gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#2861
Posted 02 December 2013 - 07:15 PM
So attack Khell or attack twelve?
Or both, with tatts attacking Khell, and me attacking twelve?
Or both, with tatts attacking Khell, and me attacking twelve?
#2862
Posted 02 December 2013 - 07:22 PM
Okay if I am going up against khell I'll move both ships against him. I thought about spreading then out but I may as well make sure I come out on top.
Apt is the only one who reads this. Apt is nice.
#2863
Posted 02 December 2013 - 07:39 PM
I've gotta say, I really like all these plans that involve attacking the other players and not us.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#2864
Posted 02 December 2013 - 07:43 PM
Twelve is going to be a problem. I think putting a ship over there is worth the effort.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2865
Posted 02 December 2013 - 07:44 PM
cerveza_fiesta, on 02 December 2013 - 07:39 PM, said:
I've gotta say, I really like all these plans that involve attacking the other players and not us.
I'm hoping that Tapper decides to do something about you. But it's a forlorn hope I'm sure.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2866
Posted 02 December 2013 - 07:47 PM
Gnaw, on 02 December 2013 - 07:43 PM, said:
Twelve is going to be a problem. I think putting a ship over there is worth the effort.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
I've got no ships and no money. How am I going to be a problem? Plus I'm going to lose a bunch of resources due to a hex spontaneously combusting thus sticking me behind this huge black void with nothing else to do but suck my thumb and cry for my mommy.
I don't know what I'm doing but it sounds good.
#2867
Posted 02 December 2013 - 07:49 PM
twelve, on 02 December 2013 - 07:47 PM, said:
Gnaw, on 02 December 2013 - 07:43 PM, said:
Twelve is going to be a problem. I think putting a ship over there is worth the effort.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
I was planning on putting an interceptor in IH's homeworld and Khell's homeworld.
I've got no ships and no money. How am I going to be a problem? Plus I'm going to lose a bunch of resources due to a hex spontaneously combusting thus sticking me behind this huge black void with nothing else to do but suck my thumb and cry for my mommy.
So a usual saturday night.
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How many fucking people do I have to hammer in order to get that across.
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!
Steven Erikson made drowning in alien cum possible - Obdigore
Hinter - Vengy - DIE. I trusted you you bastard!!!!!!!
Steven Erikson made drowning in alien cum possible - Obdigore
#2868
Posted 02 December 2013 - 07:54 PM
Move cruiser and dread to destroy khell.
Apt is the only one who reads this. Apt is nice.
#2869
Posted 02 December 2013 - 08:17 PM
Round 5 Action Phase
Turn 1
Turn 2
Turn 3
Turn 4
Tatts - Upgrade Ion cannon over single hull on dread. Pos computer over computer
Gnaw - Build 3 interceptors. -9 mats == 4 left
Twelve - Influence
IH - Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega
Morgoth - Pass 1st of round
CF - Pass 2nd of round
Tapper - Build 2 interceptors in 102. -6 mats == 5 left
Khell - INFLUENCE.
D'rek - Provisional - Build 2 interceptors in Beta Lyrae and 1 in Geminga -9 mats == 1 left
Turn 5
Tatts - Move cruiser and dread to destroy khell.
Gnaw - Move
Twelve - Pass
IH - MOVE
Morgoth - reaction?
CF - reaction?
Tapper - provisionally build 2 more fighters, flipping a colony ship for mats
Khell
D'rek
Turn 6
Turn 1
Spoiler
Turn 2
Spoiler
Turn 3
Spoiler
Turn 4
Tatts - Upgrade Ion cannon over single hull on dread. Pos computer over computer
Gnaw - Build 3 interceptors. -9 mats == 4 left
- 2 in the warp portal (281) and 1 in 209.
- -10 upkeep. $0, Sc 1, M 4
Twelve - Influence
- Move the disk from 318 to 304 return 1 science 1 material 1 money
- Move disk from player board to 318
- deploy colony ship to 304 material slot
- deploy 2 colony ships to 318 settle adv material and grey as material
- Reset 2 colony ships
- Redeploy 1 to 318 and settle orbital with money
- Incomes should be 8 money, 6 science, 8 materials
- (4$, 2S, 10M Upkeep -10)
IH - Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega
Morgoth - Pass 1st of round
CF - Pass 2nd of round
Tapper - Build 2 interceptors in 102. -6 mats == 5 left
Khell - INFLUENCE.
- Influence Sigma Sagitarii. Also remove disc from Lambda Serpentis, and place it on Zeta Andromedae.
- Return materials and science cubes back to research track.
- Flip two colony ships back up.
