Malazan Empire: Eclipse 5 - Malazan Empire

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Eclipse 5 R9 player order: blue, green, black, white, red, yellow

#1861 User is offline   Morgoth 

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Posted 14 November 2014 - 01:03 PM

humpf,

well

pass
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1862 User is offline   Morgoth 

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Posted 14 November 2014 - 01:04 PM

View Posttwelve, on 13 November 2014 - 05:17 PM, said:

View PostMorgoth, on 13 November 2014 - 07:56 AM, said:

View Posttwelve, on 12 November 2014 - 03:55 PM, said:

View PostMorgoth, on 12 November 2014 - 07:34 AM, said:

well, nothing for it.

move - cruisers into twelve's homeworld.


And this is why Khell is being left alone by me. And why I built ships in my homeworld. I actually got lucky that Morgoth didn't attack it earlier.

Upgrade

Cruiser with plasma cannon
Interceptor with fusion drive


Wait, last round? I didn't have the ships to take your home system last round from what I remember.


I was talking earlier this round. You could have hit my homeworld and another one of my hexes further in. Maybe grab another ancient hex for more VP points.


I was hoping there would be more threatening behaviour towards you by other players inbetween. On my own I had no hope of competing against you.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1863 User is offline   D'rek 

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Posted 14 November 2014 - 02:33 PM

View PostMorgoth, on 14 November 2014 - 07:25 AM, said:

I try to take responsibility to prevent twelve from running away with the game, and this is what I get? sigh.


I blame CF :)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1864 User is offline   twelve 

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Posted 14 November 2014 - 04:32 PM

View PostMorgoth, on 14 November 2014 - 07:25 AM, said:

I try to take responsibility to prevent twelve from running away with the game, and this is what I get? sigh.


Always look after number 1. Right now CF looks like he is going to win this. I'm a bit slammed. I need to take some time to look at things so it won't be until later today before I post my move.
I don't know what I'm doing but it sounds good.
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#1865 User is offline   Imperial Historian 

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Posted 14 November 2014 - 04:37 PM

View Posttwelve, on 14 November 2014 - 04:32 PM, said:

View PostMorgoth, on 14 November 2014 - 07:25 AM, said:

I try to take responsibility to prevent twelve from running away with the game, and this is what I get? sigh.


Always look after number 1. Right now CF looks like he is going to win this. I'm a bit slammed. I need to take some time to look at things so it won't be until later today before I post my move.


Yeah the points leader with all the ships is definitely in no position to win this game :)
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#1866 User is offline   cerveza_fiesta 

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Posted 14 November 2014 - 04:52 PM

what...meeeeeee?

I would never dream of trying to win. I am perfectly happy in my heavily armoured corner of the galaxy, thank you very much.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1867 User is offline   twelve 

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Posted 14 November 2014 - 09:08 PM

This is going to take more time to think through. Those engines and wormhole generators of CF's are causing me a headache. D'rek leaving a backdoor path to the GC isn't helping and I'm still slammed at work. I'll post my action over the weekend.
I don't know what I'm doing but it sounds good.
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#1868 User is offline   twelve 

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Posted 17 November 2014 - 03:41 PM

Gonna do the safe thing, not what I want to do.




Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.
I don't know what I'm doing but it sounds good.
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#1869 User is offline   Tattersail_ 

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Posted 17 November 2014 - 03:45 PM

View Posttwelve, on 17 November 2014 - 03:41 PM, said:

Gonna do the safe thing, not what I want to do.




Upgrade Dread: Remove missiles from blank spot and replace with fusion drive Remove missiles over default hull and replace with Fusion Drive.





illegal move
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#1870 User is offline   Tattersail_ 

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Posted 17 November 2014 - 03:46 PM

You only have 9 source and that would take you to 10 power.
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#1871 User is offline   twelve 

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Posted 17 November 2014 - 06:14 PM

Fine,

Move Dread to Khell's Homeworld. Move the other to the hex where Morgoth has two starbases.
I don't know what I'm doing but it sounds good.
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#1872 User is offline   Khellendros 

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Posted 17 November 2014 - 10:06 PM

View Posttwelve, on 17 November 2014 - 06:14 PM, said:

Fine,

Move Dread to Khell's Homeworld. Move the other to the hex where Morgoth has two starbases.



