Malazan Empire: Eclipse 5 - Malazan Empire

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Eclipse 5 R9 player order: blue, green, black, white, red, yellow

#1381 User is offline   Tattersail_ 

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Posted 18 June 2014 - 02:00 PM

D'rek's turn, and I highly advise that her and Morgoth take the neutron bombs. I left them for that reason.
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#1382 User is offline   Morgoth 

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Posted 18 June 2014 - 02:26 PM

I have neutronbombs
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1383 User is offline   cerveza_fiesta 

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Posted 18 June 2014 - 02:35 PM

well, I assumed one of you two (khell / tatts) would take the neutron bombs...crap. now twelve gets em.

This post has been edited by cerveza_fiesta: 18 June 2014 - 02:36 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1384 User is offline   twelve 

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Posted 18 June 2014 - 02:39 PM

View Postcerveza_fiesta, on 18 June 2014 - 02:35 PM, said:

well, I assumed one of you two (khell / tatts) would take the neutron bombs...crap. now twelve gets em.


Khell already has neutron bombs.
I don't know what I'm doing but it sounds good.
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#1385 User is offline   Imperial Historian 

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Posted 18 June 2014 - 03:13 PM

Are you guys actively trying to help twelve win? :rolleyes:
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#1386 User is offline   cerveza_fiesta 

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Posted 18 June 2014 - 03:20 PM

riiight. I forgot that.

I guess when I was planning this out earlier I assumed Tatts and d'rek would take em.

no matter
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1387 User is offline   Tattersail_ 

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Posted 18 June 2014 - 03:21 PM

We assumed you and D'rek would take them if left.
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#1388 User is offline   cerveza_fiesta 

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Posted 18 June 2014 - 03:44 PM

except that I explicitly said I'd take the advanced econ...before you made your move :rolleyes:

This post has been edited by cerveza_fiesta: 18 June 2014 - 03:45 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1389 User is offline   Tattersail_ 

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Posted 18 June 2014 - 03:47 PM

You are meant to be attacking Twelve with D'rek and Morgoth this round no? So you'd need it, advanced economy is not needed for you, you could easily influence those supernovas to get extra economy cubes. You can still change your mind.
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#1390 User is offline   cerveza_fiesta 

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Posted 18 June 2014 - 05:17 PM

It is needed if I want to do the necessary upgrades and builds unfortunately...3 extra money cubes on the board for 6 science is a pretty good tradeoff, considering I'd have to sacrifice at least that much in production to reconfigure the supernovae, not to mention the required influence actions. Not really a choice for me if I want to chip in this round.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1391 User is offline   twelve 

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Posted 18 June 2014 - 06:23 PM

View PostImperial Historian, on 18 June 2014 - 03:13 PM, said:

Are you guys actively trying to help twelve win? :p


:rolleyes:
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#1392 User is offline   D'rek 

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Posted 18 June 2014 - 08:02 PM

I guess I'll research Neutron Bombs, then...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1393 User is offline   twelve 

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Posted 19 June 2014 - 01:26 AM

Research Neutron bombs

When it comes around to me. Christmas has come early this year. Maybe one of the three interviews I had/have this week will bear fruit
I don't know what I'm doing but it sounds good.
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#1394 User is offline   Morgoth 

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Posted 19 June 2014 - 06:03 AM

research - improved hull for 3 science.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1395 User is offline   Morgoth 

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Posted 19 June 2014 - 06:05 AM

When making plans, it's an idea to discuss the plan with the other expected participants beforehand.

Unless they are all willingly enslaved corrected improved with a mind control chip.

This post has been edited by Morgoth: 19 June 2014 - 06:05 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1396 User is offline   Khellendros 

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Posted 19 June 2014 - 08:39 AM

So Twelve now has neutron bombs, so what? Duh, just don't let him take any hexes! :rolleyes:
"I think I've made a terrible error of judgement."
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#1397 User is offline   cerveza_fiesta 

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Posted 19 June 2014 - 12:55 PM

I'm not too bent out of shape over it. It just makes it a bit harder to strategize.

So what's the plan then folks. I can get 2 upgraded dreads on the field no problem this turn, though I'd be hard-pressed to do anything in the territory to my east unless somebody can pin or otherwise tie up those dreads in the GC. I could alternately smack together some survival interceptors (ie 3 hull each) and force him to drop some of those pesky missiles in favour of hulls or cannons, which makes your jobs easier farther to the east.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1398 User is offline   D'rek 

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Posted 19 June 2014 - 01:16 PM

View Postcerveza_fiesta, on 19 June 2014 - 12:55 PM, said:

I'm not too bent out of shape over it. It just makes it a bit harder to strategize.

So what's the plan then folks. I can get 2 upgraded dreads on the field no problem this turn, though I'd be hard-pressed to do anything in the territory to my east unless somebody can pin or otherwise tie up those dreads in the GC. I could alternately smack together some survival interceptors (ie 3 hull each) and force him to drop some of those pesky missiles in favour of hulls or cannons, which makes your jobs easier farther to the east.


I can pin one dread in the GC. I'll need to build and move to pin the 2nd one, so not sure if twelve will move it before I do but I'll try.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1399 User is offline   cerveza_fiesta 

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Posted 19 June 2014 - 01:32 PM

hmm...at least that would force him to commit to moving a dread right away. If he moves west, then I can put some cheap stuff in there and just do annoying damage while Morgoth swoops in and devastates the west.

If he moves east I can probably take care of the situation in that hex bordering me.

If he moves neither direction, and you can pin two dreads, and so much the better for all of us.

Tatts, is there anything you can contribute this round?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1400 User is offline   twelve 

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Posted 19 June 2014 - 03:29 PM

View PostMorgoth, on 19 June 2014 - 06:03 AM, said:

research - improved hull for 3 science.


There was an improved hull available for research? Need to look at the tech board again I guess.




Edit:



Morgoth you need to redo you action as there isn't an improved hull on the supply board to pick up this round.

This post has been edited by twelve: 19 June 2014 - 03:32 PM

I don't know what I'm doing but it sounds good.
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