Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5121 User is offline   Imperial Historian 

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Posted 19 June 2014 - 03:19 PM

I think you have to run it on an honour system, but yeah alliance exiting shenanigans to induce victory for old alliance mates is annoying.

If you want to reduce the chance of morgoth getting VP you need to research artifact key, otherwise he gets 25-30 resources and there is no chance of anyone dislodging him as he has to high tech. Personally I think if you grab artifact link you probably have a decent shot of taking a hex or two from him with ships from drek and 2 dreads from you, he can only build 11 material or so worth of ships right now, with artifact key he can build all of them! Especially considering gnaw has effectively opened another front, so gnaw can possibly reduce his hex count too.
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#5122 User is offline   Imperial Historian 

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Posted 19 June 2014 - 03:21 PM

View Posttwelve, on 19 June 2014 - 03:15 PM, said:

View PostImperial Historian, on 19 June 2014 - 09:32 AM, said:

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.


Ouch!!!!!

I look forward to matching wits with you again IH. I promise to do better next time.


God I hope not, you've ruthlessly exploited every miscalculation I've made so far! Anyone else I think I'd have eliminated by now, but you are still a thorn in my side.

And yeah whenever I play eclipse in real life at a certain point at least one or two players will throw everything they have at me to ensure I don't win again. This means I rarely win, but doesn't stop it happening most games.
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#5123 User is offline   twelve 

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Posted 19 June 2014 - 03:26 PM

View PostImperial Historian, on 19 June 2014 - 03:21 PM, said:

View Posttwelve, on 19 June 2014 - 03:15 PM, said:

View PostImperial Historian, on 19 June 2014 - 09:32 AM, said:

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.


Ouch!!!!!

I look forward to matching wits with you again IH. I promise to do better next time.


God I hope not, you've ruthlessly exploited every miscalculation I've made so far! Anyone else I think I'd have eliminated by now, but you are still a thorn in my side.


It's the fact that I'm in last place in points with current players is killing me. I feel like I've embarrassed myself this game by the fact that you have me poised to be eliminated not the fact that I'm still hanging on by a thread. And that reaction with the Dread last round was such an epic fail. I totally should have waited longer before I reacted. I haven't been paying as close attention this game as I should have.
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#5124 User is offline   Imperial Historian 

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Posted 19 June 2014 - 03:29 PM

You are actually ahead of gnaw and drawing with tatts on VP, so you aren't doing too badly. Our alliance has just barely scraped ahead of you on VP
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#5125 User is offline   Tattersail_ 

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Posted 19 June 2014 - 03:31 PM

So it's my turn. IH did you suggest to build my ship now so that I can move into my ex homeworld?
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#5126 User is offline   Tattersail_ 

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Posted 19 June 2014 - 03:32 PM

The current maps are wrong aren't they, so where do I see the right map and board?
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#5127 User is offline   Imperial Historian 

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Posted 19 June 2014 - 03:41 PM

You probably have time to move stuff without drek stopping you, she has to build ships and move them to pin you, so you are probably OK. Researching fusion source or building a ship/ships are both decent moves.

If you are going to commit to attack drek though i guess sooner the better. I dont know which is the preffered target though your ex homeworld or gnaws. I guess we can only take on one with any certainty of victory.
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#5128 User is offline   Imperial Historian 

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Posted 19 June 2014 - 03:43 PM

Probably your exhomeworld is the best target thinking on it
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#5129 User is offline   Tattersail_ 

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Posted 19 June 2014 - 03:50 PM

I am going to build I dread in the hex with my cruiser, 8 materials
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#5130 User is offline   Morgoth 

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Posted 19 June 2014 - 03:52 PM

View PostImperial Historian, on 19 June 2014 - 03:21 PM, said:

View Posttwelve, on 19 June 2014 - 03:15 PM, said:

View PostImperial Historian, on 19 June 2014 - 09:32 AM, said:

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.


Ouch!!!!!

I look forward to matching wits with you again IH. I promise to do better next time.


God I hope not, you've ruthlessly exploited every miscalculation I've made so far! Anyone else I think I'd have eliminated by now, but you are still a thorn in my side.

