gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#5481
Posted 08 October 2014 - 02:13 PM
I'll post my move in a few hours. Got worky stuff first.
"I think I've made a terrible error of judgement."
#5482
Posted 08 October 2014 - 04:26 PM
#5483
Posted 08 October 2014 - 04:32 PM
Oh, is that all I'm deciding?
Hmm, do I want Morghy or D'rek to after me?
Let's go anti-clockwise.
Hmm, do I want Morghy or D'rek to after me?
Let's go anti-clockwise.
"I think I've made a terrible error of judgement."
#5484
Posted 08 October 2014 - 04:51 PM
Nice to know you read the thread.
IH is up.
IH is up.
- Twelve
- IH
- Morgoth
- Tapper
- Mold
- D'rek
- Tatts
- Gnaw
This post has been edited by Galactic Council: 08 October 2014 - 04:52 PM
#5485
Posted 08 October 2014 - 05:23 PM
Galactic Council, on 08 October 2014 - 04:51 PM, said:
Nice to know you read the thread.
IH is up.
IH is up.
- Twelve
- IH
- Morgoth
- Tapper
- Mold
- D'rek
- Tatts
- Gnaw
After a decade of playing the same game, I fear the passion is waning. But this being the last round and all (yes?), I will turn over a new leaf (har har) and put together a truly impressive end-game strategy.
"I think I've made a terrible error of judgement."
#5486
Posted 08 October 2014 - 06:51 PM
Strategising time.
Ok I think an obvious move is denying D'rek 382 and 201, which is an easy 4VP for someone, though me moving in a cruiser and a dread smacks a touch of overkill (it's a shame but i can't think of a feasible way for Tatts to come and grab those hexes, maybe take his dread round the long way since he has the moves?). Really just need to stop D'rek influencing 382, as I think she'll find other avenues to explore if we deny her those easy points. So it's either a dread and move my cruiser into position elsewhere, or send a cruiser in.
I could go for shellworld (if d'rek doesn't first), equip my cruisers with jump drive and fly round the galaxy delivering death and destruction or try and help tatts take back some of what he's lost. Your cruisers are decent now Gnaw but morgy and d'reks missile shields make them a bit rubbish for dealing with either.
Tatts Rigel is probably a lost cause now, but your dread and maybe some of my ships can hopefully take back Gnaws homeworld, if d'rek has to defend from khell and tapper to she may struggle a little, you've got a lot of moves and not much else, so I'd say either build your dread and move for sigma draconis asap (maybe via 281 and influence it?), or play a wait and see game.
I'll probably be able to deal with twelve though i'll need a few moves.
I think the best move for me is to grab shellworld at some point, hold the line and maybe lend a hand to tatts.
Anyway I think
Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.
Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.
Ok I think an obvious move is denying D'rek 382 and 201, which is an easy 4VP for someone, though me moving in a cruiser and a dread smacks a touch of overkill (it's a shame but i can't think of a feasible way for Tatts to come and grab those hexes, maybe take his dread round the long way since he has the moves?). Really just need to stop D'rek influencing 382, as I think she'll find other avenues to explore if we deny her those easy points. So it's either a dread and move my cruiser into position elsewhere, or send a cruiser in.
I could go for shellworld (if d'rek doesn't first), equip my cruisers with jump drive and fly round the galaxy delivering death and destruction or try and help tatts take back some of what he's lost. Your cruisers are decent now Gnaw but morgy and d'reks missile shields make them a bit rubbish for dealing with either.
Tatts Rigel is probably a lost cause now, but your dread and maybe some of my ships can hopefully take back Gnaws homeworld, if d'rek has to defend from khell and tapper to she may struggle a little, you've got a lot of moves and not much else, so I'd say either build your dread and move for sigma draconis asap (maybe via 281 and influence it?), or play a wait and see game.
I'll probably be able to deal with twelve though i'll need a few moves.
I think the best move for me is to grab shellworld at some point, hold the line and maybe lend a hand to tatts.
Anyway I think
Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.
Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.
#5487
Posted 08 October 2014 - 07:59 PM
Imperial Historian, on 08 October 2014 - 06:51 PM, said:
Strategising time.
Ok I think an obvious move is denying D'rek 382 and 201, which is an easy 4VP for someone, though me moving in a cruiser and a dread smacks a touch of overkill (it's a shame but i can't think of a feasible way for Tatts to come and grab those hexes, maybe take his dread round the long way since he has the moves?). Really just need to stop D'rek influencing 382, as I think she'll find other avenues to explore if we deny her those easy points. So it's either a dread and move my cruiser into position elsewhere, or send a cruiser in.
I could go for shellworld (if d'rek doesn't first), equip my cruisers with jump drive and fly round the galaxy delivering death and destruction or try and help tatts take back some of what he's lost. Your cruisers are decent now Gnaw but morgy and d'reks missile shields make them a bit rubbish for dealing with either.
Tatts Rigel is probably a lost cause now, but your dread and maybe some of my ships can hopefully take back Gnaws homeworld, if d'rek has to defend from khell and tapper to she may struggle a little, you've got a lot of moves and not much else, so I'd say either build your dread and move for sigma draconis asap (maybe via 281 and influence it?), or play a wait and see game.
I'll probably be able to deal with twelve though i'll need a few moves.
I think the best move for me is to grab shellworld at some point, hold the line and maybe lend a hand to tatts.
Anyway I think
Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.
Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.
