Malazan Empire: Mafia 106 - The Name of the Rose - Malazan Empire

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Mafia 106 - The Name of the Rose Medieval mystery murder most foul!

#61 User is offline   Trake 

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Posted 22 October 2013 - 04:06 PM

 Ultama, on 22 October 2013 - 03:59 PM, said:

You are quite funny Trake. This is a very low TDMi game, why would someone signal in a low TDMi game? No one is dumb enough to signal. Voting Togg for nothing better than to lynch a non active player. My reason is posted right underneath my vote. You don't like the reason? Go suck a dick. It's my reason and I don't see a better option or didn't at the time.


...What? This shit happens all the time. And the consistent argument against it is just "Oh, no one would do that". Signalling cases are probably the most common type of case.

Especially in low TMDI, because there is far less external/NA related stuff going on.In some high TMDI games there is simply no necessity for it at all. Only in certain kinds of faction games - the ones with roles essentially acting as symps.

I find it hard to see, if you had actually put much thought into your vote, why you don't see a better option.

Why is voting Togg for nothing better than a non-active player? You're more likely to get a response from the non-active player. The non-active player is less likely to be modkilled. The non-active player is less likely to look like signalling.

Please justify, because as it stands it's not making sense.

#62 User is offline   Trake 

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Posted 22 October 2013 - 04:11 PM

 Ultama, on 22 October 2013 - 04:03 PM, said:

Who's going to be modkilled? Why are you assuming that? Modkill is usually 36 hours, if that person comes on after 35 hours then they have effectively coasted through day one.


If they come on after 35 hours, get on their backs for that. Trying to get a train on someone who looks like they could be modkilled (not saying it's a certainty, but they're certainly considerably more likely than anyone else), and hasn't even posted yet is just poor play, and the vote seems utterly contrived.

#63 User is offline   Ultama 

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Posted 22 October 2013 - 04:12 PM

Find me the last successful signalling case. I'll be impressed.

Other than that, I don't like what you're smoking. You seem to be irrational, and a little crazy.

#64 User is offline   Jalan 

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Posted 22 October 2013 - 04:14 PM

 Ultama, on 22 October 2013 - 04:12 PM, said:

Find me the last successful signalling case. I'll be impressed.

Other than that, I don't like what you're smoking. You seem to be irrational, and a little crazy.


People do it all the time whether it's successful or not! :blink:

#65 User is offline   Ultama 

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Posted 22 October 2013 - 04:15 PM

 Trake, on 22 October 2013 - 04:11 PM, said:

 Ultama, on 22 October 2013 - 04:03 PM, said:

Who's going to be modkilled? Why are you assuming that? Modkill is usually 36 hours, if that person comes on after 35 hours then they have effectively coasted through day one.


If they come on after 35 hours, get on their backs for that. Trying to get a train on someone who looks like they could be modkilled (not saying it's a certainty, but they're certainly considerably more likely than anyone else), and hasn't even posted yet is just poor play, and the vote seems utterly contrived.


So I should vote Jalan for what now? The also Vote Togg for what now? Then Vote myself for what now?

You are saying that Togg is a bad choice of vote but that is where your vote is. Then naming another two players who you'd vote for seems careless on your part. The way you are acting screams symp, cloudying thread. How is your vote and remove of vote from Jalan not looking like siganlling? Why? Cause I do not think a killer or symp would signal in a small game, it's too easy to link the killer to their symp.

#66 User is offline   Trake 

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Posted 22 October 2013 - 04:17 PM

 Ultama, on 22 October 2013 - 04:12 PM, said:

Find me the last successful signalling case. I'll be impressed.

Other than that, I don't like what you're smoking. You seem to be irrational, and a little crazy.


First line is just dumb. You're really saying you can't remember ever seeing a symp signal a master? What was the last game where scum killed their own symp? I couldn't tell you that off the top of my head either but it doesn't mean it doesn't happen.

