Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

Jump to content

  • 297 Pages +
  • « First
  • 120
  • 121
  • 122
  • 123
  • 124
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2421 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:05 PM

Gnaw I almost made a joke post that stated I wanted to retreat my orbital to the supernova in the battle of 310. Guess it was Tatts that should have ran instead. :)
I don't know what I'm doing but it sounds good.
0

#2422 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 November 2013 - 10:06 PM

View PostTapper, on 20 November 2013 - 09:23 PM, said:

View PostMorgoth, on 20 November 2013 - 09:13 PM, said:

I take it back. Two money and one science cube.

edit: Although, wait for the discovery tile before making the final decisions.

If you're still up for an ambassadorial exchange, so am I (dropping the combat tile).
I'll go for a science cube.



4 ambassadors?
0

#2423 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 November 2013 - 10:08 PM

View Posttwelve, on 20 November 2013 - 10:05 PM, said:

Gnaw I almost made a joke post that stated I wanted to retreat my orbital to the supernova in the battle of 310. Guess it was Tatts that should have ran instead. :)


He couldn't. and I haven't drawn any rep tiles yet.
0

#2424 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:09 PM

Gnaw the number next to the rep draw is that the VP tile each drew or is that the number of tiles that gets drawn? I'm only wondering because if it's option 2 then shouldn't I draw 4 tiles as I took out a Dread and I participated in a battle? A Dread is worth 3 tiles drawn right? Or are they only worth 2?
I don't know what I'm doing but it sounds good.
0

#2425 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 20 November 2013 - 10:10 PM

I'm placing a materials cube on Tappers ambassador.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#2426 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:12 PM

View PostMorgoth, on 20 November 2013 - 10:10 PM, said:

I'm placing a materials cube on Tappers ambassador.



Gnaw has already pointed out that Tapper already has 3 ambassadors so you and he can't engage in diplomatic relations.
I don't know what I'm doing but it sounds good.
0

#2427 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:15 PM

Gnaw, My orbital is worth only one rep draw so IH gets 2 for the battle of 234.

Edit: Nevermind I forgot he killed my interceptor as well.

This post has been edited by twelve: 20 November 2013 - 10:49 PM

I don't know what I'm doing but it sounds good.
0

#2428 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:16 PM

Place my killed orbital population on the science graveyard.
I don't know what I'm doing but it sounds good.
0

#2429 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 20 November 2013 - 10:45 PM

I can't believe you won that battle so convincingly twelve, ah well never mind.

EDIT: colonise twelve homeworld, money on the orbital 2 x material on the material planet
0

#2430 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 10:53 PM

View PostImperial Historian, on 20 November 2013 - 10:45 PM, said:

I can't believe you won that battle twelve, ah well never mind.

EDIT: colonise twelve homeworld, money on the orbital 2 x material on the material planet



So how much do you want that supernova to blow IH? I'm crossing my fingers that I can get something on the otherside of the supernova so I'm not stuck in limbo the rest of the game.
I don't know what I'm doing but it sounds good.
0

#2431 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 20 November 2013 - 10:53 PM

Also just noticed my interceptor nearly took out khells dread, 2/3 damage
0

#2432 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 November 2013 - 10:55 PM

Round 4 Rep draws.

310

r4 310 rep. Tatts one tile 30 Available
1#1d30: 1 # 17 [1d30=17]
A two. Keeps

r4 310 rep. Twelve four tiles 29 Available
1#1d29: 1 # 9 [1d29=9]
1#1d28: 1 # 11 [1d28=11]
1#1d27: 1 # 22 [1d27=22]
1#1d26: 1 # 26 [1d26=26]

#26 is a 4.
Which doesn't matter because Twelve was supposed to draw first. adf;hgw;t ihj

r4 310 rep. Twelve four tiles 30 Available (previous roll void)

Twelve
http://orokos.com/roll/150758
1#1d30: 1 # 14 [1d30=14]
1#1d29: 1 # 15 [1d29=15]
1#1d28: 1 # 23 [1d28=23]
1#1d27: 1 # 20 [1d27=20]

One, two, three, three. Keeps a three

Tatts
http://orokos.com/roll/150759
r4 310 rep. Tatts one tile 29 Available
1#1d29: 1 # 16 [1d29=16]

A one. keeps


234

Twelve

http://orokos.com/roll/150760#
r4 234 rep draw. Twelve 1 tile. 28 available
1#1d28: 1 # 11 [1d28=11]

A two. keeps

IH
http://orokos.com/roll/150761#
r4 234 rep draw. IH 3 tile. 27 available
1#1d27: 1 # 5 [1d27=5]
1#1d26: 1 # 23 [1d26=23]
1#1d25: 1 # 9 [1d25=9]

One, four, one. Keeps the four.

230

IH

http://orokos.com/roll/150762#
r4 230 rep draw. IH 1 tile. 26 available
1#1d26: 1 # 16 [1d26=16]
A two. keeps.
Keeps the two and returns a one to the bag.

Khell

http://orokos.com/roll/150763#
r4 230 rep draw. Khell 3 tile. 25 available
1#1d25: 1 # 25 [1d25=25]
1#1d24: 1 # 23 [1d24=23]
1#1d23: 1 # 3 [1d23=3]

Four, four, one. Keeping the one I assume?


http://orokos.com/roll/150764#
r4 230 rep draw. Khell 3 tile. 26 available
1#1d26: 1 # 7 [1d26=7]
1#1d25: 1 # 4 [1d25=4]
1#1d24: 1 # 8 [1d24=8]

One, one, one. Keeps none

206

tapper

r4 206 rep draw. Tapper 2 tile. 26 available
1#1d26: 1 # 24 [1d26=24]
1#1d25: 1 # 9 [1d25=9]

a three and a one. Keeps the three
returns a two from board.

