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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2041 User is offline   Galactic Council 

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Posted 14 November 2013 - 10:46 PM

Round 4 Action Phase


Turn 1

Spoiler

Turn 2

Spoiler

Turn 3


Tatts -
  • Upgrade Cruiser and Dreadnought, Improved Hull over normal hull.
  • Upkeep - 10
  • Bank $4,S0,M10
  • Production $15,S6,M4


Gnaw -
Build
  • 2 interceptors in Arcturus
  • $0, Sc 0, Ma 7
  • -10 upkeep.


Twelve - Provisional Influence

No I will have one adv material slot not populated. Don't populate 304 with an influence disk and colonize the adv material slot and I'll be good.
  • -remove influence disk on supernova
  • -return all three population cubes to materials
  • reset 2 colony ships 3 ships available.
  • -move influence disk from player board back to supernova
  • -populate 2 grey slots on supernova to science. use the last colony ship on the adv material slot on the supernova while we are at it.
  • (1$, 0S, 2M Upkeep -7


Imperial Historian -

  • BUILD 2 x cruisers in the hive hex
  • Upkeep -5 £0 S0 M1

Morgoth - Move - both cruisers to my single tier 2 system

CF
  • CONVERT 4 money to 2 materials.
  • BUILD Orbital in Psi Capricorni (or whatever it's called...up next to Arcturus and Alpha Centauri, NW of my homeworld),
  • populate with SCIENCE.
  • BUILD Starbase in Formahaut. POPULATE two advanced science slots, one on homeworld and one on Formahaut.
    • @Rules:
    • Not that I have anything to do with an extra colony ship just now, but does the above constitute a use of 2 or 3 colony ships? In other words, does building an orbital require a colony ship to populate it or does it populate by default? Has to be populated
  • I should add that my provisional move is incumbent on no aggressive action or posturing taken against me or my ally.


Tapper
  • I think the money cube from Aldebaran was moved to materials, instead.
  • fixed
  • Research Positron Computer and flip 3 colonyships for science, please - it should come with a discount of -3, and +3 science gained --> 10 - 5 + 3 = 8.
  • That also gives me a discovery tile, please - any ships/orbitals/warp portals et cetera are deployed in my homeworld should I keep them.
    • http://orokos.com/roll/149569#
      Description r4 Tapper magellan 4th tech discovery. 19 available
      Results 1#1d19: 1 # 19 [1d19=19]

      Shard Hull
    • Keep? Which blueprint? (and damn you)
  • so I'd be at 5 money (+8 income), 8 science (+6 income), 6 materials (+6 income) at upkeep -7.

Khell
  • And Tapper sounds like he'll be researching, so I will say:
  • Turn 3: RESEARCH Neutron Bombs.
  • $0, S0, M13
D'rek

INFluence:
  • --move a disc from the influence track to Aldebaran
  • --move a disc from Delta Eridani to Phi Piscum (science cube goes back to population track)
  • --colonize Advanced Materials slot in Beta Lyrae
  • --colonize money slot in Phi Piscum
  • --colonize Advanced Materials slot in Aldebaran
  • --flip up two colony ships
  • --colonize Advanced Science slot in Aldebaran
  • --colonize Advanced Science slot in Phi Piscum

Turn 4

Tatts
  • Pass
  • Upkeep - 10
  • Bank $4,S0,M10
  • Production $15,S6,M4

Gnaw -

  • Move 2 interceptors from Arcturus to Epsilon Indi.
  • $0, Sc 0, Ma 7. -17 -13 upkeep

Twelve

  • Provisionally PASS
  • (1$,0S,2M Upkeep -7)

This post has been edited by Galactic Council: 14 November 2013 - 10:53 PM

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#2042 User is offline   Imperial Historian 

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Posted 14 November 2013 - 10:48 PM

Wait what, how come you are on -17 upkeep? I don't necessarily think that attacking tapper is a bad idea, but it is a terrible idea if you can't afford the upkeep.
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#2043 User is offline   Gnaw 

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Posted 14 November 2013 - 10:52 PM

View PostImperial Historian, on 14 November 2013 - 10:48 PM, said:

Wait what, how come you are on -17 upkeep? I don't necessarily think that attacking tapper is a bad idea, but it is a terrible idea if you can't afford the upkeep.


-13

I moved a disc for the move action, moved the ships, then moved another action disc. doh
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2044 User is offline   Gnaw 

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Posted 14 November 2013 - 11:27 PM

@IH

Do we have any chance of taking the GCDS this round?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2045 User is offline   Imperial Historian 

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Posted 14 November 2013 - 11:51 PM

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card

0

#2046 User is offline   twelve 

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Posted 14 November 2013 - 11:52 PM

Confirm provisional.
I don't know what I'm doing but it sounds good.
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#2047 User is offline   twelve 

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Posted 14 November 2013 - 11:54 PM

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.
I don't know what I'm doing but it sounds good.
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#2048 User is offline   twelve 

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Posted 14 November 2013 - 11:55 PM

Return mine to Money
I don't know what I'm doing but it sounds good.
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#2049 User is offline   Imperial Historian 

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Posted 14 November 2013 - 11:59 PM

View Posttwelve, on 14 November 2013 - 11:54 PM, said:

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.


Well my main goal with diplomatic relations was to eventually shift some of my production to money. You leaving your homeworld undefended made me accelerate things, especially since you got into the position to be able to grab gluon computers. Taking your homeworld next turn would have been much much harder.
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#2050 User is offline   Imperial Historian 

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Posted 15 November 2013 - 12:01 AM

View PostImperial Historian, on 14 November 2013 - 11:59 PM, said:

View Posttwelve, on 14 November 2013 - 11:54 PM, said:

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.


Well my main goal with diplomatic relations was to eventually shift some of my production to money. You leaving your homeworld undefended made me accelerate things, especially since you got into the position to be able to grab gluon computers. Taking your homeworld next turn would have been much much harder.


Wait you can't even grab gluon computers can you, i assume you mean positron computers?

EDIT: Oh I suppose you could grab gluons with a few trades...
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#2051 User is offline   twelve 

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Posted 15 November 2013 - 12:03 AM

Tatts, I'd much rather exchange ambassadors with you after you get the discovery tile from Vega. That will leave you able to move on to deal with D'rek and the Center. IH can easily deal with me without your help.
I don't know what I'm doing but it sounds good.
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#2052 User is offline   twelve 

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Posted 15 November 2013 - 12:05 AM

View PostImperial Historian, on 15 November 2013 - 12:01 AM, said:

View PostImperial Historian, on 14 November 2013 - 11:59 PM, said:

View Posttwelve, on 14 November 2013 - 11:54 PM, said:

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.


Well my main goal with diplomatic relations was to eventually shift some of my production to money. You leaving your homeworld undefended made me accelerate things, especially since you got into the position to be able to grab gluon computers. Taking your homeworld next turn would have been much much harder.


Wait you can't even grab gluon computers can you, i assume you mean positron computers?

EDIT: Oh I suppose you could grab gluons with a few trades...



Especially with you and Tatts taking territory off of me. I'll have plenty of money to make those trades and enough materials to build ships. It's not too late to change your mind.
I don't know what I'm doing but it sounds good.
0

#2053 User is offline   Imperial Historian 

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Posted 15 November 2013 - 12:09 AM

View Posttwelve, on 15 November 2013 - 12:03 AM, said:

Tatts, I'd much rather exchange ambassadors with you after you get the discovery tile from Vega. That will leave you able to move on to deal with D'rek and the Center. IH can easily deal with me without your help.


You won't be able to exchange ambassadors, you will be eliminated from your homeworld before tatts could take vega (vegas 204, your homeworld is 23 something) Maybe you can exchange ambasadors after tatts has taken 310?

@ tatts it will actually be quite difficult for me to take twelves hexes as they are to far away for me to move my ships to comfortably, I'm going to be happy doing just enough to reduce the threat level of twelve a notch, and then move on the centre. It's going to be interesting if twelve doesn't get neutron bombs though...
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#2054 User is offline   Imperial Historian 

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Posted 15 November 2013 - 12:09 AM

View Posttwelve, on 15 November 2013 - 12:05 AM, said:

View PostImperial Historian, on 15 November 2013 - 12:01 AM, said:

View PostImperial Historian, on 14 November 2013 - 11:59 PM, said:

View Posttwelve, on 14 November 2013 - 11:54 PM, said:

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.


Well my main goal with diplomatic relations was to eventually shift some of my production to money. You leaving your homeworld undefended made me accelerate things, especially since you got into the position to be able to grab gluon computers. Taking your homeworld next turn would have been much much harder.


Wait you can't even grab gluon computers can you, i assume you mean positron computers?

EDIT: Oh I suppose you could grab gluons with a few trades...



Especially with you and Tatts taking territory off of me. I'll have plenty of money to make those trades and enough materials to build ships. It's not too late to change your mind.


No, no you get gluon computers, that's fine with me.
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#2055 User is offline   twelve 

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Posted 15 November 2013 - 12:15 AM

View PostImperial Historian, on 15 November 2013 - 12:09 AM, said:

View Posttwelve, on 15 November 2013 - 12:03 AM, said:

Tatts, I'd much rather exchange ambassadors with you after you get the discovery tile from Vega. That will leave you able to move on to deal with D'rek and the Center. IH can easily deal with me without your help.


You won't be able to exchange ambassadors, you will be eliminated from your homeworld before tatts could take vega (vegas 204, your homeworld is 23 something) Maybe you can exchange ambasadors after tatts has taken 310?

@ tatts it will actually be quite difficult for me to take twelves hexes as they are to far away for me to move my ships to comfortably, I'm going to be happy doing just enough to reduce the threat level of twelve a notch, and then move on the centre. It's going to be interesting if twelve doesn't get neutron bombs though...



I can't as Khell took the last one.

I think I prefer to be eliminated this game. I've played like shit. Ever since Morgoth took adv economy it's been a comedey of errors for me. Put me down and let's get it over with.



^_^
I don't know what I'm doing but it sounds good.
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#2056 User is offline   twelve 

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Posted 15 November 2013 - 12:18 AM

View PostImperial Historian, on 15 November 2013 - 12:09 AM, said:

View Posttwelve, on 15 November 2013 - 12:05 AM, said:

View PostImperial Historian, on 15 November 2013 - 12:01 AM, said:

View PostImperial Historian, on 14 November 2013 - 11:59 PM, said:

View Posttwelve, on 14 November 2013 - 11:54 PM, said:

View PostImperial Historian, on 14 November 2013 - 11:51 PM, said:

View PostGnaw, on 14 November 2013 - 11:27 PM, said:

@IH

Do we have any chance of taking the GCDS this round?


Don't think so, maybe next round.

Hmmmmm, I don't think I can resist. Sorry twelve, you know when I said I couldn't promise not to attack your homeworld... well that counts double when it is virtually undefended. And you've passed. Really it's far too good an opportunity to pass up. Tatts maybe you should react and move your dread to 310? or the supernova, but i think 310 is better and there is always the chance the supernova will blow up....

So move 2 x crusiers into twelves homeworld Upkeep -7 £0 S0 M1

Return the diplomatic relations cube to the materials track, take the traitor card



Good thing I'm grabbing Gluon Computers next round. I thought for sure you wouldn't attack it this round since you offered the diplomatic relations.


Well my main goal with diplomatic relations was to eventually shift some of my production to money. You leaving your homeworld undefended made me accelerate things, especially since you got into the position to be able to grab gluon computers. Taking your homeworld next turn would have been much much harder.


Wait you can't even grab gluon computers can you, i assume you mean positron computers?

EDIT: Oh I suppose you could grab gluons with a few trades...



Especially with you and Tatts taking territory off of me. I'll have plenty of money to make those trades and enough materials to build ships. It's not too late to change your mind.


No, no you get gluon computers, that's fine with me.



?????

Reverse psycology?

At this point I have to grab it if I want to have any hope of living to the end. Wait for the supernova to blow and then I'll be trapped on the far side of the supernova.
I don't know what I'm doing but it sounds good.
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#2057 User is offline   Khellendros 

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Posted 15 November 2013 - 12:20 AM

View Posttwelve, on 15 November 2013 - 12:15 AM, said:

I can't as Khell took the last one.

I think I prefer to be eliminated this game. I've played like shit. Ever since Morgoth took adv economy it's been a comedey of errors for me. Put me down and let's get it over with.



^_^



Fight twelve, fight! Make them bleed! Hope is not lost until the very last Exile is eradicated. The seeds of the Planta be with you.
"I think I've made a terrible error of judgement."
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#2058 User is offline   Imperial Historian 

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Posted 15 November 2013 - 12:25 AM

Yeah the supernova blowing or not blowing is going to play a key role in whether you survive.

