Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1641 User is offline   twelve 

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Posted 10 November 2013 - 03:40 AM

I believe it's the top option.
I don't know what I'm doing but it sounds good.
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#1642 User is offline   Gnaw 

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Posted 10 November 2013 - 04:49 AM

View PostGnaw, on 10 November 2013 - 01:43 AM, said:

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

Gnaw before you bankrupt a hex to meet upkeep we should decide on a plan for the round.

I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).

Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.

Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.

Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.

Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.

I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.

So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?



View PostGnaw, on 09 November 2013 - 11:29 PM, said:

View PostImperial Historian, on 09 November 2013 - 10:05 PM, said:

... we should decide on a plan for the round.




A plan??
We don't need no stinking plan!



Edit. Just got home. I'll give a real answer in a bit.





The real answer is I'm not sure.

Vega or Chi Draconus.

Morgoth's choice of free cruiser over VP is worrying as I'm sure he knew it would be. Twelve or Morgoth with a wormhole generator and we have problems. Rather large ones.

All these wonderful walls are about to come tumbling down I fear.



The "let's hit Twelve before he can get out" ship sailed. He has 20 mats. And neutron bombs if rotation is counter-clockwise.




Money
2 in bank
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production

0 to start

Science
1 in bank
8 production

9 to start

Materials
7 in bank
6 production

13 to start

-3 upkeep, $0, Sc 9, Ma 10. 22 VP
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1643 User is offline   Galactic Council 

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Posted 10 November 2013 - 05:40 AM

twelve said:


Round 3

Upkeep $0 bank + 8 Income -10 Upkeep = -2
Bankrupt 304 Return 1 material cube
Upkeep $0 bank + 8 Income -7 Upkeep = 1 Banked
Science 6 banked + 3 income = 9 Banked
Materials 8 banked + 12 Income = 20 banked
(1$/9S/20M Upkeep -2)
Round 3 VP total: 6 (5 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)


View PostMorgoth, on 09 November 2013 - 07:29 PM, said:

Round 3

$ 0 / +15
S 2 / + 8
M 3 / +4

Upkeep - 13

$ - 2
S - 10
M - 7



View PostImperial Historian, on 09 November 2013 - 07:33 PM, said:

Muon source == which blueprint?


£ 0 (1-7+6)
S 8 (5+3)
M 12 (4+8)

Upkeep -1



View PostGnaw, on 10 November 2013 - 04:49 AM, said:

Money
2 in bank
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production

0 to start

Science
1 in bank
8 production

9 to start

Materials
7 in bank
6 production

13 to start

-3 upkeep, $0, Sc 9, Ma 10. 22 VP


Post-combat map on page 1

This post has been edited by Galactic Council: 10 November 2013 - 05:40 AM

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#1644 User is offline   Morgoth 

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Posted 10 November 2013 - 07:23 AM

Who was the first to pass?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#1645 User is offline   Gnaw 

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Posted 10 November 2013 - 07:37 AM

View PostMorgoth, on 10 November 2013 - 07:23 AM, said:

Who was the first to pass?


Tatts
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#1646 User is offline   Khellendros 

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Posted 10 November 2013 - 12:09 PM

I was going to do my upkeep but none of the images are showing when I click on 'show'. Not even the question mark, it's just empty?

Anyways, from memory, I think it goes something like this:

Money:

Current Amount: 0
Income: 10
Upkeep: -13
BANKRUPT!

DE-INFLUENCE MY HEX WITH ONE GREY PLANET ON IT - RETURN CUBE TO MATERIALS TRACK.

New Upkeep: -10
New Amount: 0

Science:

Current Amount: 4
Income: 4
New Amount: 8

Materials:

Current Amount: 10
Income: 3
New Amount: 13
"I think I've made a terrible error of judgement."
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#1647 User is offline   Tattersail_ 

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Posted 10 November 2013 - 01:58 PM

Diplo IH burn an extra cube??
Apt is the only one who reads this. Apt is nice.
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#1648 User is offline   Imperial Historian 

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Posted 10 November 2013 - 02:08 PM

I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?

EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
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#1649 User is offline   Galactic Council 

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Posted 10 November 2013 - 04:54 PM

added a playerboard pic to the front page.

I'm sorry, I should have done that last night.
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#1650 User is offline   Galactic Council 

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Posted 10 November 2013 - 05:38 PM

View PostGalactic Council, on 10 November 2013 - 02:48 AM, said:

Round 3 Rep Draw
302

http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]

A one and a two. Keep the two?



