Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

Jump to content

  • 297 Pages +
  • « First
  • 148
  • 149
  • 150
  • 151
  • 152
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2981 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 04 December 2013 - 04:50 PM

So Tapper's go yes?

This post has been edited by Ganoes Paran: 04 December 2013 - 04:51 PM

Apt is the only one who reads this. Apt is nice.
0

#2982 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 December 2013 - 05:03 PM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Spoiler

Turn 4

Spoiler


Turn 5

Tatts - Move cruiser and dread to destroy khell.

Gnaw - Move
  • Int from Beta Corvi to IH's homeworld
  • Int from Delta Eridani to Khell's homeworld

Twelve - Pass

IH -
MOVE
  • cruiser from 101 to 105 and
  • cruiser from twelves ex-homeworld to 304.

Morgoth - no reaction

CF
- BUILD -
  • Orbital, populate with science. EDIT - woops...build in Procyon sector. Sorry bout that. -5 mats == 1 right
  • Directorate Production Summary
  • Money + 10
  • Science + 18
  • Materials + 6
  • Directorate Economic Summary
  • Upkeep -7
  • Bank 1
  • Science 0
  • Materials 1

Tapper - provisionally build 2 more fighters, flipping a colony ship for mats -5 mats == 0 left

Khell

  • Colonise money planet at Sigma Sagitarii. Colonise orbital in Zeta Chamaeleontis with money cube.
  • BUILD 1 Interceptor in Zeta Andromedae. -3 mats == 2 wrongs don't make a right.

D'rek -
Pulsar - MOV - Interceptor from Geminga to 51 Cygni


Turn 6


Tatts -

  • Upgrade cruiser. Replace neuton drive with ion cannon.
  • Replace improved hull with positron computer on dread. Then positron over ion cannon on dread.

Gnaw -
Build -
  • int in my homeworld -3 mats == 1 left
  • -17 upkeep. $0, Sci 1, Ma 1.

Twelve - Pass

IH - Pass

Morgoth -
react move - cruiser to 105

CF -
I confirm pass unless i am attacked

Tapper -

Khell -

D'rek -


Turn 7


Tatts

Gnaw

Twelve

IH

Morgoth

CF

Tapper

Khell

D'rek

0

#2983 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,676
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 04 December 2013 - 05:07 PM

move 2 fighters to the Galactic Centre from 102 (3 remaining there)
Everyone is entitled to his own wrong opinion. - Lizrad
0

#2984 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 04 December 2013 - 05:23 PM

Interesting, wasn't expecting you to go for the centre this turn. Risky business.
0

#2985 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 04 December 2013 - 05:31 PM

Damn. I was hoping Tapper would decide to pick off 104.

If I move an interceptor to 105 IH is no longer pinned by Morgoth but is still pinned by the ancient correct??
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2986 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,612
  • Joined: 08-August 07
  • Location::

Posted 04 December 2013 - 06:41 PM

 Gnaw, on 04 December 2013 - 05:31 PM, said:

Damn. I was hoping Tapper would decide to pick off 104.

If I move an interceptor to 105 IH is no longer pinned by Morgoth but is still pinned by the ancient correct??


If you move an int to 105 there would then be in 105:

1x Gnaw Interceptor
1x IH Cruiser
1x Morgoth Cruiser
1x Ancient Ship

right?

In that case then, from IH's perspective there is 1 of his own ships, 1 of his allies' ships and 2 enemy ships. 2 = 2 all of IH's ships are pinned.

This post has been edited by D'rek: 04 December 2013 - 06:42 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2987 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 December 2013 - 06:42 PM

update 18 posted
0

#2988 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 04 December 2013 - 06:43 PM

 D, on 04 December 2013 - 06:41 PM, said:

 Gnaw, on 04 December 2013 - 05:31 PM, said:

Damn. I was hoping Tapper would decide to pick off 104.

If I move an interceptor to 105 IH is no longer pinned by Morgoth but is still pinned by the ancient correct??


If you move an int to 105 there would then be in 105:

1x Gnaw Interceptor
1x IH Cruiser
1x Morgoth Cruiser
1x Ancient Ship

right?

In that case then, from IH's perspective there is 1 of his own ships, 1 of his allies' ships and 2 enemy ships. 2 = 2 all of IH's ships are pinned.


So you're saying that Morgoth and the ancient combine for pinning purposes? I didn't think it worked that way.
0

#2989 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,612
  • Joined: 08-August 07
  • Location::

Posted 04 December 2013 - 06:55 PM

 Galactic Council, on 04 December 2013 - 06:43 PM, said:

 D, on 04 December 2013 - 06:41 PM, said:

 Gnaw, on 04 December 2013 - 05:31 PM, said:

Damn. I was hoping Tapper would decide to pick off 104.

If I move an interceptor to 105 IH is no longer pinned by Morgoth but is still pinned by the ancient correct??


If you move an int to 105 there would then be in 105:

1x Gnaw Interceptor
1x IH Cruiser
1x Morgoth Cruiser
1x Ancient Ship

right?

In that case then, from IH's perspective there is 1 of his own ships, 1 of his allies' ships and 2 enemy ships. 2 = 2 all of IH's ships are pinned.


So you're saying that Morgoth and the ancient combine for pinning purposes? I didn't think it worked that way.


It's not a matter of "combining" nor is there any idea of being pinned by a particular other player/ancients.

When you want to MOVe a ship out of a hex, you compare the number of your ships + your allies' ships versus the number of enemy ships in the hex. If yours + allies is higher than enemies, you can move the ship out of the hex.

