D, on 01 June 2014 - 11:15 AM, said:
Gnaw, on 01 June 2014 - 01:10 AM, said:
I made them. And new re-arranged playerboards. With fingers crossed, for use with the tabletop simulator.
Can't you just use the existing images we are already using here?
No.
cerveza_fiesta, on 01 June 2014 - 02:00 PM, said:
D, on 01 June 2014 - 11:15 AM, said:
Gnaw, on 01 June 2014 - 01:10 AM, said:
I made them. And new re-arranged playerboards. With fingers crossed, for use with the tabletop simulator.
Can't you just use the existing images we are already using here?
Gnaw, are these the shapes you're going to scale down for use on the map, or are these just backgrounds to use on the player boards?
If they are just backgrounds, then no worries. Your shapes are 100% fine.
If they are for the game board, I would use something a lot closer to the existing ship pieces.
- A small isoceles triangle shape for interceptors
- Add wings to the interceptors to make cruisers
- Big isoceles triangle shape with stubby wings for the dreads
Those would be distinct at any scale I think, and closer to what we're all used to. Are you going to try and put together 3D models of the ships and other game pieces like they showed at the end of the tabletop simulator demo video (ie stacking the multicolour block shapes).
Those are going to be for the redesigned player boards, just for the blueprints. I'm planning on using the existing ship images as is.
@D'rek. Given the size of the tabletop simulators maximum desk size (4400x2600), the only way to fit all the player boards on with room for a map is to redesign the player boards so they are longer and not as tall. The ship outlines that I posted above are going to be solely for use with the blueprints.
The other reason for redesigning the player boards is because a JPEG file sourced from a vector onject is smaller in size than the existing player board JPEG which is sourced from a raster image created by scanning them. And I'm afraid we're going to be running into some serious file size issues regardless. I may end up having to go with a player board much more like iOS version of the game.
TTS lets me make the table with a custom picture. But that picture has to be no bigger than 4400 x 2600. So I'm going to have to have the player boards, the availble tech board, and the hex outlines all in one JPEG image. And I'll have to have a space available for the dice to roll, I think. Because TTS acts like an actual table with pieces on it; the dice will move pieces when they roll and will also be affected by pieces on the board. We may be able to get around that by using the game 'floor' to roll the dice.
And I just had a idea. One of you (or any of you) that have the physical game, if I work out the ratio for the dimensions, could y'all try to figure out how to get all of the pieces into those available dimensions?
I still have two tabletop simulators I can give away as a gift. Who wants them? Or I can simply hold onto them until I find out if the game is even going to work.
This post has been edited by Gnaw: 02 June 2014 - 01:40 AM
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