Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2381 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:18 PM

View PostD, on 20 November 2013 - 06:18 PM, said:

View Posttwelve, on 20 November 2013 - 03:42 PM, said:

View PostTapper, on 20 November 2013 - 12:46 PM, said:

View PostKhellendros, on 20 November 2013 - 12:11 PM, said:

I want to know if Tapper is using his pulsar this turn or passing.

But I will PASS in either case.


@ D'rek:

Are you able to reaction build a ship in Aldebaran? Gnaw's interceptor only has one set of missiles and no computers.

I will use the pulsar as my action, but after that I'll pass.
The pass was mostly to make the Reaction Squad know when I'll react and make turns go quicker, smoother and happier.


As it's your turn now that Morgoth has passed I highly recommend that you pass as well ending the round. I think it's better that you do not use the pulsar as it gives Gnaw a chance to react and move his interceptors out of your hex and gives you a very good chance of destroying both.


I agree, but I think it's too late for that now, the pulsar action was submitted. Oh well.



The pulsar was locked when Khell passed, no?
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#2382 User is offline   Gnaw 

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Posted 20 November 2013 - 07:23 PM

View PostImperial Historian, on 20 November 2013 - 06:40 PM, said:

So presumably Gnaw is going to move his ship into one of the nearby systems, then we wait on Tapper for confirmation of final pass/not pass, then we can get some battles going!

EDIT: I don't suppose we'll get Tatts first move before he goes? I'm sure it's going to be research advanced economy or positron comps, but i suppose the tech draw might throw something new into the mix.


I love how Tapper covered his bases. But left D'rek to fend for herself.

Turn 8:

Reaction move interceptor to Aldebaran.

-21 upkeep. $0, Sc 0, Ma 7
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2383 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:26 PM

Round 4 Action Phase


Turn 1

Spoiler

Turn 2

Spoiler

Turn 3

Spoiler


Turn 4

Spoiler


Turn 5

Spoiler


Turn 6

Spoiler



Turn 7


Tatts - no reaction (confirmed)


Gnaw - reaction
  • Upgrade interceptor blueprint by replacing missiles in blank spot with nuclear drive.
  • -17 upkeep. $0, Sc 0, Ma 7
Twelve - no reaction

IH - no reaction

Morgoth - pass?? I think I saw him say that earlier.


CF - no reaction unless invaded

Tapper -
pulsar: build a fighter in the world with 2 science planets

Khell - But I will PASS in either case. I want to know if Tapper is using his pulsar this turn or passing.

D'rek
- no reaction


Turn 8


Tatts - no reaction (assumed)


Gnaw -
  • Reaction move interceptor to Aldebaran.
  • -21 upkeep. $0, Sc 0, Ma 7

Twelve - no reaction

IH - no reaction (assumed)

Morgoth -
no reaction (assumed)

CF - no reaction unless invaded

Tapper -
Provisional pass unless someone moves ships into my systems. Action phase will end here if Tapper does pass.

Khell -

D'rek
-
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#2384 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:29 PM

View PostKhellendros, on 20 November 2013 - 06:59 PM, said:

Yaaaaaaaaawn.

I propose next game we ban reactions except for purely defensive reasons, i.e. if someone invades your territory :)



I think that the current problem has more to do with the alliances than reactions. But it is a valid issue.
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#2385 User is offline   cerveza_fiesta 

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Posted 20 November 2013 - 07:31 PM

What is the current "problem"?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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........'-----'

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#2386 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:37 PM

Action 4 battles pre-combat
381

Khell vs cubes. (nukes present)

Khell takes hex

310

Tatts vs Twelve. (nukes present)
1x Tatts dread. 1x Twelve orbital

Firing order: Dread (5 init, 4/4 health) -> orbital (0 init, 4/4 health)


Engagement One

Tatts 4/4 health, Twelve 4/4 health. (0 shields in battle)

r4 310 Eng One: Tatts 1x dread w/ +1 comps, 2x ION cannon -
1#2d6x5. Twelve 1x Orbital w/ 0 comp, 1x ION turret. - 1#2d6x6

Engagement Two

Tatts ?/4 health, Twelve ?/4 health. (0 shields in battle)


r4 310 Eng two: Tatts 1x dread w/ +1 comps, 2x ION cannon - 1#2d6x5. Twelve 1x Orbital w/ 0 comp, 1x ION turret. - 1#2d6x6