Second line is just a further attempt to dismiss via ad hominen, which you keep insisting upon...

#67 User is offline   Trake 

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Posted 22 October 2013 - 04:23 PM

 Ultama, on 22 October 2013 - 04:15 PM, said:

So I should vote Jalan for what now? The also Vote Togg for what now? Then Vote myself for what now?

You are saying that Togg is a bad choice of vote but that is where your vote is. Then naming another two players who you'd vote for seems careless on your part. The way you are acting screams symp, cloudying thread. How is your vote and remove of vote from Jalan not looking like siganlling? Why? Cause I do not think a killer or symp would signal in a small game, it's too easy to link the killer to their symp.


Again you're trying to portray me as switching around lots...Where did I say vote Jalan? I think I prodded him once.

In reality, I have focussed on two people - you and Togg. Wow, so erratic going for two people based on a scummy bit of play that involves them both.:blink:

I think that the reasons you gave for voting Togg are bad. You may notice the reasons I gave are completely different.

As for why I felt you may be worth a vote, it occurred to me that you may have been simply throwing any vote you could on to fit in with the way the thread was going, which would be a reason for voting you independently...

#68 User is offline   Trake 

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Posted 22 October 2013 - 04:24 PM

 Lock, on 22 October 2013 - 03:28 PM, said:

 Trake, on 22 October 2013 - 01:36 PM, said:

Maybe the reason people are accidentally posting in the wrong threads is because there's no fucking way to differentiate between them based on game speed.

Vote Lock

For complaining about the lack of votes but being too much a coward to make a vote himself. Trying to get others to take the forefront is typical scum play.



dick


Insightful...

#69 User is offline   Cast 

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Posted 22 October 2013 - 04:30 PM

Ack, sorry, been a busy morning, haven't had time to do the Mafias much. We still have time?

#70 User is offline   Trake 

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Posted 22 October 2013 - 04:32 PM

 Cast, on 22 October 2013 - 04:30 PM, said:

Ack, sorry, been a busy morning, haven't had time to do the Mafias much. We still have time?


About 10 hours I think.

#71 User is offline   Monok Ochem 

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Posted 22 October 2013 - 04:32 PM

So what do people think we have killer & symp is a good bet someone who has read the books can answer if William and Adso are potential killer and symp? Bernard arriving I'm at a loss to speculate as to what this may involve anyone had thoughts worth putting on thread? Mentioned as protagonist in the books but can't see them being a killer 3 days with no kills is excessive but 3 days to wrap up the game is to

Trake/Ultama are having fun tempted to put a vote on one of them because no one better in site so far

Day 1 signalling does happen but people try to be you know subtle about it what that really wasnt

Off for a bit now but will be back before night

#72 User is offline   Trake 

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Posted 22 October 2013 - 04:41 PM

That seems about as vague and middle of the road as a post can get by MO.

#73 User is offline   Cast 

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Posted 22 October 2013 - 04:43 PM

Okay, I see there's still plenty of time left. So here's my $0.02 on what I've seen so far:



1) Game setup: There are, what, 12 players, right? In that type of game, if we had 2 killers and a symp, WCS the game would effectively end by Day 4.

Day 1: 9 town, 3 scum = 1 lynch + 1 kill
Day 2: 7 town, 3 scum = 1 lynch + 1 kill
Day 3: 5 town, 3 scum = 1 lynch + 1 kill
Day 4: 3 town, 3 scum = parity

Given the game says we need to try to find the scum before the GUI guy shows up, that seems to work with the above scenario.


That being said, 3 scum in a 12 person game seems a little more balanced towards scum, so I'd also believe that the game could be 2 paired killers and 10 town, with maybe one or 2 of the town being roled or in a lover conversation (i.e. the Inquisitor/Inspector guy and his apprentice). If this is the case, it leads me into my second point...



