Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5521 User is offline   twelve 

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Posted 11 October 2014 - 06:37 PM

Move two ints to former homeworld
I don't know what I'm doing but it sounds good.
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#5522 User is offline   Galactic Council 

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Posted 11 October 2014 - 08:11 PM

View Posttwelve, on 11 October 2014 - 06:37 PM, said:

Move two ints to former homeworld


Log of Exile Interceptor Gallipoli said:

"Hey Boss, are we going to do what the idiot wants?"

"Yes Navigator, we are."

"I was afraid you were going to get stuffy about duty, honor, and nobility. You're going to make us call you Captain for the rest of day."

"Yes Navigator, I am."

"In that case Captain, may I play an audio of an old Terran poem I discovered in the data archives?"

"Poetry Navigator?"

"Poetry Captain. Don't worry it's all about duty, honor, and war."

"Play away Navigator. I trust your judgement so put it over the intercom."


"Half a league, half a league,
Half a league onward..."


Noted.
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#5523 User is offline   Gnaw 

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Posted 12 October 2014 - 09:51 PM

IH, Morgy, Tapper are up.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5524 User is offline   Imperial Historian 

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Posted 13 October 2014 - 07:48 PM

Gnaw, what are you planning? I have 4 moves to play with, I can build shellworld and hold for some points and keep twelves genie in his bottle, or I can throw some of my ships at Morgoth/D'rek, I'm unlikely to kill many of there ships though, unless they are being attacked on other worlds, so I guess it somewhat depends on what you, tatts, khell and tapper are doing, khell and tapper look like they are in the best position to hit D'rek, so that leaves us with Morgoth.

The best way for us to grab third is probably to attack khell/tapper/grab easy points, but thats a little boring, so I'm up for a strike on the big cheeses.

Twelve I'm thinking of letting you out of your bottle, are you going to be attacking us or would you throw in against one of the big cheeses. I think you already know how futile attacking me is going to be.

Tatts, have you thought about moving your dread to castor (101), and influencing 281. You are then in a position to move and hit d'rek or morgoth depending on what we decide (and you have loads of moves).

Anyway Gnaw I think my main role for this turn is either grabbing easy points, or supporting you in an attack vs Morgoth or D'rek (or Khell and Tapper), so tell me what you want to do, I can start using my materials and moves now (by either grabbing shellworld and/or building some ships) or I can stall and research gauss shields for 1 easy VP.

I know you won't want to reveal your strategy on thread, but I need to know something if I'm to support you effectively!
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#5525 User is offline   twelve 

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Posted 13 October 2014 - 08:49 PM

Yeah I know how futile it's going to be. That's why I'm not planning on it and try and fly through for some easy pickings on the other side.
I don't know what I'm doing but it sounds good.
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#5526 User is offline   Gnaw 

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Posted 13 October 2014 - 11:25 PM

View PostImperial Historian, on 13 October 2014 - 07:48 PM, said:

Gnaw, what are you planning? I have 4 moves to play with, I can build shellworld and hold for some points and keep twelves genie in his bottle, or I can throw some of my ships at Morgoth/D'rek, I'm unlikely to kill many of there ships though, unless they are being attacked on other worlds, so I guess it somewhat depends on what you, tatts, khell and tapper are doing, khell and tapper look like they are in the best position to hit D'rek, so that leaves us with Morgoth.

The best way for us to grab third is probably to attack khell/tapper/grab easy points, but thats a little boring, so I'm up for a strike on the big cheeses.

Twelve I'm thinking of letting you out of your bottle, are you going to be attacking us or would you throw in against one of the big cheeses. I think you already know how futile attacking me is going to be.

Tatts, have you thought about moving your dread to castor (101), and influencing 281. You are then in a position to move and hit d'rek or morgoth depending on what we decide (and you have loads of moves).

Anyway Gnaw I think my main role for this turn is either grabbing easy points, or supporting you in an attack vs Morgoth or D'rek (or Khell and Tapper), so tell me what you want to do, I can start using my materials and moves now (by either grabbing shellworld and/or building some ships) or I can stall and research gauss shields for 1 easy VP.

I know you won't want to reveal your strategy on thread, but I need to know something if I'm to support you effectively!


Well, I was planning on being slick with the double hull and sentient hull. But then I went to double-check my facts. I could have sworn sentient hulls regenerated a point between each engagement round. Apparently not. So I screwed up that turn.

I can pretty much eliminate Khell if I choose to do so but I'm with you on that being boring. What say we fuck with Morgoth? :smoke:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5527 User is offline   Imperial Historian 

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Posted 14 October 2014 - 12:26 AM

View PostGnaw, on 13 October 2014 - 11:25 PM, said:

View PostImperial Historian, on 13 October 2014 - 07:48 PM, said:

Gnaw, what are you planning? I have 4 moves to play with, I can build shellworld and hold for some points and keep twelves genie in his bottle, or I can throw some of my ships at Morgoth/D'rek, I'm unlikely to kill many of there ships though, unless they are being attacked on other worlds, so I guess it somewhat depends on what you, tatts, khell and tapper are doing, khell and tapper look like they are in the best position to hit D'rek, so that leaves us with Morgoth.

The best way for us to grab third is probably to attack khell/tapper/grab easy points, but thats a little boring, so I'm up for a strike on the big cheeses.

Twelve I'm thinking of letting you out of your bottle, are you going to be attacking us or would you throw in against one of the big cheeses. I think you already know how futile attacking me is going to be.

Tatts, have you thought about moving your dread to castor (101), and influencing 281. You are then in a position to move and hit d'rek or morgoth depending on what we decide (and you have loads of moves).