234

IH vs Twelve (nukes present)
2x IH cruiser. 1x Twelve interceptor and 1x orbital

Firing order:
Interceptor (3 init, 1/1 health) -> 2x Cruiser (3 init, 5/5 health) -> orbital (0 init, 4/4 health)

Engagement One
r4 234 Eng One: Twelve 1x int w/ 0 comps, 1x ION cannon - 1#1d6x6. IH 2x cruiser w/ +2 comp, 1x ION cannon - 1#1d6x4. Twelve 1x Orbital w/ 0 comp, 1x ION turret. - 1#2d6x6



230

Khell vs IH (nukes present)
1x Khell dread. 1x IH interceptor

Firing order: 1x interceptor (4 init, 1/1 health) -> 1x dread (2 init, 3/3 health) No shields in battle

Engagement One
r4 230 Eng one: IH 1x Int +2 comp, 1x ION cannon - 1#1d6x4. Khell 1x dread +1 comp, 1x ION cannon and 1x Plasma cannon - 1#1d6x5, 1#1d6x5.

206 ON HOLD

Gnaw vs Tapper (nukes present)
1x Gnaw interceptor. 1x Tapper dread

Firing order: 1x interceptor missiles. 1x interceptor destroyed.

Missile engagement
r4 206 missile. Gnaw 1x int 0 comp, 1x Plasma missile - 1#2d6x6

Engagement One - interceptor has no cannons and cannot retreat. Destroyed.

Tapper retains hex
rep draw: Gnaw 1, Tapper 2


107 ON HOLD
Gnaw vs Cubes
(nukes present)



104a

Morgy vs Gnaw (nukes present)
2x Morgoth cruiser. 1x Gnaw interceptor

Firing order: 1x interceptor missile. 1x interceptor (4/4 init, 1/1 health) -> 2x cruiser (3 init, 5/5 health)

Missile engagement
r4 104a Missile. Gnaw 1x int 0 comp, 1x PLASMA missile - 1#2d6x6



Engagement One
Gnaw - Interceptor begins retreat to 105

Morgoth - r4 104a Eng one: Morgoth 2x cruiser +1 comp, 1x PLASMA cannon - 2#1d6x4


Morgy's cruisers move to 104b. Cruiser 1 (?/5 health) and cruiser 2 (5/5 health) both survive.

rep draw: Gnaw 0, Morgoth 1 or 2


104b
Morgy vs Ancients (nukes present)

2x Morgoth cruiser. 2x ancient

Firing order:
2x cruiser (3 init, 5?/5 and 5/5 health) -> 2x ancient (2 init, 2/2 health)

Engagement one
r4 104b Eng one: Morg 2x cruiser +1 compp, 1x PLASMA cannon - 2#1d6x4. Ancient 2x ship +1 comp, 2x ION cannon - 2#2d6x5


2 ancient ships destroyed.
Morgoth takes hex
rep draw: Morgoth 2.

This post has been edited by Galactic Council: 20 November 2013 - 08:59 PM

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#2387 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:38 PM

View Postcerveza_fiesta, on 20 November 2013 - 07:31 PM, said:

What is the current "problem"?


Players not being able to confirm actions/reactions due to waiting to see what an alliance partner is going to do.

Edit: at least that's my take on it.

This post has been edited by Galactic Council: 20 November 2013 - 07:39 PM

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#2388 User is offline   Imperial Historian 

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Posted 20 November 2013 - 07:42 PM

I think the current problem is we're going to slow for Gnaw. But I think that is more an inherent problem of playing a game like eclipse across multiple timezones.
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#2389 User is offline   Morgoth 

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Posted 20 November 2013 - 07:44 PM

Yeah, I don't mind the pace. Though I also think people feel too obliged to check everything with their allies. CF excluded, and for that he is my favourite ally.
Take good care to keep relations civil
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#2390 User is offline   Galactic Council 

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Posted 20 November 2013 - 07:46 PM

View PostImperial Historian, on 20 November 2013 - 07:42 PM, said:

I think the current problem is we're going to slow for Gnaw. But I think that is more an inherent problem of playing a game like eclipse across multiple timezones.


Uh. Why for you say that? My comment above was in reply to Khell's yawn and provisional modification proposal.
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#2391 User is offline   Morgoth 

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Posted 20 November 2013 - 07:46 PM

View PostGalactic Council, on 20 November 2013 - 07:46 PM, said:

View PostImperial Historian, on 20 November 2013 - 07:42 PM, said:

I think the current problem is we're going to slow for Gnaw. But I think that is more an inherent problem of playing a game like eclipse across multiple timezones.