Ok I think an obvious move is denying D'rek 382 and 201, which is an easy 4VP for someone, though me moving in a cruiser and a dread smacks a touch of overkill (it's a shame but i can't think of a feasible way for Tatts to come and grab those hexes, maybe take his dread round the long way since he has the moves?). Really just need to stop D'rek influencing 382, as I think she'll find other avenues to explore if we deny her those easy points. So it's either a dread and move my cruiser into position elsewhere, or send a cruiser in.
I could go for shellworld (if d'rek doesn't first), equip my cruisers with jump drive and fly round the galaxy delivering death and destruction or try and help tatts take back some of what he's lost. Your cruisers are decent now Gnaw but morgy and d'reks missile shields make them a bit rubbish for dealing with either.
Tatts Rigel is probably a lost cause now, but your dread and maybe some of my ships can hopefully take back Gnaws homeworld, if d'rek has to defend from khell and tapper to she may struggle a little, you've got a lot of moves and not much else, so I'd say either build your dread and move for sigma draconis asap (maybe via 281 and influence it?), or play a wait and see game.
I'll probably be able to deal with twelve though i'll need a few moves.
I think the best move for me is to grab shellworld at some point, hold the line and maybe lend a hand to tatts.
Anyway I think
Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.
Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.
You didn't even mention the guy who's in the lead... how much is Morgy paying you???!!!
#5489
Posted 08 October 2014 - 10:04 PM
@ Tapper and Khell I don't suppose you'd be amendable to working together to take down d'rek and morgoth, are only admitedly slim chance of grabbing a win? Don't know whether Tatts and Gnaw agree but stopping them grabbing the win would be the best goal, but I don't think we alone have the ships to really hurt Morgoth (D'rek we can maybe hurt, but Morgoth has to much material on the board)
#5490
Posted 08 October 2014 - 10:09 PM
What am I chopped liver? I can field a handful of decently decked out ships. I can cause some damage if unleashed.
I don't know what I'm doing but it sounds good.
#5491
Posted 08 October 2014 - 11:52 PM
Imperial Historian, on 08 October 2014 - 10:04 PM, said:
but Morgoth has to much material on the board
But half of his ships can't move.
And 2 of the ones that can have to move through me. And I can pin them with interceptors if he does that. Plus he gets the traitor card.
This post has been edited by Gnaw: 08 October 2014 - 11:55 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5492
Posted 09 October 2014 - 12:46 AM
Imperial Historian, on 08 October 2014 - 10:04 PM, said:
@ Tapper and Khell I don't suppose you'd be amendable to working together to take down d'rek and morgoth, are only admitedly slim chance of grabbing a win? Don't know whether Tatts and Gnaw agree but stopping them grabbing the win would be the best goal, but I don't think we alone have the ships to really hurt Morgoth (D'rek we can maybe hurt, but Morgoth has to much material on the board)
I suddenly got this flashback to all those times I asked if you wanted to work together to stop Morgoth and CF.
Weird, right?
"I think I've made a terrible error of judgement."
#5493
Posted 09 October 2014 - 12:50 AM
Khellendros, on 09 October 2014 - 12:46 AM, said:
Imperial Historian, on 08 October 2014 - 10:04 PM, said:
@ Tapper and Khell I don't suppose you'd be amendable to working together to take down d'rek and morgoth, are only admitedly slim chance of grabbing a win? Don't know whether Tatts and Gnaw agree but stopping them grabbing the win would be the best goal, but I don't think we alone have the ships to really hurt Morgoth (D'rek we can maybe hurt, but Morgoth has to much material on the board)
I suddenly got this flashback to all those times I asked if you wanted to work together to stop Morgoth and CF.
Weird, right?
7 money + 7 science + 4 mats = 1 money + 1 science + 8 mats = your opinion doesn't really matter in this game anymore.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5494
Posted 09 October 2014 - 06:48 AM
Surely the person responsible for the almost complete destruction of Tatts and Gnaw (without researching anythign remotely combat related even, don't think I'm not impressed) should feel the brunt of your anger? I've been abandoned by my ally and left to attend every faculty meeting on my lonesome.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5495
Posted 09 October 2014 - 07:21 AM
Gnaw have you been doing the supernova rolls?
Apt is the only one who reads this. Apt is nice.
#5496
Posted 09 October 2014 - 07:22 AM
Ih I am looking into your plans now.
Apt is the only one who reads this. Apt is nice.
#5497
Posted 09 October 2014 - 08:32 AM
Imperial Historian, on 08 October 2014 - 10:04 PM, said:
@ Tapper and Khell I don't suppose you'd be amendable to working together to take down d'rek and morgoth, are only admitedly slim chance of grabbing a win? Don't know whether Tatts and Gnaw agree but stopping them grabbing the win would be the best goal, but I don't think we alone have the ships to really hurt Morgoth (D'rek we can maybe hurt, but Morgoth has to much material on the board)
That depends on what you're willing to do.
Everyone is entitled to his own wrong opinion. - Lizrad
#5498
Posted 09 October 2014 - 03:00 PM
I'm willing to send my dread somewhere.......
I don't know what I'm doing but it sounds good.
#5499
Posted 09 October 2014 - 03:10 PM
And you have my axe!
'Axe' being the Planta word for 'moss'.
'Axe' being the Planta word for 'moss'.
"I think I've made a terrible error of judgement."
#5500
Posted 09 October 2014 - 03:31 PM
Oops. Forgot something. Wormhole Generator.
Morgy can protect what he has fairly well. And gain some as well.
Morgy can protect what he has fairly well. And gain some as well.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl