Eclipse 5 R9 player order: blue, green, black, white, red, yellow
#1861
Posted 14 November 2014 - 01:03 PM
humpf,
well
pass
well
pass
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1862
Posted 14 November 2014 - 01:04 PM
twelve, on 13 November 2014 - 05:17 PM, said:
Morgoth, on 13 November 2014 - 07:56 AM, said:
twelve, on 12 November 2014 - 03:55 PM, said:
Morgoth, on 12 November 2014 - 07:34 AM, said:
well, nothing for it.
move - cruisers into twelve's homeworld.
move - cruisers into twelve's homeworld.
And this is why Khell is being left alone by me. And why I built ships in my homeworld. I actually got lucky that Morgoth didn't attack it earlier.
Upgrade
Cruiser with plasma cannon
Interceptor with fusion drive
Wait, last round? I didn't have the ships to take your home system last round from what I remember.
I was talking earlier this round. You could have hit my homeworld and another one of my hexes further in. Maybe grab another ancient hex for more VP points.
I was hoping there would be more threatening behaviour towards you by other players inbetween. On my own I had no hope of competing against you.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1863
#1864
Posted 14 November 2014 - 04:32 PM
Morgoth, on 14 November 2014 - 07:25 AM, said:
I try to take responsibility to prevent twelve from running away with the game, and this is what I get? sigh.
Always look after number 1. Right now CF looks like he is going to win this. I'm a bit slammed. I need to take some time to look at things so it won't be until later today before I post my move.
I don't know what I'm doing but it sounds good.
#1865
Posted 14 November 2014 - 04:37 PM
twelve, on 14 November 2014 - 04:32 PM, said:
Morgoth, on 14 November 2014 - 07:25 AM, said:
I try to take responsibility to prevent twelve from running away with the game, and this is what I get? sigh.
Always look after number 1. Right now CF looks like he is going to win this. I'm a bit slammed. I need to take some time to look at things so it won't be until later today before I post my move.
Yeah the points leader with all the ships is definitely in no position to win this game

#1866
Posted 14 November 2014 - 04:52 PM
what...meeeeeee?
I would never dream of trying to win. I am perfectly happy in my heavily armoured corner of the galaxy, thank you very much.
I would never dream of trying to win. I am perfectly happy in my heavily armoured corner of the galaxy, thank you very much.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#1867
Posted 14 November 2014 - 09:08 PM
This is going to take more time to think through. Those engines and wormhole generators of CF's are causing me a headache. D'rek leaving a backdoor path to the GC isn't helping and I'm still slammed at work. I'll post my action over the weekend.
I don't know what I'm doing but it sounds good.
#1868
Posted 17 November 2014 - 03:41 PM
Gonna do the safe thing, not what I want to do.
Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.
Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.
I don't know what I'm doing but it sounds good.
#1869
Posted 17 November 2014 - 03:45 PM
twelve, on 17 November 2014 - 03:41 PM, said:
Gonna do the safe thing, not what I want to do.
Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.
Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.
illegal move
Apt is the only one who reads this. Apt is nice.
#1870
Posted 17 November 2014 - 03:46 PM
You only have 9 source and that would take you to 10 power.
Apt is the only one who reads this. Apt is nice.
#1871
Posted 17 November 2014 - 06:14 PM
Fine,
Move Dread to Khell's Homeworld. Move the other to the hex where Morgoth has two starbases.
Move Dread to Khell's Homeworld. Move the other to the hex where Morgoth has two starbases.
I don't know what I'm doing but it sounds good.
#1872
#1873
Posted 17 November 2014 - 10:43 PM
You can build a starbase. One Starbase.
I don't know what I'm doing but it sounds good.
#1874
#1875
Posted 18 November 2014 - 09:03 AM
IH you about?
Twelve has left the GC undefended (barring 3 interceptors)
but D'rek has not got the moves to build and move in
However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.
Twelve has left the GC undefended (barring 3 interceptors)
but D'rek has not got the moves to build and move in
However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.
Apt is the only one who reads this. Apt is nice.
#1876
Posted 18 November 2014 - 12:04 PM
Tattersail_, on 18 November 2014 - 09:03 AM, said:
However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.
Oh wait yeah he can do that, but a more interesting possibility is:
D'rek could take the GC this turn, move dread from morgoths homeworld and upgrade with 2 double hull, she can just about afford this by a combination of settling gc with money and bankrupting hexes (and diplomacy with someone if cf takes the traitor card).
#1877
Posted 18 November 2014 - 12:21 PM
Imperial Historian, on 18 November 2014 - 12:04 PM, said:
Tattersail_, on 18 November 2014 - 09:03 AM, said:
However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.
Oh wait yeah he can do that, but a more interesting possibility is:
D'rek could take the GC this turn, move dread from morgoths homeworld and upgrade with 2 double hull, she can just about afford this by a combination of settling gc with money and bankrupting hexes (and diplomacy with someone if cf takes the traitor card).
I thought her ships were pinned but you are right, nothing is pinning her ship in his homeworld.
I really thought splitting his dreads up like that was bad for him if retreat was not an option. This is shaping up to be a great couple of last rounds.
Apt is the only one who reads this. Apt is nice.
#1878
Posted 18 November 2014 - 01:09 PM
What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#1879
Posted 18 November 2014 - 02:42 PM
cerveza_fiesta, on 18 November 2014 - 01:09 PM, said:
What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.
The only problem is, twelve can just build 2 more interceptors with his last action to ensure his successful defense.
#1880
Posted 18 November 2014 - 03:06 PM
D, on 18 November 2014 - 02:42 PM, said:
cerveza_fiesta, on 18 November 2014 - 01:09 PM, said:
What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.
The only problem is, twelve can just build 2 more interceptors with his last action to ensure his successful defense.
Unless I force him to use them against me! *looks at resources* Hmm...
"I think I've made a terrible error of judgement."