Also I think you jinxed yourself earlier when you said +4 points this round... you might not lose any if you get good vp draws i guess...
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#2059 User is offline   Galactic Council 

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Posted 15 November 2013 - 12:35 AM

Round 4 Action Phase


Turn 1

Spoiler

Turn 2

Spoiler

Turn 3


Tatts -
  • Upgrade Cruiser and Dreadnought, Improved Hull over normal hull.
  • Upkeep - 10
  • Bank $4,S0,M10
  • Production $15,S6,M4


Gnaw -
Build
  • 2 interceptors in Arcturus
  • $0, Sc 0, Ma 7
  • -10 upkeep.


Twelve - Provisional Influence

No I will have one adv material slot not populated. Don't populate 304 with an influence disk and colonize the adv material slot and I'll be good.
  • -remove influence disk on supernova
  • -return all three population cubes to materials
  • reset 2 colony ships 3 ships available.
  • -move influence disk from player board back to supernova
  • -populate 2 grey slots on supernova to science. use the last colony ship on the adv material slot on the supernova while we are at it.
  • (1$, 0S, 2M Upkeep -7


Imperial Historian -

  • BUILD 2 x cruisers in the hive hex
  • Upkeep -5 £0 S0 M1

Morgoth - Move - both cruisers to my single tier 2 system

CF
  • CONVERT 4 money to 2 materials.
  • BUILD Orbital in Psi Capricorni (or whatever it's called...up next to Arcturus and Alpha Centauri, NW of my homeworld),
  • populate with SCIENCE.
  • BUILD Starbase in Formahaut. POPULATE two advanced science slots, one on homeworld and one on Formahaut.
    • @Rules:
    • Not that I have anything to do with an extra colony ship just now, but does the above constitute a use of 2 or 3 colony ships? In other words, does building an orbital require a colony ship to populate it or does it populate by default? Has to be populated
  • I should add that my provisional move is incumbent on no aggressive action or posturing taken against me or my ally.


Tapper
  • I think the money cube from Aldebaran was moved to materials, instead.
  • fixed
  • Research Positron Computer and flip 3 colonyships for science, please - it should come with a discount of -3, and +3 science gained --> 10 - 5 + 3 = 8.
  • That also gives me a discovery tile, please - any ships/orbitals/warp portals et cetera are deployed in my homeworld should I keep them.
    • http://orokos.com/roll/149569#
      Description r4 Tapper magellan 4th tech discovery. 19 available
      Results 1#1d19: 1 # 19 [1d19=19]

      Shard Hull
    • Keep? Which blueprint? (and damn you)
  • so I'd be at 5 money (+8 income), 8 science (+6 income), 6 materials (+6 income) at upkeep -7.

Khell
  • And Tapper sounds like he'll be researching, so I will say:
  • Turn 3: RESEARCH Neutron Bombs.
  • $0, S0, M13
D'rek

INFluence:
  • --move a disc from the influence track to Aldebaran
  • --move a disc from Delta Eridani to Phi Piscum (science cube goes back to population track)
  • --colonize Advanced Materials slot in Beta Lyrae
  • --colonize money slot in Phi Piscum
  • --colonize Advanced Materials slot in Aldebaran
  • --flip up two colony ships
  • --colonize Advanced Science slot in Aldebaran
  • --colonize Advanced Science slot in Phi Piscum

Turn 4

Tatts
  • Pass
  • Upkeep - 10
  • Bank $4,S0,M10
  • Production $15,S6,M4

Gnaw -

  • Move 2 interceptors from Arcturus to Epsilon Indi.
  • $0, Sc 0, Ma 7. -17 -13 upkeep

Twelve

  • Provisionally PASS
  • (1$,0S,2M Upkeep -7)

IH
  • move 2 x crusiers into twelves homeworld
  • Upkeep -7 £0 S0 M1
    • Return the diplomatic relations cube to the materials track, take the traitor card
    • Twelve - Return mine to Money

Morgoth


CF - Pass

Tapper

Khell

D'rek

This post has been edited by Galactic Council: 15 November 2013 - 03:21 AM

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#2060 User is offline   cerveza_fiesta 

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Posted 15 November 2013 - 01:39 AM

Hi sorry not to post or confirm that provisional, but consider it officially confirmed now.

Found out the hard way (and I'll let your mind take you where it doesn't want to go) that my daughter got her first stomach flu today. It sucked, and I am only just now able to sit down at the computer. Holy shit...at least things are going swimmingly in Eclipse still.

I'll put in a provisional pass I guess. I have nothing to do that can't be done on a reaction, really.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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........'-----'

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