Anyway Gnaw I think my main role for this turn is either grabbing easy points, or supporting you in an attack vs Morgoth or D'rek (or Khell and Tapper), so tell me what you want to do, I can start using my materials and moves now (by either grabbing shellworld and/or building some ships) or I can stall and research gauss shields for 1 easy VP.

I know you won't want to reveal your strategy on thread, but I need to know something if I'm to support you effectively!


Well, I was planning on being slick with the double hull and sentient hull. But then I went to double-check my facts. I could have sworn sentient hulls regenerated a point between each engagement round. Apparently not. So I screwed up that turn.

I can pretty much eliminate Khell if I choose to do so but I'm with you on that being boring. What say we fuck with Morgoth? :smoke:


I was wondering what you were trying to do. It's morph shield which regenerates, sentient hull would be a tad overpowered if it regenerated too!

So do you want me to move in with ships which actually do some damage, or just pin things? I can send interceptors or cruisers into his hexes using my jump drive depending on your goals.

Hmmm if we take Morgoths homeworld, and Tapper and Khell take D'reks, that would leave Khell as the only person to retain his original homeworld :p
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#5528 User is offline   Imperial Historian 

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Posted 14 October 2014 - 12:29 AM

View Posttwelve, on 13 October 2014 - 08:49 PM, said:

Yeah I know how futile it's going to be. That's why I'm not planning on it and try and fly through for some easy pickings on the other side.


You going to give me any hints on where you are off too on your adventures?
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#5529 User is offline   Gnaw 

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Posted 14 October 2014 - 12:40 AM

Well, I can build 2 dreads and soak up damage. Or 3 cruisers. or 5 fighters. or combinations thereof.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5530 User is offline   Imperial Historian 

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Posted 14 October 2014 - 10:56 AM

Bah, I can't see an easy way to hurt morgoth. Our ships aren't strong enough to provide a credible threat.

I'd build 3 cruisers Gnaw, minimises the actions for the most firepower, we aren't going to soak up damage credibly, and you'll probably need to do at least some damage to take a world from him.

He's going to struggle to hold all his worlds, so I guess we go opportunist, and try for some of his empty worlds if he overreaches, maybe hold off your build for a little while.

I can throw in some ships to pin him if needs be later, but I think our best bet is:

Research? or build shellworld for 20 material in twelves homeworld
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#5531 User is offline   Khellendros 

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Posted 14 October 2014 - 11:00 AM

View PostImperial Historian, on 14 October 2014 - 12:26 AM, said:

that would leave Khell as the only person to retain his original homeworld :smoke:



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#5532 User is offline   Tapper 

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Posted 14 October 2014 - 12:18 PM

Research Tachyon Drive.
Everyone is entitled to his own wrong opinion. - Lizrad
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#5533 User is offline   twelve 

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Posted 14 October 2014 - 03:15 PM

View PostImperial Historian, on 14 October 2014 - 12:29 AM, said:

View Posttwelve, on 13 October 2014 - 08:49 PM, said:

Yeah I know how futile it's going to be. That's why I'm not planning on it and try and fly through for some easy pickings on the other side.


You going to give me any hints on where you are off too on your adventures?


Where ever I can reach. That's my biggest weakness. I can't go very far.
I don't know what I'm doing but it sounds good.
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#5534 User is offline   Gnaw 

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Posted 14 October 2014 - 04:32 PM

View PostImperial Historian, on 14 October 2014 - 10:56 AM, said:



I can throw in some ships to pin him if needs be later, but I think our best bet is:

Research? or build shellworld for 20 material in twelves homeworld


Well if you've got your heart set on shellworld you'd better grab it before D'rek does.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5535 User is offline   Imperial Historian 

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Posted 14 October 2014 - 05:47 PM

Thats actually my move, I just couldn't remember which action you need to use!
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#5536 User is offline   Gnaw 

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Posted 14 October 2014 - 07:04 PM

View PostImperial Historian, on 14 October 2014 - 05:47 PM, said:

Thats actually my move, I just couldn't remember which action you need to use!


Research.
Where are you putting it?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5537 User is offline   Imperial Historian 

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Posted 14 October 2014 - 10:48 PM

Twelves homeworld
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#5538 User is offline   Galactic Council 

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Posted 15 October 2014 - 01:06 AM

Round 9 Action Phase



Turn 1

Twelve - Build
  • 2 interceptors where my other ships are at. -6 mats == 3 remaining
  • (14$/0S/3M Upkeep -2)

IH - move Dread from 305 to 382 and cruiser from 234 to 204

Morgoth - research - orbital and monolith -11 sci == 11 remaining

Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining

Khell - Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei. -6 sci - 6 mats == 1 sci 0 mats remaining

Drek - RESearch Monoliths -5 sci == 24 remaining

Tatts - Build dread in iota bootus -8 mats == 0 remain

Gnaw - Research imp hull -3 sci == 5 left



Turn 2

Twelve - Move two ints to former homeworld

IH - Research
  • shellworld -20 mats == 6 remaining
  • place on Twelve's homeworld

Morgoth - build - starbase and cruiser in Arcturus -8 mats == 0 left

Tapper - provisional Research Tachyon Drive

Khell - Upgrade Interceptors and Cruisers with Fusion Source over Nuclear Source.

Drek - RESearch Plasma Missiles! -7 == 14 remaining

Tatts -


Gnaw -

Turn 3

Twelve -

IH -

Morgoth -

Tapper -

Khell -

Drek -

Tatts -


Gnaw -
Spoiler

This post has been edited by Galactic Council: 17 October 2014 - 07:33 PM

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#5539 User is offline   Morgoth 

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Posted 15 October 2014 - 07:55 AM

build - starbase and cruiser in Arcturus
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#5540 User is offline   Gnaw 

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Posted 15 October 2014 - 05:54 PM

noted



Khell, D'rek, Tatts
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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