2) The whole signalling thing is ridiculous for 2 reasons, the first of which being we don't know the exact setup of the game. If it's 2 scum and 10 town, there's no symp, so there's no reason for anyone to be signalling, unless the scum aren't paired, which I think is unlikely given that 2 vs 10 is a tough game for scum to win. If it's 3 scum vs 9 town, then yes, there is a symp, and maybe he's signalling, but signalling cases are still dumb as fuck. It's just rampant paranoia - finding signals and signs in text that's more likely to mean absolutely nothing.



3) Trake is seeming to go off the deep end the moment someone has applied even just a little pressure. I think if we're voting for most likely scum, he's probably our best bet. I also know that a Day 1 vote is so unlikely to actually hit scum that it's a shot in the dark anyway. I'd rather vote for someone who MAY be scum from the way they are reacting to pressure than voting for a case on what someone randomly perceives as signalling.

#74 User is offline   Trake 

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Posted 22 October 2013 - 04:52 PM

 Cast, on 22 October 2013 - 04:43 PM, said:

Okay, I see there's still plenty of time left. So here's my $0.02 on what I've seen so far:



1) Game setup: There are, what, 12 players, right? In that type of game, if we had 2 killers and a symp, WCS the game would effectively end by Day 4.

Day 1: 9 town, 3 scum = 1 lynch + 1 kill
Day 2: 7 town, 3 scum = 1 lynch + 1 kill
Day 3: 5 town, 3 scum = 1 lynch + 1 kill
Day 4: 3 town, 3 scum = parity

Given the game says we need to try to find the scum before the GUI guy shows up, that seems to work with the above scenario.


That being said, 3 scum in a 12 person game seems a little more balanced towards scum, so I'd also believe that the game could be 2 paired killers and 10 town, with maybe one or 2 of the town being roled or in a lover conversation (i.e. the Inquisitor/Inspector guy and his apprentice). If this is the case, it leads me into my second point...



2) The whole signalling thing is ridiculous for 2 reasons, the first of which being we don't know the exact setup of the game. If it's 2 scum and 10 town, there's no symp, so there's no reason for anyone to be signalling, unless the scum aren't paired, which I think is unlikely given that 2 vs 10 is a tough game for scum to win. If it's 3 scum vs 9 town, then yes, there is a symp, and maybe he's signalling, but signalling cases are still dumb as fuck. It's just rampant paranoia - finding signals and signs in text that's more likely to mean absolutely nothing.



3) Trake is seeming to go off the deep end the moment someone has applied even just a little pressure. I think if we're voting for most likely scum, he's probably our best bet. I also know that a Day 1 vote is so unlikely to actually hit scum that it's a shot in the dark anyway. I'd rather vote for someone who MAY be scum from the way they are reacting to pressure than voting for a case on what someone randomly perceives as signalling.


No symp games are pretty rare, because it gives town little to go on. It's really nice we're continuing the trend of moving away from any sort of thread based evidence though.

My behaviour has not changed remotely since before I got pressure. The little pressure I have got was because I was behaving this way...before I got pressure.

Acting "erratic". Because scum apparently come on thread and try and get the game started instead of happily continuing along with the piss poor town play where no one is willing to actually try and get the game going or do anything game related because it involves sticking your own neck out slightly. Town are meant to be vocal and active, the way we continually discourage this play, and shy away from it for selfish reasons in a team game is utterly moronic, and terrible play.

:blink:

#75 User is offline   Jalan 

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Posted 22 October 2013 - 04:57 PM

 Cast, on 22 October 2013 - 04:43 PM, said:

Okay, I see there's still plenty of time left. So here's my $0.02 on what I've seen so far:



1) Game setup: There are, what, 12 players, right? In that type of game, if we had 2 killers and a symp, WCS the game would effectively end by Day 4.

Day 1: 9 town, 3 scum = 1 lynch + 1 kill
Day 2: 7 town, 3 scum = 1 lynch + 1 kill
Day 3: 5 town, 3 scum = 1 lynch + 1 kill
Day 4: 3 town, 3 scum = parity

Given the game says we need to try to find the scum before the GUI guy shows up, that seems to work with the above scenario.


