Turn 1
Turn 2
Turn 3
Tatts -
- Upgrade Cruiser and Dreadnought, Improved Hull over normal hull.
- Upkeep - 10
- Bank $4,S0,M10
- Production $15,S6,M4
Gnaw - Build
- 2 interceptors in Arcturus
- $0, Sc 0, Ma 7
- -10 upkeep.
Twelve - Provisional Influence
No I will have one adv material slot not populated. Don't populate 304 with an influence disk and colonize the adv material slot and I'll be good.
- -remove influence disk on supernova
- -return all three population cubes to materials
- reset 2 colony ships 3 ships available.
- -move influence disk from player board back to supernova
- -populate 2 grey slots on supernova to science. use the last colony ship on the adv material slot on the supernova while we are at it.
- (1$, 0S, 2M Upkeep -7
Imperial Historian -
- BUILD 2 x cruisers in the hive hex
- Upkeep -5 £0 S0 M1
Morgoth - Move - both cruisers to my single tier 2 system
CF
- CONVERT 4 money to 2 materials.
- BUILD Orbital in Psi Capricorni (or whatever it's called...up next to Arcturus and Alpha Centauri, NW of my homeworld),
- populate with SCIENCE.
- BUILD Starbase in Formahaut. POPULATE two advanced science slots, one on homeworld and one on Formahaut.
- @Rules:
- Not that I have anything to do with an extra colony ship just now, but does the above constitute a use of 2 or 3 colony ships? In other words, does building an orbital require a colony ship to populate it or does it populate by default? Has to be populated
- I should add that my provisional move is incumbent on no aggressive action or posturing taken against me or my ally.
Tapper
- I think the money cube from Aldebaran was moved to materials, instead.
- fixed
- Research Positron Computer and flip 3 colonyships for science, please - it should come with a discount of -3, and +3 science gained --> 10 - 5 + 3 = 8.
- That also gives me a discovery tile, please - any ships/orbitals/warp portals et cetera are deployed in my homeworld should I keep them.
- http://orokos.com/roll/149569#
Description r4 Tapper magellan 4th tech discovery. 19 available
Results 1#1d19: 1 # 19 [1d19=19]
Shard Hull - Keep? Which blueprint? (and damn you)
- http://orokos.com/roll/149569#
- so I'd be at 5 money (+8 income), 8 science (+6 income), 6 materials (+6 income) at upkeep -7.
Khell
- And Tapper sounds like he'll be researching, so I will say:
- Turn 3: RESEARCH Neutron Bombs.
- $0, S0, M13
INFluence:
- --move a disc from the influence track to Aldebaran
- --move a disc from Delta Eridani to Phi Piscum (science cube goes back to population track)
- --colonize Advanced Materials slot in Beta Lyrae
- --colonize money slot in Phi Piscum
- --colonize Advanced Materials slot in Aldebaran
- --flip up two colony ships
- --colonize Advanced Science slot in Aldebaran
- --colonize Advanced Science slot in Phi Piscum
Turn 4
Tatts
- Pass
- Upkeep - 10
- Bank $4,S0,M10
- Production $15,S6,M4
Gnaw -
- Move 2 interceptors from Arcturus to Epsilon Indi.
- $0, Sc 0, Ma 7. -
17-13 upkeep
Twelve
- Provisionally PASS
- (1$,0S,2M Upkeep -7)
This post has been edited by Galactic Council: 14 November 2013 - 10:53 PM