Khellendros, on 27 January 2014 - 10:44 AM, said:
UPKEEP:
Money: 15 + 4 - 30 = -11
BANKRUPT!
De-influence Pollux, Epsilon Carinae, and Lambda Serpentis. Return 2 Science cubes, 1 Materials, and 1 Grey (place on Materials track).
New Money Upkeep: 15 + 4 - 17 = 2
Science: 3 + 1 = 4
Materials: 2 + 1 = 3
Talk about the costs of war!
Tattersail_, on 27 January 2014 - 11:07 AM, said:
Upkeep
£££ = (15 + 4 - 13) 6 money
Science = 4
Materials = 4
Morgoth, on 27 January 2014 - 11:27 AM, said:
Upkeep
$ - 2 / +24 - 25
M - 15 / +4
S - 0 / +18
Final tally
$ - 1
M - 19
S - 18
cerveza_fiesta, on 27 January 2014 - 01:21 PM, said:
Directorate upkeep
Bank: 1$, 3S, 7M
Production: 10$, 15S, 6M
Upkeep -5
Going into next turn 6$, 18S, 13M
twelve, on 27 January 2014 - 04:22 PM, said:
When did Grievance go and accept diplomatic relations with Tatts? I don't remember them doing that. Discarding two points for one and now passing up on another point because they couldn't take a three tile. As for the battle of 304; losing a Dread was about a coinflip but even still it will make the next round or two quite a bit more challenging.
Do not influence 304 after battle:
Upkeep:
-25+18 income+5 banked= -2
Bankrupt Supernova hex 391 return 2 grey cubes to materials
-21+18 income +5 banked= 2 banked
Science = 0 income + 0 banked = 0 Science
Materials= 2 income +2 banked= 4 Materials
Round 7 Starting Values (2$/0S/4M Upkeep -0)
Round 6 VP total: 17 (2 hexes, 5 tech, 8 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 2 Race bonus)
Vengeance, on 27 January 2014 - 04:41 PM, said:
I did not accept Tatts offer of Diplo as much as I appreciated the gesture.
I am glancing at the thread. I have to go back and take a look at my notes from IH to see what I am suppose to Bankrupt or what not for the what ever the fuck you guys are doing in which ever round this is...
D, on 27 January 2014 - 05:01 PM, said:
Re-done reputation draws
In bag = 10 ones, 5 twos, 6 threes
On player boards:
Khell - [4] [4]
Gnaw - [4]
Twelve - [2] [3] [ ] [ ]
D'rek - [1] [2]
CF - [ ] [ ] [ ]
Morgoth - [2] [3] [4]
Ve/Gr - [2] [3] [4]
Tapper - [ ] [4]
Tatts - [1] [1] [2] [3]
hex 305:
(D) Khell - draw 5 == 3 2 3 1 1 == do nothing
(1) Tatts - draw 4 == 1 1 3 2 == keep a 3, put back a 1
(2) Gnaw - draw 2 == 2 3 == do nothing
(3) Ve/Gr - draw 3 == 3 2 2 == keep a 3, put back a 2
hex 304:
(D) Ve/Gr - draw 4 == 3 3 2 2 == do nothing
(1) Twelve - draw 5 == 1 1 1 2 3 == keep a 3
hex 239:
(D) Tapper - draw 4 == 1 1 2 3 == keep a 3
(1) Morgoth - draw 3 == 1 1 2 == do nothing
(2) CF - draw 1 == 2 == keep a 2
hex 203:
(D) Tatts - draw 1 == 1 == do nothing
(1) D'rek - draw 0
Now the reputation bag has:
11 ones, 5 twos and 2 threes
Player board reputation afterwards:
Khell - [4] [4]
Gnaw - [4]
Twelve - [2] [3] [3] [ ]
D'rek - [1] [2]
CF - [2] [ ] [ ]
Morgoth - [2] [3] [4]
Ve/Gr - [3] [3] [4]
Tapper - [3] [4]
Tatts - [3] [1] [2] [3]
D, on 27 January 2014 - 05:18 PM, said:
Twelve, in the hex 305 draw they replaced their [2] with a [3]. Then they have two [3]s and a [4], with no empty spots, so they don't do anything with the draw from 304.
D, on 27 January 2014 - 05:31 PM, said:
Lyra Upkeep
--Colonize 2 Science planets in Sigma Draconis and Delta Eridani
Money = 2 +18 -21 = -1
Bankrupt! Remove influence disc from 208 Iota Persei
Money = 2 +18 -17 = 3
Science = 5 +24 = 29
Materials = 9 +10 = 19
VP at the end of round 6 = 26 (Hexes: 14, Tech: 2, Rep: 3, Ambassadors: 2, Alliance: 2, Shrines: 3
Khellendros, on 28 January 2014 - 02:59 PM, said:
I did the supernova rolls using Orokos. If it's too early for this then we can consider it void, but otherwise the results are:
Need 7+ to not blow up.
391 (formerly twelve's): (3, 1) = 4 = KABOOM.
392 (Tattersail's): (2, 6) = 8 + 2 tech bonus = 10 = SAFE.
D, on 28 January 2014 - 03:51 PM, said:
With Gnaw's homeworld disc returning to his board he doesn't go bankrupt, so his upkeep would be: Money = 0 +10 -10 = 0 Science = 0 +6 = 6 Materials = 4 +4 = 8
D, on 28 January 2014 - 04:05 PM, said:
New tech draw:
Blue = tech for this round
Red = predicted tech for next round
Predicted techs for this round:
Monolith
Antimatter Cannon
Tachyon Source
Wormhole Generators
Neutron Absorbers
There were 31 items in your list. Here they are in random order:
- Positron Computer
- Antimatter Cannon
- Gauss Shield
- Advanced Labs
- Monolith
- Interceptor Bay
- Gauss Shield
- Conifold Hull
- Starbase
- Monolith
- Positron Computer
- Tachyon Source
- Gluon Computer
- Fusion Source
- Quantum Grid
- Improved Hull
- Plasma Cannon
- Advanced Labs
- Fusion Source
- Starbase
- Quantum Grid
- Tachyon Source
- Phase Shield
- Orbital
- Gauss Shield
- Advanced Economy
- Plasma Missile
- Plasma Missile
- Orbital
- Tachyon Drive
- Fusion Source
cerveza_fiesta, on 31 January 2014 - 01:22 PM, said:
It's going to stall when we get around to Gnaw though....
Anyway,
RESEARCH the 12 energy source for 11 science I think. Put it on the lower track please.
Morgoth, on 31 January 2014 - 01:38 PM, said:
Research - Antimatter Cannon and Quantum Grid for 16 science.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl