Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2861 User is offline   Imperial Historian 

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Posted 02 December 2013 - 07:15 PM

So attack Khell or attack twelve?

Or both, with tatts attacking Khell, and me attacking twelve?
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#2862 User is offline   Tattersail_ 

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Posted 02 December 2013 - 07:22 PM

Okay if I am going up against khell I'll move both ships against him. I thought about spreading then out but I may as well make sure I come out on top.
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#2863 User is offline   cerveza_fiesta 

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Posted 02 December 2013 - 07:39 PM

I've gotta say, I really like all these plans that involve attacking the other players and not us.
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#2864 User is offline   Gnaw 

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Posted 02 December 2013 - 07:43 PM

Twelve is going to be a problem. I think putting a ship over there is worth the effort.

I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2865 User is offline   Gnaw 

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Posted 02 December 2013 - 07:44 PM

View Postcerveza_fiesta, on 02 December 2013 - 07:39 PM, said:

I've gotta say, I really like all these plans that involve attacking the other players and not us.


I'm hoping that Tapper decides to do something about you. But it's a forlorn hope I'm sure.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2866 User is offline   twelve 

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Posted 02 December 2013 - 07:47 PM

View PostGnaw, on 02 December 2013 - 07:43 PM, said:

Twelve is going to be a problem. I think putting a ship over there is worth the effort.

I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.







I've got no ships and no money. How am I going to be a problem? Plus I'm going to lose a bunch of resources due to a hex spontaneously combusting thus sticking me behind this huge black void with nothing else to do but suck my thumb and cry for my mommy.
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#2867 User is online   Vengeance 

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Posted 02 December 2013 - 07:49 PM

View Posttwelve, on 02 December 2013 - 07:47 PM, said:

View PostGnaw, on 02 December 2013 - 07:43 PM, said:

Twelve is going to be a problem. I think putting a ship over there is worth the effort.

I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.







I've got no ships and no money. How am I going to be a problem? Plus I'm going to lose a bunch of resources due to a hex spontaneously combusting thus sticking me behind this huge black void with nothing else to do but suck my thumb and cry for my mommy.


So a usual saturday night. :p
How many fucking people do I have to hammer in order to get that across.
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#2868 User is offline   Tattersail_ 

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Posted 02 December 2013 - 07:54 PM

Move cruiser and dread to destroy khell.
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#2869 User is offline   Galactic Council 

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Posted 02 December 2013 - 08:17 PM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Spoiler

Turn 4

Tatts - Upgrade
Ion cannon over single hull on dread. Pos computer over computer

Gnaw -
Build 3 interceptors. -9 mats == 4 left
  • 2 in the warp portal (281) and 1 in 209.
  • -10 upkeep. $0, Sc 1, M 4

Twelve
- Influence
  • Move the disk from 318 to 304 return 1 science 1 material 1 money
  • Move disk from player board to 318
  • deploy colony ship to 304 material slot
  • deploy 2 colony ships to 318 settle adv material and grey as material
  • Reset 2 colony ships
  • Redeploy 1 to 318 and settle orbital with money
  • Incomes should be 8 money, 6 science, 8 materials
  • (4$, 2S, 10M Upkeep -10)

IH -
Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega

Morgoth - Pass 1st of round

CF
- Pass 2nd of round

Tapper -
Build 2 interceptors in 102. -6 mats == 5 left

Khell -
INFLUENCE.
  • Influence Sigma Sagitarii. Also remove disc from Lambda Serpentis, and place it on Zeta Andromedae.
  • Return materials and science cubes back to research track.
  • Flip two colony ships back up.
  • -17


D'rek - Provisional -
Build 2 interceptors in Beta Lyrae and 1 in Geminga -9 mats == 1 left

Turn 5

Tatts - Move cruiser and dread to destroy khell.

Gnaw - Move
  • Int from Beta Corvi to IH's homeworld
  • Int from Delta Eridani to Khell's homeworld

Twelve - Pass

IH -
MOVE
  • cruiser from 101 to 105 and
  • cruiser from twelves ex-homeworld to 304.