Uh. Why for you say that? My comment above was in reply to Khell's yawn and provisional modification proposal.


He say that for why.
Take good care to keep relations civil
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#2392 User is offline   Imperial Historian 

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Posted 20 November 2013 - 07:57 PM

Just get the impression you'd like things to speed up, along with a few others, but when we're playing across multiple timezones not much we can do.
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#2393 User is offline   cerveza_fiesta 

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Posted 20 November 2013 - 08:10 PM

I don't see it as a problem, really. Just don't get too hung up on it.

If there's something you know is going to be an absolute round-breaker without perfect coordination between you and your allies, then yeah wait....but unless we're talking Round 8 or 9, you probably can just go and fix any screwups as you go.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2394 User is offline   Galactic Council 

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Posted 20 November 2013 - 08:10 PM

View PostImperial Historian, on 20 November 2013 - 07:57 PM, said:

Just get the impression you'd like things to speed up, along with a few others, but when we're playing across multiple timezones not much we can do.


I agree.

However, if I was actively seeking to speed things up the moment Khell passed and Tapper posted his provisional I would have made my reaction move and called end of action phase.


Edit:

View Postcerveza_fiesta, on 20 November 2013 - 08:10 PM, said:

I don't see it as a problem, really. Just don't get too hung up on it.

If there's something you know is going to be an absolute round-breaker without perfect coordination between you and your allies, then yeah wait....but unless we're talking Round 8 or 9, you probably can just go and fix any screwups as you go.


That's why I'm waiting on Tapper to confirm. Although D'rek passed knowing that she was likely to get invaded I think it's only right that Tapper get the opportunity to retract the pass so that D'rek can defend her hex.

This post has been edited by Galactic Council: 20 November 2013 - 08:13 PM

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#2395 User is offline   Galactic Council 

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Posted 20 November 2013 - 08:16 PM

It just occured to me though that we could move on to the other battles right? At this point the only things Tapper could do could not affect the Khell, IH, or Twelve battles?
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#2396 User is offline   Morgoth 

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Posted 20 November 2013 - 08:41 PM

Battles!

If I take Arcturus I wish to influence, and settle both science and one money planet. In addition, I wish to exchange ambassadors with Tapper.

If I do not take Arcturus; hold me :)
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#2397 User is offline   D'rek 

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Posted 20 November 2013 - 08:44 PM

Tapper, if you want to move an interceptor to aldebaran to try and defend it, go for it, but don't feel compelled to. It's not a big loss to me other than that I won't be able to complete the prosperity shrines, but I was on the fence about doing those anyways. The -21 upkeep is going to hurt Gnaw more than the loss of the system will hurt me.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2398 User is offline   twelve 

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Posted 20 November 2013 - 08:48 PM

When I get anihilated in my two battles return the orbital cubes to one money and one science.

Tatts you intersested in diplomatic relations? It's a chance for your team to gain two points as I'll take the traitor card off your hands.
I don't know what I'm doing but it sounds good.
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#2399 User is offline   Galactic Council 

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Posted 20 November 2013 - 09:01 PM

View PostMorgoth, on 20 November 2013 - 08:41 PM, said:

Battles!

If I take Arcturus I wish to influence, and settle both science and one money planet. In addition, I wish to exchange ambassadors with Tapper.

If I do not take Arcturus; hold me :)



View PostD, on 20 November 2013 - 08:44 PM, said:

Tapper, if you want to move an interceptor to aldebaran to try and defend it, go for it, but don't feel compelled to. It's not a big loss to me other than that I won't be able to complete the prosperity shrines, but I was on the fence about doing those anyways. The -21 upkeep is going to hurt Gnaw more than the loss of the system will hurt me.



View Posttwelve, on 20 November 2013 - 08:48 PM, said:

When I get anihilated in my two battles return the orbital cubes to one money and one science.

Tatts you intersested in diplomatic relations? It's a chance for your team to gain two points as I'll take the traitor card off your hands.



Noted.


everyone please check the pre-combat post for errors in shields, cannons, health, etc. please.

This post has been edited by Galactic Council: 20 November 2013 - 09:02 PM

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#2400 User is offline   Morgoth 

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Posted 20 November 2013 - 09:13 PM

I take it back. Two money and one science cube.

edit: Although, wait for the discovery tile before making the final decisions.

This post has been edited by Morgoth: 20 November 2013 - 09:14 PM

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