gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw
#1641
Posted 10 November 2013 - 03:40 AM
I believe it's the top option.
I don't know what I'm doing but it sounds good.
#1642
Posted 10 November 2013 - 04:49 AM
Gnaw, on 10 November 2013 - 01:43 AM, said:
Imperial Historian, on 09 November 2013 - 10:05 PM, said:
Gnaw before you bankrupt a hex to meet upkeep we should decide on a plan for the round.
I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).
Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.
Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.
Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.
Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.
I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.
So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?
I have limited moves, but can hit twelves homeworld, either of the ancients by the GC or any combination of the above (but will probably not be able to influence them).
Alternatively I could grab advanced mining, and ramp up the production, but then my attacking options are more limited.
Tatts I think you should grab advanced econ if it's available, otherwise advanced labs, advanced robotics or improved hull would be good techs to grab.
Have you done your upkeep? i'm struggling to keep track of how many moves you can do, but I think it is three right (and obviously a lot more if you get advanced econ)? If d'rek attacks you may be occupied defending. What are you thinking in terms of expansion? I can probably help you take out an ancient, or take twelves homeworld if you get a ship there.
Gnaw I think you need to concentrate on upgrading and laying down some troop to defend arcturus/keep the GC unoccupied/ready to take the GC later. Again I don't know what your move options are, but we could try and get you into twelves homeworld if you wanted.
I'd like to keep twelve contained on the other side of the hive if at all possible, as it will be a pain to deal with his ships if he gets them behind our lines.
So given that, what do you reckon is the best hex to deinfluence? There isn't really a hex we are definitely going to take next round, so maybe it's best to deinfluence vega, as it contributes least?
Gnaw, on 09 November 2013 - 11:29 PM, said:
The real answer is I'm not sure.
Vega or Chi Draconus.
Morgoth's choice of free cruiser over VP is worrying as I'm sure he knew it would be. Twelve or Morgoth with a wormhole generator and we have problems. Rather large ones.
All these wonderful walls are about to come tumbling down I fear.
The "let's hit Twelve before he can get out" ship sailed. He has 20 mats. And neutron bombs if rotation is counter-clockwise.
Money
2 in bank
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production
0 to start
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production
0 to start
Science
1 in bank
8 production
9 to start
8 production
9 to start
Materials
7 in bank
6 production
13 to start
6 production
13 to start
-3 upkeep, $0, Sc 9, Ma 10. 22 VP
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1643
Posted 10 November 2013 - 05:40 AM
twelve said:
Round 3
Upkeep $0 bank + 8 Income -10 Upkeep = -2
Bankrupt 304 Return 1 material cube
Upkeep $0 bank + 8 Income -7 Upkeep = 1 Banked
Science 6 banked + 3 income = 9 Banked
Materials 8 banked + 12 Income = 20 banked
(1$/9S/20M Upkeep -2)
Round 3 VP total: 6 (5 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)
Morgoth, on 09 November 2013 - 07:29 PM, said:
Round 3
$ 0 / +15
S 2 / + 8
M 3 / +4
Upkeep - 13
$ - 2
S - 10
M - 7
$ 0 / +15
S 2 / + 8
M 3 / +4
Upkeep - 13
$ - 2
S - 10
M - 7
Imperial Historian, on 09 November 2013 - 07:33 PM, said:
Muon source == which blueprint?
£ 0 (1-7+6)
S 8 (5+3)
M 12 (4+8)
Upkeep -1
£ 0 (1-7+6)
S 8 (5+3)
M 12 (4+8)
Upkeep -1
Gnaw, on 10 November 2013 - 04:49 AM, said:
Money
Science
Materials
-3 upkeep, $0, Sc 9, Ma 10. 22 VP
2 in bank
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production
0 to start
18 production
-21 Upkeep
remove dis from Vega
-17 upkeep
15 production
0 to start
Science
1 in bank
8 production
9 to start
8 production
9 to start
Materials
7 in bank
6 production
13 to start
6 production
13 to start
-3 upkeep, $0, Sc 9, Ma 10. 22 VP
Post-combat map on page 1
This post has been edited by Galactic Council: 10 November 2013 - 05:40 AM
#1644
Posted 10 November 2013 - 07:23 AM
Who was the first to pass?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1645
Posted 10 November 2013 - 07:37 AM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#1646
Posted 10 November 2013 - 12:09 PM
I was going to do my upkeep but none of the images are showing when I click on 'show'. Not even the question mark, it's just empty?
Anyways, from memory, I think it goes something like this:
Money:
Current Amount: 0
Income: 10
Upkeep: -13
BANKRUPT!
DE-INFLUENCE MY HEX WITH ONE GREY PLANET ON IT - RETURN CUBE TO MATERIALS TRACK.
New Upkeep: -10
New Amount: 0
Science:
Current Amount: 4
Income: 4
New Amount: 8
Materials:
Current Amount: 10
Income: 3
New Amount: 13
Anyways, from memory, I think it goes something like this:
Money:
Current Amount: 0
Income: 10
Upkeep: -13
BANKRUPT!
DE-INFLUENCE MY HEX WITH ONE GREY PLANET ON IT - RETURN CUBE TO MATERIALS TRACK.
New Upkeep: -10
New Amount: 0
Science:
Current Amount: 4
Income: 4
New Amount: 8
Materials:
Current Amount: 10
Income: 3
New Amount: 13
"I think I've made a terrible error of judgement."
#1647
Posted 10 November 2013 - 01:58 PM
Diplo IH burn an extra cube??
Apt is the only one who reads this. Apt is nice.
#1648
Posted 10 November 2013 - 02:08 PM
I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
#1649
Posted 10 November 2013 - 04:54 PM
added a playerboard pic to the front page.