WHAAAAAAT! Coward!


I would like to react...somehow.
"I think I've made a terrible error of judgement."
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#1873 User is offline   twelve 

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Posted 17 November 2014 - 10:43 PM

You can build a starbase. One Starbase.
I don't know what I'm doing but it sounds good.
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#1874 User is offline   Tattersail_ 

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Posted 18 November 2014 - 08:57 AM

View Posttwelve, on 17 November 2014 - 06:14 PM, said:

Fine,

Move Dread to Khell's Homeworld. Move the other to the hex where Morgoth has two starbases.



board
Spoiler



map

Spoiler

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#1875 User is offline   Tattersail_ 

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Posted 18 November 2014 - 09:03 AM

IH you about?

Twelve has left the GC undefended (barring 3 interceptors)

but D'rek has not got the moves to build and move in

However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.
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#1876 User is offline   Imperial Historian 

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Posted 18 November 2014 - 12:04 PM

View PostTattersail_, on 18 November 2014 - 09:03 AM, said:

However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.


I'd say that's optimistic, Morgoth is the one relying on 6's, especially since twelves cruisers have plasma cannons. I'd be taking a hex, ideally the gc, but since that is implausible probably the ancient hex.

Oh wait yeah he can do that, but a more interesting possibility is:

D'rek could take the GC this turn, move dread from morgoths homeworld and upgrade with 2 double hull, she can just about afford this by a combination of settling gc with money and bankrupting hexes (and diplomacy with someone if cf takes the traitor card).
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#1877 User is offline   Tattersail_ 

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Posted 18 November 2014 - 12:21 PM

View PostImperial Historian, on 18 November 2014 - 12:04 PM, said:

View PostTattersail_, on 18 November 2014 - 09:03 AM, said:

However, CF you can do two things, you can kill Twelve's Starbases and ancients knocking his points down and also you can send one interceptor to the GC to prevent his dread from retreating out of Morgoths hex. If he doesn't roll two sixes then Morgoth will kill his dread.


I'd say that's optimistic, Morgoth is the one relying on 6's, especially since twelves cruisers have plasma cannons. I'd be taking a hex, ideally the gc, but since that is implausible probably the ancient hex.

Oh wait yeah he can do that, but a more interesting possibility is:

D'rek could take the GC this turn, move dread from morgoths homeworld and upgrade with 2 double hull, she can just about afford this by a combination of settling gc with money and bankrupting hexes (and diplomacy with someone if cf takes the traitor card).


I thought her ships were pinned but you are right, nothing is pinning her ship in his homeworld.

I really thought splitting his dreads up like that was bad for him if retreat was not an option. This is shaping up to be a great couple of last rounds.
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#1878 User is offline   cerveza_fiesta 

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Posted 18 November 2014 - 01:09 PM

What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1879 User is offline   D'rek 

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Posted 18 November 2014 - 02:42 PM

View Postcerveza_fiesta, on 18 November 2014 - 01:09 PM, said:

What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.


The only problem is, twelve can just build 2 more interceptors with his last action to ensure his successful defense.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1880 User is offline   Khellendros 

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Posted 18 November 2014 - 03:06 PM

View PostD, on 18 November 2014 - 02:42 PM, said:

View Postcerveza_fiesta, on 18 November 2014 - 01:09 PM, said:

What are you thinking D'rek? I think I have the adjoining Twelve hex pretty much in the bag. If you want to sweep into the GC then I'm all for it.


The only problem is, twelve can just build 2 more interceptors with his last action to ensure his successful defense.



Unless I force him to use them against me! *looks at resources* Hmm...
"I think I've made a terrible error of judgement."
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