Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#4901 User is offline   cerveza_fiesta 

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Posted 02 June 2014 - 12:43 PM

Down to D'rek and Tapper now I believe, unless Khell has a reaction up his sleeve.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4902 User is offline   Gnaw 

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Posted 03 June 2014 - 04:57 AM

:wallbash:

One thing I know we can do with TTS. Combat dice rolls. Put the anticipation and thrill of the dice hitting the table back into the game.


And, yeah, the hippies need to do something. :crybaby:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4903 User is offline   Morgoth 

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Posted 03 June 2014 - 10:13 AM

We're waiting for Khell or Tapper?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#4904 User is offline   Tapper 

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Posted 03 June 2014 - 10:52 AM

View PostMorgoth, on 03 June 2014 - 10:13 AM, said:

We're waiting for Khell or Tapper?

Me, I think.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4905 User is offline   Tapper 

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Posted 03 June 2014 - 10:59 AM

Influence.
No discs removed.
Flip 1 colony ship face up.
Add a cube on the GC science spot.
Turn 2 colony ships face down for 2 materials.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4906 User is offline   cerveza_fiesta 

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Posted 03 June 2014 - 11:25 AM

Confirm pass
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4907 User is offline   D'rek 

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Posted 03 June 2014 - 02:07 PM

Tapper, any sort of strategy or ideas you'd like us to pursue?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4908 User is offline   Morgoth 

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Posted 03 June 2014 - 02:29 PM

No reaction so far.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#4909 User is offline   Tapper 

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Posted 04 June 2014 - 07:03 AM

View PostD, on 03 June 2014 - 02:07 PM, said:

Tapper, any sort of strategy or ideas you'd like us to pursue?

Well, not this round. Passing is best, let's see if by some miracle I can down a dread, that would be a serious setback for them considering their mats production.

Longer term, I think we can't really allow CF + Morghy to roll us up: I think I am certain to lose the Pulsar, for example.

The one saving grace is that the planets around it are hardly worth claiming, so maybe it will become a natural frontier. Thing is, the GC is a price too peachy to pass on.
Some form of resistance will be required next round.
Everyone is entitled to his own wrong opinion. - Lizrad
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#4910 User is offline   Imperial Historian 

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Posted 04 June 2014 - 10:17 AM

Confirm my reaction, build a starbase to murderise twelve.
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#4911 User is offline   cerveza_fiesta 

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Posted 04 June 2014 - 12:29 PM

I pass until end of round , for future reference
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#4912 User is offline   twelve 

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Posted 04 June 2014 - 04:39 PM

No more reactions from me. Waving the white flag and begging for mercy that isn't likely to come.
I don't know what I'm doing but it sounds good.
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#4913 User is offline   Galactic Council 

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Posted 05 June 2014 - 02:20 AM

Round 7 Action Phase




Turn 5


CF - BUILD
  • 2x dreadnoughts in Formahaut sector. Convert 6 science for 3 materials. -6 mats == 0 remaining; -6 sci == 1 remaining
,

Morgoth - reaction: Upgrade - Exchange plasma for antimatter on starbase schematic. .

Dr. IH, PhD - no reaction

Twelve - no reaction

Gnaw - Upgrade
  • plasma missile over remaining single default hull on cruiser
  • sentient hull over electron computer on dreadnaught


Tatts - upgrading our starbase Improved hull over singular hulls

D'rek - RESearch Artifact Key, for 8 science. I have six artifacts influenced. Receive +15 money, +10 science, +5 materials. -8 sci == 13. +15 mon == 17, +10 sci == 23, + 5 mats == 24

Khell - PASS

Tapper - Move dreadnought from 001 (GC) to 206.


Turn 6


CF - MOVE 2x dreadnought to Kappa Volantis sector (Tapper's homeworld)

Morgoth - no reaction


IH - no reaction. Colonize grey world with materials.

Twelve - Move dreadnaught to his soon to be liberated homeworld (Confidence Twelve, confidence! L'audace, l'audace, toujours l'audace!)

Gnaw - Build - 1 cruiser, 1 interceptor in 230 Lamda Auregae. -8 mats == 0 remaining
Tatts - Pass

D'rek - INFluence
  • Remove disc from Epsilon Carinae. Put the population cube back on science.
  • Flip up two colony ships.
  • Colonize Pollux with two science cubes.

Khell - no reaction (assumed)


Tapper - Build 2x inty in my homeworld -6 mats == 1 remaining


Turn 7
The bolded names in maroon are those who have passed.

CF - Upgrade - source and gluon computer over the two single-hull slots on dread blueprint please.

Morgoth - reaction - move cruiser to help CF.

Dr. IH, PhD - reaction,
  • upgrade cruiser power source to 6 And
  • remove positron comp to reveal ion cannon. This is the starbase blueprint correct? Only one that matches.

Twelve - No reaction

Gnaw - Move cruiser to Twelve's homeworld

Tatts - no reaction

D'rek - Research Phase Shields -5 science == 18 remaining

Khell - no reaction

Tapper -Influence.
  • No discs removed.
  • Flip 1 colony ship face up.
  • Add a cube on the GC science spot.
  • Turn 2 colony ships face down for 2 materials. +2 mats == 3 remaining



Turn 8


CF - Pass until end of round

Morgoth - no reaction

Dr. IH, PhD - react
build a starbase to murderise twelve.

Twelve - No more reactions from me. Waving the white flag and begging for mercy that isn't likely to come.


Gnaw - Pass

Tatts - no reaction

D'rek -

Khell -

Tapper -


Turn 9
Spoiler

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#4914 User is offline   Galactic Council 

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Posted 05 June 2014 - 02:20 AM

Down to D'rek and Tapper.
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#4915 User is offline   Imperial Historian 

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Posted 05 June 2014 - 02:29 AM

I'm guessing you have no more moves left gnaw? Shame as otherwise an inty in twelves other tile would almost certainly eliminate him from being able to influence the rest of the game.
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#4916 User is offline   Gnaw 

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Posted 05 June 2014 - 02:59 AM

I could make another move. But I'd start next round with:

2 interceptors, 1 cruiser, 0 hexes, $0, 2 sci, 2 mats.

:wallbash:


Edit: and that's assuming my cruiser survives this round. Not assured.

This post has been edited by Gnaw: 05 June 2014 - 03:02 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4917 User is offline   D'rek 

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Posted 05 June 2014 - 04:23 AM

MOVe the Sigma Draconis interceptor to Zeta Chameleontis and the Epsilon Carinae interceptor to Delta Corvi.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#4918 User is offline   Gnaw 

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Posted 05 June 2014 - 04:42 AM

View PostD, on 05 June 2014 - 04:23 AM, said:

MOVe the Sigma Draconis interceptor to Zeta Chameleontis and the Epsilon Carinae interceptor to Delta Corvi.


thank you
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4919 User is offline   Imperial Historian 

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Posted 05 June 2014 - 06:24 AM

Drek you big bully leave gnaw alone!

Do you want me to help gnaw? Or are you OK?
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#4920 User is offline   Tapper 

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Posted 05 June 2014 - 07:03 AM

Pass.
Everyone is entitled to his own wrong opinion. - Lizrad
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