And yeah whenever I play eclipse in real life at a certain point at least one or two players will throw everything they have at me to ensure I don't win again. This means I rarely win, but doesn't stop it happening most games.


Hah, same for me. Though that's the way of it in every game we play. Somehow I've acquired a reputation for ruthless warmongering in our gaming group.

Makes it all the sweeter the few times I win though.
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#5131 User is offline   twelve 

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Posted 19 June 2014 - 04:28 PM

View PostMorgoth, on 19 June 2014 - 03:52 PM, said:

View PostImperial Historian, on 19 June 2014 - 03:21 PM, said:

View Posttwelve, on 19 June 2014 - 03:15 PM, said:

View PostImperial Historian, on 19 June 2014 - 09:32 AM, said:

That's loser talk. Remember the absolute most important thing in this game is to finish ahead of twelve :rolleyes:

Also you aren't actually doing much worse than tapper at the moment VP wise.


Ouch!!!!!

I look forward to matching wits with you again IH. I promise to do better next time.


God I hope not, you've ruthlessly exploited every miscalculation I've made so far! Anyone else I think I'd have eliminated by now, but you are still a thorn in my side.

And yeah whenever I play eclipse in real life at a certain point at least one or two players will throw everything they have at me to ensure I don't win again. This means I rarely win, but doesn't stop it happening most games.


Hah, same for me. Though that's the way of it in every game we play. Somehow I've acquired a reputation for ruthless warmongering in our gaming group.

Makes it all the sweeter the few times I win though.


People recognize the best when the see it and want to take one the best whenever they can. Must be why my brothers hate to see me win.... (I'll just keep telling myself that).
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#5132 User is offline   Gnaw 

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Posted 19 June 2014 - 05:21 PM

View PostKhellendros, on 19 June 2014 - 08:43 AM, said:

View PostImperial Historian, on 19 June 2014 - 05:31 AM, said:

So there is only one artifact key left right? And tapper can afford it. Morgy might be in trouble now. Also drek is rolling in points now... Wonder when she is going to dump her pals.



Yeah, you've said this in like ten of your last dozen posts :p If it comes down to it, I'm happy to take the Betrayer card at the end to allow D'rek/Tapper to win. But in the meantime, the alliance stays strong :rolleyes:


Excuse me, but when I floated that idea a few rounds ago you were one of the people who said it was poor play iirc.
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#5133 User is offline   Gnaw 

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Posted 19 June 2014 - 05:29 PM

Morgoth, I still am interested in that deal I spoke of earlier. Let me have a couple of hexes for resource gain and I'll stay out of your hair. I'll swap ambassadors once I've got them, so I take the traitor card if I fuck you over. Hell, I'll even let you have Procyon on turn 3 if you feel you can wait that long for the artifact key.

Tatts, the only thing wrong with the map is D'rek's interceptor in Rigel(?) It was killed during retreat and didn't survive.
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#5134 User is offline   Gnaw 

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Posted 19 June 2014 - 05:31 PM

View PostImperial Historian, on 19 June 2014 - 03:41 PM, said:

You probably have time to move stuff without drek stopping you, she has to build ships and move them to pin you, so you are probably OK. Researching fusion source or building a ship/ships are both decent moves.

If you are going to commit to attack drek though i guess sooner the better. I dont know which is the preffered target though your ex homeworld or gnaws. I guess we can only take on one with any certainty of victory.


I screwed up using my cruiser to help pin Twelve's dread I think. Now it's pretty much stuck there. *shrug*
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#5135 User is offline   cerveza_fiesta 

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Posted 19 June 2014 - 06:07 PM

View PostImperial Historian, on 19 June 2014 - 03:19 PM, said:

I think you have to run it on an honour system, but yeah alliance exiting shenanigans to induce victory for old alliance mates is annoying.
.


