gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#5501
Posted 09 October 2014 - 03:38 PM
This game needs a player to player economy.
for example: IH sells me jump drive for 1 influence disc.
for example: IH sells me jump drive for 1 influence disc.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5502
Posted 09 October 2014 - 03:53 PM
That would make things very interesting indeed.
I don't know what I'm doing but it sounds good.
#5503
Posted 09 October 2014 - 05:20 PM
IH, I have no idea what you should do at this point. You've got the best shot (of our alliance) at taking out some of D'rek's systems. With your jump drive however, you can be a very creditable threat to Morgy. But that would mean not getting shellworld.
Tapper has the best shot at ruining D'rek's day. Flip 3 colony ships for 3 science. Exchange 6 money/mats in whatever combination for 2 more science. Wormhole generator + interceptors with AntiM cannon.
Tapper has the best shot at ruining D'rek's day. Flip 3 colony ships for 3 science. Exchange 6 money/mats in whatever combination for 2 more science. Wormhole generator + interceptors with AntiM cannon.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5505
Posted 09 October 2014 - 10:24 PM
#5506
Posted 09 October 2014 - 10:46 PM
Imperial Historian, on 09 October 2014 - 10:24 PM, said:
oops. sorry. missed that.
We're waiting on Morgoth then. Counter-clockwise.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5507
Posted 09 October 2014 - 11:02 PM
Round 9 Action Phase
Turn 1
Twelve - Build
IH - move Dread from 305 to 382 and cruiser from 234 to 204
Morgoth -
Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining
Khell -
Drek -
Tatts -
Gnaw -
Turn 1
Twelve - Build
- 2 interceptors where my other ships are at. -6 mats == 3 remaining
- (14$/0S/3M Upkeep -2)
IH - move Dread from 305 to 382 and cruiser from 234 to 204
Morgoth -
Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining
Khell -
Drek -
Tatts -
Gnaw -
Spoiler
This post has been edited by Galactic Council: 09 October 2014 - 11:02 PM
#5508
Posted 10 October 2014 - 05:54 AM
D, on 06 October 2014 - 03:57 PM, said:
Imperial Historian, on 04 October 2014 - 10:37 PM, said:
Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.
But who won via resources-tie-breaker???
I've played with all the mini-expansions now, too. I don't really like Pulsar that much, usually only hang onto it for a couple rounds early on but pretty soon I find you start wanting full actions more than the one planet trade-off you get for reducing a full action to a reaction.
Everyone loves supernovas. Apparently they reprinted it where the science planet is no longer advanced because it was too overpowered towards Hydrani, or something. I've played with that new version. 3 immediately-useable population slots plus 2 advanced ones means no one ever turns these down, but we did have one game where two unlucky rolls around round 4 or so lead to both exploding very early.
Nebulas are weird. They can get really annoying when you are trying to reach someone nearby and it becomes this super long path with all the sub-sectors in-between, plus you can't do diplomacy across them. It's so fun to explore one between yourself and another player and stick the ancient towards them so you can gobble all the discoveries, though!
They're numbered differently. Next game can have FOUR supernovas!
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5509
Posted 10 October 2014 - 06:41 AM
research - orbital and monolith
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5510
Posted 10 October 2014 - 06:50 AM
Morgoth, on 10 October 2014 - 06:41 AM, said:
research - orbital and monolith -11 sci == 11 remaining
Noted.
Khell, you're up.
This post has been edited by Gnaw: 10 October 2014 - 06:53 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5511
Posted 10 October 2014 - 08:13 AM
Ah, the glory of complete tech.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#5512
Posted 10 October 2014 - 09:24 AM
Ah Improved Hull. It's finally there for me to buy.
Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.
Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.
"I think I've made a terrible error of judgement."
#5513
Posted 10 October 2014 - 06:31 PM
Khellendros, on 10 October 2014 - 09:24 AM, said:
Ah Improved Hull. It's finally there for me to buy.
Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.
Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.
Noted.
D'rek and Tatts?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5514
Posted 10 October 2014 - 09:52 PM
RESearch Monoliths
#5515
Posted 10 October 2014 - 11:21 PM
D, on 10 October 2014 - 09:52 PM, said:
RESearch Monoliths -5 sci == 24 remaining
Noted.
Research imp hull -3 sci == 5 left
Tatts, Twelve, IH, etc
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5516
Posted 11 October 2014 - 01:47 AM
Imperial Historian, on 08 October 2014 - 06:51 PM, said:
Move cruiser from 234 to 204 makes the most sense.
BTW. Huh?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#5517
Posted 11 October 2014 - 05:03 PM
Round 9 Action Phase
Turn 1
Twelve - Build
IH - move Dread from 305 to 382 and cruiser from 234 to 204
Morgoth - research - orbital and monolith -11 sci == 11 remaining
Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining
Khell - Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei. -6 sci - 6 mats == 1 sci 0 mats remaining
Drek - RESearch Monoliths -5 sci == 24 remaining
Tatts - Build dread in iota bootus -8 mats == 0 remain
Gnaw - Research imp hull -3 sci == 5 left
Turn 2
Twelve -
IH -
Morgoth -
Tapper -
Khell -
Drek -
Tatts -
Gnaw -
Turn 1
Twelve - Build
- 2 interceptors where my other ships are at. -6 mats == 3 remaining
- (14$/0S/3M Upkeep -2)
IH - move Dread from 305 to 382 and cruiser from 234 to 204
Morgoth - research - orbital and monolith -11 sci == 11 remaining
Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining
Khell - Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei. -6 sci - 6 mats == 1 sci 0 mats remaining
Drek - RESearch Monoliths -5 sci == 24 remaining
Tatts - Build dread in iota bootus -8 mats == 0 remain
Gnaw - Research imp hull -3 sci == 5 left
Turn 2
Twelve -
IH -
Morgoth -
Tapper -
Khell -
Drek -
Tatts -
Gnaw -
Spoiler
This post has been edited by Galactic Council: 11 October 2014 - 05:41 PM
#5518
Posted 11 October 2014 - 05:36 PM
Build dread in iota bootus
Apt is the only one who reads this. Apt is nice.
#5519
Posted 11 October 2014 - 05:40 PM