I looked at the rules and I think I've been doing something else incorrectly.

Quote


You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.



I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.

So for 212:

26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.

It should be:



26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.

Which is correct?





*bump*
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#1651 User is offline   Galactic Council 

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Posted 10 November 2013 - 05:41 PM

View PostImperial Historian, on 10 November 2013 - 02:08 PM, said:

I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?

EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game


Question I asked earlier: Can you move ambassadors around on your playerboard?

In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?
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#1652 User is offline   D'rek 

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Posted 10 November 2013 - 05:55 PM

Upkeep:

Build a shrine for 2 money in beta lyrae.

money = 2 + 8 -10 = 0
science = 0 + 12 = 12
materials = 1 + 3 = 4

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1653 User is offline   D'rek 

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Posted 10 November 2013 - 05:55 PM

View PostGalactic Council, on 10 November 2013 - 05:41 PM, said:

View PostImperial Historian, on 10 November 2013 - 02:08 PM, said:

I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?

EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game


Question I asked earlier: Can you move ambassadors around on your playerboard?

In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?


Yes, you can.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1654 User is offline   Imperial Historian 

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Posted 10 November 2013 - 06:05 PM

View PostGalactic Council, on 10 November 2013 - 05:38 PM, said:

View PostGalactic Council, on 10 November 2013 - 02:48 AM, said:

Round 3 Rep Draw
302

http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]

A one and a two. Keep the two?



I looked at the rules and I think I've been doing something else incorrectly.

Quote


You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.



I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.

So for 212:

26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.

It should be:



26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.

Which is correct?





*bump*


I've always played with the first rule. That interpretation makes more sense to me.
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#1655 User is offline   Galactic Council 

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Posted 10 November 2013 - 06:44 PM

View PostD, on 10 November 2013 - 05:55 PM, said:

View PostGalactic Council, on 10 November 2013 - 05:41 PM, said:

View PostImperial Historian, on 10 November 2013 - 02:08 PM, said:

I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?

EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game


Question I asked earlier: Can you move ambassadors around on your playerboard?

In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?


Yes, you can.



View PostImperial Historian, on 10 November 2013 - 06:05 PM, said:

View PostGalactic Council, on 10 November 2013 - 05:38 PM, said:

View PostGalactic Council, on 10 November 2013 - 02:48 AM, said:


So for 212:

26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.

It should be:



26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.

Which is correct?





*bump*


I've always played with the first rule. That interpretation makes more sense to me.


Thank you.
I'm on my iPad at a friend's house. If D'rek wants to do the rep draws I'd appreciate it. But no real need since we're waiting on upkeeps still.

Side note: I read some mafia spoilers last night. I had no idea that so many of you want me dead. We need an altless game. :unworthy:
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#1656 User is offline   Tattersail_ 

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Posted 10 November 2013 - 07:11 PM

Gnaw my income should be 15 6 4.
Upkeep -13 bank 2 production 15
New money = 4

Science 5 + 6 = 11

Materials = 10 + 4 = 14

$4 S11 M14
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#1657 User is offline   Imperial Historian 

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Posted 10 November 2013 - 07:36 PM

Gnaw there should be a positron computer on my interceptor. And I'm going to take the muon source as vp. Don't hate me!
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#1658 User is offline   cerveza_fiesta 

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Posted 10 November 2013 - 07:54 PM

Sorry I didn't get this in, forgot that I didn't do it yet.

Directorate Upkeep


Money 3-7+10=6
Science 0+8=8
Material 0+6=6

Turn order


I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.


........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#1659 User is offline   Morgoth 

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Posted 10 November 2013 - 08:58 PM

View Postcerveza_fiesta, on 10 November 2013 - 07:54 PM, said:

Sorry I didn't get this in, forgot that I didn't do it yet.

Directorate Upkeep


Money 3-7+10=6
Science 0+8=8
Material 0+6=6

Turn order


I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.




I thought I had written up a reply for this. Sorry, busy week-end. I agree with your choice :unworthy:
Take good care to keep relations civil
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#1660 User is offline   twelve 

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Posted 10 November 2013 - 09:04 PM

View Postcerveza_fiesta, on 10 November 2013 - 07:54 PM, said:

Sorry I didn't get this in, forgot that I didn't do it yet.

Directorate Upkeep


Money 3-7+10=6
Science 0+8=8
Material 0+6=6

Turn order


I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.




Fyi
I'm under the Impression that the tech draw might change.
I don't know what I'm doing but it sounds good.
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