Gnaw doesn't draw

104a and b

Morgoth

http://orokos.com/roll/150768#
r4 104 rep draw. Morgoth 4 tiles 26 available
1#1d26: 1 # 26 [1d26=26]
1#1d25: 1 # 23 [1d25=23]
1#1d24: 1 # 3 [1d24=3]
1#1d23: 1 # 13 [1d23=13]

Four, three, one, one. Keeps the four.

This post has been edited by Galactic Council: 20 November 2013 - 11:29 PM

0

#2433 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 20 November 2013 - 10:58 PM

View Posttwelve, on 20 November 2013 - 10:53 PM, said:

View PostImperial Historian, on 20 November 2013 - 10:45 PM, said:

I can't believe you won that battle twelve, ah well never mind.

EDIT: colonise twelve homeworld, money on the orbital 2 x material on the material planet



So how much do you want that supernova to blow IH? I'm crossing my fingers that I can get something on the otherside of the supernova so I'm not stuck in limbo the rest of the game.


Um you do know you won't be stuck right? you can pass through the blown up supernova with wormhole generators, which is a whole new problem.
0

#2434 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 11:00 PM

View PostImperial Historian, on 20 November 2013 - 10:58 PM, said:

View Posttwelve, on 20 November 2013 - 10:53 PM, said:

View PostImperial Historian, on 20 November 2013 - 10:45 PM, said:

I can't believe you won that battle twelve, ah well never mind.

EDIT: colonise twelve homeworld, money on the orbital 2 x material on the material planet



So how much do you want that supernova to blow IH? I'm crossing my fingers that I can get something on the otherside of the supernova so I'm not stuck in limbo the rest of the game.


Um you do know you won't be stuck right? you can pass through the blown up supernova with wormhole generators, which is a whole new problem.


You do realize how much one of those costs right? And with Morgoth and CF already talking about preemtively grabbing them and then Tatts for the last couple of rounds talking of getting one I think we might be in a mad dash to get what's available.
I don't know what I'm doing but it sounds good.
0

#2435 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 20 November 2013 - 11:16 PM

Time for some creative arithmetic then:

Influence Zeta Chamaeleontis. Populate materials planet and place money cube on orbital.

UPKEEP:

Money:

Current Amount: 0
Income: 12
Upkeep: -21
VERY BANKRUPT!

Un-influence Zeta Chamaeleontis and Epsilon Carinae. Return orbital cube to science track, grey planet cube to materials track.

New Upkeep: -13
STILL BANKRUPT!

Trade 3 materials for 1 money.

New Amount: 0


Science:

Current Amount: 0
Income: 6
New Amount: 6


Materials:

Current Amount: 2
Income: 3
New Amount: 5


Summary:

Next round resources: $12, S6, M3
Next round storage: $0, S6, M5
Next round starting upkeep: -1

This post has been edited by Khellendros: 20 November 2013 - 11:40 PM

"I think I've made a terrible error of judgement."
0

#2436 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 20 November 2013 - 11:22 PM

@ GC:

I've just noticed that the rep tiles on my board are 2 and 4. I may well be misremembering this, but I thought the tiles I drew from my previous engagements were a 3 and a 4? Again, I could be wrong.
"I think I've made a terrible error of judgement."
0

#2437 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 November 2013 - 11:34 PM

Upkeep

Place orbital cube to science graveyard and 2 material cubes to Materials graveyard

Upkeep -5

Income 1 banked + 8 income - 5 Upkeep = 4 banked
Science 0 bank + 10 income = 10 banked
Materials 2 bank + 8 income = 10 materials

VP 10 ( 2 hexes, 1 tech, 5 rep tiles, 2 race bonus)
(4$, 10S, 10 Material Upkeep -1)
I don't know what I'm doing but it sounds good.
0

#2438 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 November 2013 - 11:39 PM

Morgoth discovery

http://orokos.com/roll/150780#
r4 104 discovery. Morgoth. 18 available
1#1d18: 1 # 11 [1d18=11]

Free Ancient Tech 02
0

#2439 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 November 2013 - 11:42 PM

It'll be a bit before i get the svg file updated with all the battle info.
0

#2440 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 21 November 2013 - 12:43 AM

Heh. I should have asked while IH was still around.

Influence and colonize money in Aldebaran:
  • -17 upkeep with 18 production
  • start round 5
    • -2 upkeep
    • bank: $1, Sc 8, Ma 13
    • production: $15, Sc 6, Ma 4 One cube from orbital unassigned.
  • A hex on the far side of the GCDS
    • Has to be protected
    • thorn in the Hippie's side; especially Khell's because he'll have two back doors and a front door.
    • Cube probably needs to go to money instead of mats or science. so $10 production at start. $10, 6, 4.

Don't influence
  • -13 upkeep with 15 production
  • start round 5
    • -1 upkeep
    • bank: $2, Sci 8, Ma 13
    • production: $12, Sc 6, Ma 4 One cube from orbital unassigned.
  • No hex on far side.
    • Less to protect
    • no thorn in their side. Khell's front door is safe.
    • Can afford to put cube on mats. so $12, 6, 3

This post has been edited by Gnaw: 21 November 2013 - 12:47 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

Share this topic:


  • 297 Pages +
  • « First
  • 120
  • 121
  • 122
  • 123
  • 124
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

16 User(s) are reading this topic
0 members, 16 guests, 0 anonymous users