That being said, 3 scum in a 12 person game seems a little more balanced towards scum, so I'd also believe that the game could be 2 paired killers and 10 town, with maybe one or 2 of the town being roled or in a lover conversation (i.e. the Inquisitor/Inspector guy and his apprentice). If this is the case, it leads me into my second point...



2) The whole signalling thing is ridiculous for 2 reasons, the first of which being we don't know the exact setup of the game. If it's 2 scum and 10 town, there's no symp, so there's no reason for anyone to be signalling, unless the scum aren't paired, which I think is unlikely given that 2 vs 10 is a tough game for scum to win. If it's 3 scum vs 9 town, then yes, there is a symp, and maybe he's signalling, but signalling cases are still dumb as fuck. It's just rampant paranoia - finding signals and signs in text that's more likely to mean absolutely nothing.



3) Trake is seeming to go off the deep end the moment someone has applied even just a little pressure. I think if we're voting for most likely scum, he's probably our best bet. I also know that a Day 1 vote is so unlikely to actually hit scum that it's a shot in the dark anyway. I'd rather vote for someone who MAY be scum from the way they are reacting to pressure than voting for a case on what someone randomly perceives as signalling.



scum love lists :blink:

#76 User is offline   Ultama 

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Posted 22 October 2013 - 06:00 PM

I am not going to be around when day times out. I am not confident on any one player as scum. Town may be able to afford a no lynch and that would make scum's job that much harder. I would prefer a lynch over a modkill. I don't think my choice is the best choice. If we do have two killers I could see one more vocal than the other. Two people come on and say they will be back before lynch but that doesn't help us decide where to lynch.

#77 User is offline   Path-Shaper 

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Posted 22 October 2013 - 07:28 PM

7 hours and 05 minutes remaining.


12 players alive: Cast, Fanderay, Ghennan, Grasp, Hanas, Jalan, Lock, Monok Ochem, Pallid, Togg, Trake, Ultama

7 votes to lynch, 6 to go to night.


2 votes Togg: Ultama, Trake
1 vote Ultama: Pallid


Players not voted: Cast, Fanderay, Ghennan, Grasp, Hanas, Jalan, Lock, Monok Ochem, Togg

This post has been edited by Path-Shaper: 22 October 2013 - 07:29 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#78 User is offline   Fanderay 

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Posted 22 October 2013 - 08:26 PM

 Ultama, on 22 October 2013 - 03:59 PM, said:

You are quite funny Trake. This is a very low TDMi game, why would someone signal in a low TDMi game? No one is dumb enough to signal. Voting Togg for nothing better than to lynch a non active player. My reason is posted right underneath my vote. You don't like the reason? Go suck a dick. It's my reason and I don't see a better option or didn't at the time.


just like no one's dumb enough to WIFOM on Day 1?

vote Ultama

catching up

#79 User is offline   Ultama 

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Posted 22 October 2013 - 09:09 PM

Guys I really won't be around, i'm away as from now. Lynch me if you need to get a lynch, it's easy enough because I won't be around to defend myself, with Pallid's first vote and now Fanderay's a train is starting to be formed. If I am dead when I wake, I want you to know I have no ill feelings towards anyone in particular. With the low level of posts nothing has really stood out to me.

Goodnight.

#80 User is offline   Path-Shaper 

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Posted 22 October 2013 - 10:33 PM

4 hours remaining.


12 players alive: Cast, Fanderay, Ghennan, Grasp, Hanas, Jalan, Lock, Monok Ochem, Pallid, Togg, Trake, Ultama

7 votes to lynch, 6 to go to night.


2 votes Togg: Ultama, Trake
2 votes Ultama: Pallid, Fanderay


Players not voted: Cast, Ghennan, Grasp, Hanas, Jalan, Lock, Monok Ochem, Togg
Only someone with this much power could make this many frittatas without breaking any eggs.
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