- -17
D'rek - Provisional - Build 2 interceptors in Beta Lyrae and 1 in Geminga -9 mats == 1 left
Turn 5
Tatts - Move cruiser and dread to destroy khell.
Gnaw - Move
- Int from Beta Corvi to IH's homeworld
- Int from Delta Eridani to Khell's homeworld
Twelve - Pass
IH - MOVE
- cruiser from 101 to 105 and
- cruiser from twelves ex-homeworld to 304.
Morgoth - reaction?
CF - reaction?
Tapper - provisionally build 2 more fighters, flipping a colony ship for mats
Khell
D'rek
Turn 6
Spoiler
This post has been edited by Galactic Council: 02 December 2013 - 11:05 PM
#2870
Posted 02 December 2013 - 08:22 PM
Move
-13. $0, Sc 1, Ma 4
- Int from Beta Corvi to IH's homeworld
- Int from Delta Eridani to Khell's homeworld
-13. $0, Sc 1, Ma 4
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2871
Posted 02 December 2013 - 08:43 PM
Ganoes Paran, on 02 December 2013 - 07:54 PM, said:
Move cruiser and dread to destroy khell.
How general
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I too would like to move unspecified ships from an unspecified location to a likewise unspecified destination to annihilate an arbitrary enemy. GC, please record
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"I think I've made a terrible error of judgement."
#2872
Posted 02 December 2013 - 08:49 PM
And poor Tatts, he worked so hard on his attack the GC plan, probably shivered in anticipation over its reveal for the last 4 days, only to be shot down so casually by his allies.
"I think I've made a terrible error of judgement."
#2873
Posted 02 December 2013 - 08:53 PM
Sounds like I should make preparations for an attack but I'm sure if I did make said preparations that impending attack wouldn't happen thus hurting me more next round with precious lost resources so therefore I shouldn't make preperations for an attack thus inviting an attack which will cost me precious resources thus I should make ........
Looks like I lose either way
Pass
Looks like I lose either way
Pass
I don't know what I'm doing but it sounds good.
#2874
Posted 02 December 2013 - 09:03 PM
twelve, on 02 December 2013 - 08:53 PM, said:
Sounds like I should make preparations for an attack but I'm sure if I did make said preparations that impending attack wouldn't happen thus hurting me more next round with precious lost resources so therefore I shouldn't make preperations for an attack thus inviting an attack which will cost me precious resources thus I should make ........
Looks like I lose either way
Pass
Looks like I lose either way
Pass
WIFOM!
Vote Twelve
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2875
Posted 02 December 2013 - 10:04 PM
Gnaw, if I move a cruiser to 105, do you think you can do an influence action (probably will need to be first turn so morgoth can't move in) to vacate it, so I can claim it and build starbases and guard against morgoth?
You can claim the other two warp portal hexes (and presumably my homeworld), or I can vacate one of my hexes for you to claim.
Or I can kill ancient and you claim the tile for vp? Either way I think one of us needs to remove the discovery tile so morgoth isn't tempted to claim it.
It's the only thing I can think to do with my spare move if I attack twelve.
You can claim the other two warp portal hexes (and presumably my homeworld), or I can vacate one of my hexes for you to claim.
Or I can kill ancient and you claim the tile for vp? Either way I think one of us needs to remove the discovery tile so morgoth isn't tempted to claim it.
It's the only thing I can think to do with my spare move if I attack twelve.
#2876
Posted 02 December 2013 - 10:24 PM
De-influence this round or next?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2878
Posted 02 December 2013 - 10:28 PM
Ah. Okey, yeah that's fine.
We probably made a mistake in going with 108 instead of 105 this round. *shrug*
We probably made a mistake in going with 108 instead of 105 this round. *shrug*
This post has been edited by Gnaw: 02 December 2013 - 10:30 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#2879
Posted 02 December 2013 - 10:34 PM
Ok
MOVE cruiser from 101 to 105 and move cruiser from twelves ex-homeworld to 304.
Hmmm considering my initial plan for this round, was sit tight and beat up Khell...
I've now moved all my ships, and am largely leaving khell alone, how plans change!
See the mechanema show their strength! By beating on our allies ancients chums... um... well they were annoying anyway.
MOVE cruiser from 101 to 105 and move cruiser from twelves ex-homeworld to 304.
Hmmm considering my initial plan for this round, was sit tight and beat up Khell...
I've now moved all my ships, and am largely leaving khell alone, how plans change!
See the mechanema show their strength! By beating on our allies ancients chums... um... well they were annoying anyway.
#2880
Posted 02 December 2013 - 10:35 PM