Yeh, I guess the collective ire of the other players is enough in most cases. it is poor form to essentially "stop trying" in any board game. Hard to make a rule against -- it's one of those things that everyone knows when they see it but it's difficult to formalize in words.
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#5136 User is offline   Morgoth 

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Posted 19 June 2014 - 06:13 PM

View PostGnaw, on 19 June 2014 - 05:29 PM, said:

Morgoth, I still am interested in that deal I spoke of earlier. Let me have a couple of hexes for resource gain and I'll stay out of your hair. I'll swap ambassadors once I've got them, so I take the traitor card if I fuck you over. Hell, I'll even let you have Procyon on turn 3 if you feel you can wait that long for the artifact key.

Tatts, the only thing wrong with the map is D'rek's interceptor in Rigel(?) It was killed during retreat and didn't survive.


If you are fine with Psi Capricorni and Spica I will certainly not resent you taking them. As for Procyon I would like to wait another turn to answer whether I'd be willing to forgo the points of that system. The choices I need to make are far from clear, and right now I'm trying to walk a fine line between risk and reward. I've been operating with a single plan for several rounds, and the fall of CF threw that whole thing into disarray.
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#5137 User is offline   Khellendros 

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Posted 19 June 2014 - 07:59 PM

I think you all misunderstand.

I mean if there is absolutely no - and I mean zero - chance of me winning, then why shouldn't I endeavour to engineer a win for someone/s I'd prefer to win the game, if I can't, whether allied or not? Why would that not be part of the game? It's not like I'd be sabotaging myself while in with a shot at winning, or destroying myself utterly - I'd just be taking a small VP hit.

In addition, if it looks like D'rek - in this hypothetical situation - can win even if she takes the betrayer card, then that would be what would happen, rather than someone else taking the card in order to fashion that victory.
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#5138 User is offline   Morgoth 

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Posted 20 June 2014 - 06:01 AM

One is giving up, the other is being betrayed. The distinction is rather obvious I'd have thought.
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#5139 User is offline   Imperial Historian 

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Posted 20 June 2014 - 08:38 AM

Gnaw can you really afford to be giving up Procyon, trapping all your ships as even passing through territory with morgoth ships in will give you the traitor card if you have dip relations, and give up a VP from your 2vp token? You are already anchoring the bottom with points.

Regarding your cruiser, I'm willing to build some ships to free it up for more offensive duties, just say the word.

Re betraying alliance its actually a 5-9 point VP hit, depending on if you take the traitor card and how many diplomatic relations you break. Hardly a minor VP loss. I perfectly understand the if someone nearly wiped me out I'm going to try and stop them winning mentality without regards to my own score, but the I'm part of an alliance but not doing well, I'll leave and try and help the alliance win that way is fundamentally different.
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#5140 User is offline   Khellendros 

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Posted 20 June 2014 - 09:09 AM

View PostMorgoth, on 20 June 2014 - 06:01 AM, said:

One is giving up, the other is being betrayed. The distinction is rather obvious I'd have thought.


The distinction between giving up and being betrayed is rather obvious. However, one can't give up if one has nothing to play for. You're only giving up if there's still a chance to win, however minor, but you don't go for it. I'm talking about a situation in which there is literally no hope.

View PostImperial Historian, on 20 June 2014 - 08:38 AM, said:

Gnaw can you really afford to be giving up Procyon, trapping all your ships as even passing through territory with morgoth ships in will give you the traitor card if you have dip relations, and give up a VP from your 2vp token? You are already anchoring the bottom with points.

Regarding your cruiser, I'm willing to build some ships to free it up for more offensive duties, just say the word.

Re betraying alliance its actually a 5-9 point VP hit, depending on if you take the traitor card and how many diplomatic relations you break. Hardly a minor VP loss. I perfectly understand the if someone nearly wiped me out I'm going to try and stop them winning mentality without regards to my own score, but the I'm part of an alliance but not doing well, I'll leave and try and help the alliance win that way is fundamentally different.



5-9 hit, 10-20 hit, 1-3 hit, what is the difference when the result is the same with or without the hit? Second is still first loser :p I wouldn't particularly care if I finished second or sixth, I care about that first position.


But please, everyone do carry on, I am quite enjoying this baiting :rolleyes:
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