiser into 105 (Twelve's hex with the 2 starbases, the Ancient and the interceptor)


Saw that one coming.

Now to see what CF has up his sleeves.





I'm psychic and can see the future. 2 interceptors to 103 and a cruiser to Green's homeworld



If I'm understanding the mechanics correctly, he'd need 6 ships to get to our homeworld, 2 in 103 to pin our Starbases, then 3 more in 205 (206?) to pin 2 more starbases and an Interceptor, THEN he could attack our homeworld. Or am I misunderstanding how the mechanics work?


he has a wormhole generator.


I had misunderstood how WG works. Guess he COULD do that.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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