In this case, if IH wants to use one of the arrows of his MOVe action on his ship in 105, his comparison is:

Him = 1 ship
Allies = 1 ship
Enemies = 2 ships
(Neutral = none and they wouldn't matter anyways)

His 1 + his allies' 1 is not greater than the number of enemy ships (2) so he cannot move a ship out.


Morgoth and the Ancients are not allies, but that doesn't matter. What matters is if they are IH's enemies, and both are. If Twelve and Tapper each moved a ship into 105 as well, there'd be 5 different "factions" in the hex, and IH would still be pinned by the sum of the ancient ship, Morgoth, Tapper and Twelve, all of whom are his enemies.

This post has been edited by D'rek: 04 December 2013 - 06:56 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2990 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 04 December 2013 - 07:11 PM

Yeah you wouldn't be pinned Gnaw (even if you didn't have cloaking device) as there is only one enemy ship from your perspective, and 2 allied ships.

Hostile ships don't cancel out in terms of pinning, so if there were 3 different unallied factions in a hex, in order for one player to exit, they would have to have a ship for each of the other players, so would need 3 ships in order for one to be unpinned.
0

#2991 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 04 December 2013 - 07:15 PM

I wouldn't try and interfere with that combat btw Gnaw, I'm happy enough with losing a cruiser if I have too.

If you are doing another move I'd go to 306, but I've no idea on your upkeep.

Personally I think tatts should move in order to stop you losing your homeworld as well (and more to minimise Khells resources), but I guess you might be planning your upkeep counting on losing your homeworld.
0

#2992 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,612
  • Joined: 08-August 07
  • Location::

Posted 04 December 2013 - 07:33 PM

 Imperial Historian, on 04 December 2013 - 07:11 PM, said:

Yeah you wouldn't be pinned Gnaw (even if you didn't have cloaking device) as there is only one enemy ship from your perspective, and 2 allied ships.

Hostile ships don't cancel out in terms of pinning, so if there were 3 different unallied factions in a hex, in order for one player to exit, they would have to have a ship for each of the other players, so would need 3 ships in order for one to be unpinned.


I don't think the Ancient Ships count as allies to Draco, only as neutral. So if Gnaw wants to move the ancient ships don't count against him, but they don't count for him to counter enemy ships, either.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2993 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 04 December 2013 - 08:16 PM

 Imperial Historian, on 04 December 2013 - 07:15 PM, said:

I wouldn't try and interfere with that combat btw Gnaw, I'm happy enough with losing a cruiser if I have too.

If you are doing another move I'd go to 306, but I've no idea on your upkeep.

Personally I think tatts should move in order to stop you losing your homeworld as well (and more to minimise Khells resources), but I guess you might be planning your upkeep counting on losing your homeworld.


I just hate losing the damn discovery. That was my last chance at one. *shrug*

I don't think Khell is going to attack my hw but he's up so we'll find out shortly.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#2994 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 05 December 2013 - 08:02 AM

Or maybe not so shortly.
0

#2995 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 05 December 2013 - 08:22 AM

 Galactic Council, on 05 December 2013 - 08:02 AM, said:

Or maybe not so shortly.


i think he goes away to Iceland today until Sunday
Apt is the only one who reads this. Apt is nice.
0

#2996 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 05 December 2013 - 08:35 AM

Sigh
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#2997 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 05 December 2013 - 09:46 AM

I'm still around till tonight. But i'm going to have to do some calculatorising before my action.
"I think I've made a terrible error of judgement."
0

#2998 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 05 December 2013 - 12:17 PM

MOVE Interceptor from Zeta Andromedae to Sigma Draconis.

Colonise materials planet at Zeta Chamaeleontis.



Last night, I had an epic dream about Eclipse. In fact, I think I made Eclipse even better. The board was 3D - a galactic sphere. I ended up moving all my territories from east to west and then finally south, before D'rek made some blitzkrieg move to take the north, and Tapper took the GC. Ah, dreams :p
"I think I've made a terrible error of judgement."
0

#2999 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 05 December 2013 - 12:20 PM

 Khellendros, on 05 December 2013 - 12:17 PM, said:

MOVE Interceptor from Zeta Andromedae to Sigma Draconis.

Colonise materials planet at Zeta Chamaeleontis.



Last night, I had an epic dream about Eclipse. In fact, I think I made Eclipse even better. The board was 3D - a galactic sphere. I ended up moving all my territories from east to west and then finally south, before D'rek made some blitzkrieg move to take the north, and Tapper took the GC. Ah, dreams :p


Did I tell you about this dream I had with you and a swimming pool?
Apt is the only one who reads this. Apt is nice.
0

#3000 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 05 December 2013 - 12:21 PM

 Ganoes Paran, on 05 December 2013 - 12:20 PM, said:

 Khellendros, on 05 December 2013 - 12:17 PM, said:

MOVE Interceptor from Zeta Andromedae to Sigma Draconis.

Colonise materials planet at Zeta Chamaeleontis.



Last night, I had an epic dream about Eclipse. In fact, I think I made Eclipse even better. The board was 3D - a galactic sphere. I ended up moving all my territories from east to west and then finally south, before D'rek made some blitzkrieg move to take the north, and Tapper took the GC. Ah, dreams :p


Did I tell you about this dream I had with you and a swimming pool?



Erm, no. And I hope you aren't about to...
"I think I've made a terrible error of judgement."
0

Share this topic:


  • 297 Pages +
  • « First
  • 148
  • 149
  • 150
  • 151
  • 152
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

11 User(s) are reading this topic
0 members, 11 guests, 0 anonymous users