Morgoth - reaction?

CF
- reaction?

Tapper -
provisionally build 2 more fighters, flipping a colony ship for mats

Khell

D'rek



Turn 6

Spoiler

This post has been edited by Galactic Council: 02 December 2013 - 11:05 PM

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#2870 User is offline   Gnaw 

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Posted 02 December 2013 - 08:22 PM

Move
  • Int from Beta Corvi to IH's homeworld
  • Int from Delta Eridani to Khell's homeworld

-13. $0, Sc 1, Ma 4

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#2871 User is offline   Khellendros 

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Posted 02 December 2013 - 08:43 PM

View PostGanoes Paran, on 02 December 2013 - 07:54 PM, said:

Move cruiser and dread to destroy khell.



How general :p


I too would like to move unspecified ships from an unspecified location to a likewise unspecified destination to annihilate an arbitrary enemy. GC, please record :p
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#2872 User is offline   Khellendros 

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Posted 02 December 2013 - 08:49 PM

And poor Tatts, he worked so hard on his attack the GC plan, probably shivered in anticipation over its reveal for the last 4 days, only to be shot down so casually by his allies.
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#2873 User is offline   twelve 

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Posted 02 December 2013 - 08:53 PM

Sounds like I should make preparations for an attack but I'm sure if I did make said preparations that impending attack wouldn't happen thus hurting me more next round with precious lost resources so therefore I shouldn't make preperations for an attack thus inviting an attack which will cost me precious resources thus I should make ........


Looks like I lose either way

Pass
I don't know what I'm doing but it sounds good.
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#2874 User is offline   Gnaw 

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Posted 02 December 2013 - 09:03 PM

View Posttwelve, on 02 December 2013 - 08:53 PM, said:

Sounds like I should make preparations for an attack but I'm sure if I did make said preparations that impending attack wouldn't happen thus hurting me more next round with precious lost resources so therefore I shouldn't make preperations for an attack thus inviting an attack which will cost me precious resources thus I should make ........


Looks like I lose either way

Pass


WIFOM!

Vote Twelve
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#2875 User is offline   Imperial Historian 

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Posted 02 December 2013 - 10:04 PM

Gnaw, if I move a cruiser to 105, do you think you can do an influence action (probably will need to be first turn so morgoth can't move in) to vacate it, so I can claim it and build starbases and guard against morgoth?

You can claim the other two warp portal hexes (and presumably my homeworld), or I can vacate one of my hexes for you to claim.

Or I can kill ancient and you claim the tile for vp? Either way I think one of us needs to remove the discovery tile so morgoth isn't tempted to claim it.

It's the only thing I can think to do with my spare move if I attack twelve.
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#2876 User is offline   Gnaw 

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Posted 02 December 2013 - 10:24 PM

De-influence this round or next?
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#2877 User is offline   Imperial Historian 

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Posted 02 December 2013 - 10:26 PM

Next round I was thinking
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#2878 User is offline   Gnaw 

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Posted 02 December 2013 - 10:28 PM

Ah. Okey, yeah that's fine.

We probably made a mistake in going with 108 instead of 105 this round. *shrug*

This post has been edited by Gnaw: 02 December 2013 - 10:30 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2879 User is offline   Imperial Historian 

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Posted 02 December 2013 - 10:34 PM

Ok

MOVE cruiser from 101 to 105 and move cruiser from twelves ex-homeworld to 304.

Hmmm considering my initial plan for this round, was sit tight and beat up Khell...

I've now moved all my ships, and am largely leaving khell alone, how plans change!

See the mechanema show their strength! By beating on our allies ancients chums... um... well they were annoying anyway.
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#2880 User is offline   Imperial Historian 

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Posted 02 December 2013 - 10:35 PM

View PostGnaw, on 02 December 2013 - 10:28 PM, said:

Ah. Okey, yeah that's fine.

We probably made a mistake in going with 108 instead of 105 this round. *shrug*


Yeah i was surprised when you vacated 108, as I didn't really want to move there. Ah well
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