I'm sorry, I should have done that last night.
I'm sorry, I should have done that last night.
#1650
Posted 10 November 2013 - 05:38 PM
Galactic Council, on 10 November 2013 - 02:48 AM, said:
Round 3 Rep Draw
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
I looked at the rules and I think I've been doing something else incorrectly.
You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.
I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.
So for 212:
26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.
It should be:
26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.
Which is correct?
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
I looked at the rules and I think I've been doing something else incorrectly.
Quote
You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.
I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.
So for 212:
26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.
It should be:
26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.
*bump*
#1651
Posted 10 November 2013 - 05:41 PM
Imperial Historian, on 10 November 2013 - 02:08 PM, said:
I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
Question I asked earlier: Can you move ambassadors around on your playerboard?
In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?
#1652
Posted 10 November 2013 - 05:55 PM
Upkeep:
Build a shrine for 2 money in beta lyrae.
money = 2 + 8 -10 = 0
science = 0 + 12 = 12
materials = 1 + 3 = 4
Build a shrine for 2 money in beta lyrae.
money = 2 + 8 -10 = 0
science = 0 + 12 = 12
materials = 1 + 3 = 4
#1653
Posted 10 November 2013 - 05:55 PM
Galactic Council, on 10 November 2013 - 05:41 PM, said:
Imperial Historian, on 10 November 2013 - 02:08 PM, said:
I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
Question I asked earlier: Can you move ambassadors around on your playerboard?
In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?
Yes, you can.
#1654
Posted 10 November 2013 - 06:05 PM
Galactic Council, on 10 November 2013 - 05:38 PM, said:
Galactic Council, on 10 November 2013 - 02:48 AM, said:
Round 3 Rep Draw
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
I looked at the rules and I think I've been doing something else incorrectly.
You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.
I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.
So for 212:
26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.
It should be:
26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.
Which is correct?
302
http://orokos.com/roll/148462#
Description
r3 302 Morgoth rep draw. 2 tiles. 27 available
Results
1#1d27: 1 # 1 [1d27=1]
1#1d26: 1 # 16 [1d26=16]
A one and a two. Keep the two?
I looked at the rules and I think I've been doing something else incorrectly.
Quote
You may not draw more than five tiles. Choose one of the tiles and place it face down on your Reputation Track. Put the rest of the tiles back in the bag. If the track is full, you may return any of your Reputation Tiles (including the oneyou just drew or one from the track) in the bag. The tiles are drawn in the order the players entered the hex, so that the player who first entered the hex will draw all his tiles first.
I've been drawing a player's tiles, picking one, putting those tiles back in the 'bag' and then moving to the next player in the battle.
So for 212:
26 tiles available. IH draws 4 tiles and takes one.
25 tiles available. Tatts takes 1.
It should be:
26 tiles available. IH draws 4.
22 tiles available. Tatts draws 1.
*bump*
I've always played with the first rule. That interpretation makes more sense to me.
#1655
Posted 10 November 2013 - 06:44 PM
D, on 10 November 2013 - 05:55 PM, said:
Galactic Council, on 10 November 2013 - 05:41 PM, said:
Imperial Historian, on 10 November 2013 - 02:08 PM, said:
I'd rather not do diplo tatts as I think we will need those slots for VP. Is an extra cube that important?
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
EDIT: If you really need the extra cube I can exchange diplomats, but it means we are stuck with those diplomats for the rest of the game
Question I asked earlier: Can you move ambassadors around on your playerboard?
In specific: There are 3 of us with 3 ambassadors. If one of us were to acquire the Diplomatic Fleet development can we move an ambassador from the player board on to the Fleet?
Yes, you can.
Imperial Historian, on 10 November 2013 - 06:05 PM, said:
Thank you.
I'm on my iPad at a friend's house. If D'rek wants to do the rep draws I'd appreciate it. But no real need since we're waiting on upkeeps still.
Side note: I read some mafia spoilers last night. I had no idea that so many of you want me dead. We need an altless game.
![:unworthy:](https://forum.malazanempire.com/public/style_emoticons/Malazan/thumbup.gif)
#1656
Posted 10 November 2013 - 07:11 PM
Gnaw my income should be 15 6 4.
Upkeep -13 bank 2 production 15
New money = 4
Science 5 + 6 = 11
Materials = 10 + 4 = 14
$4 S11 M14
Upkeep -13 bank 2 production 15
New money = 4
Science 5 + 6 = 11
Materials = 10 + 4 = 14
$4 S11 M14
Apt is the only one who reads this. Apt is nice.
#1657
Posted 10 November 2013 - 07:36 PM
Gnaw there should be a positron computer on my interceptor. And I'm going to take the muon source as vp. Don't hate me!
#1658
Posted 10 November 2013 - 07:54 PM
Sorry I didn't get this in, forgot that I didn't do it yet.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#1659
Posted 10 November 2013 - 08:58 PM
cerveza_fiesta, on 10 November 2013 - 07:54 PM, said:
Sorry I didn't get this in, forgot that I didn't do it yet.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
I thought I had written up a reply for this. Sorry, busy week-end. I agree with your choice
![:unworthy:](https://forum.malazanempire.com/public/style_emoticons/Malazan/thumbup.gif)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#1660
Posted 10 November 2013 - 09:04 PM
cerveza_fiesta, on 10 November 2013 - 07:54 PM, said:
Sorry I didn't get this in, forgot that I didn't do it yet.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
Directorate Upkeep
Money 3-7+10=6
Science 0+8=8
Material 0+6=6
Turn order
I havent' gotten much input from my partner, but it is 5 moves to either myself or him, so direction is largely irrelevant for me. Probably best not to give the directly adjacent alliance their choice of new techs, so COUNTERCLOCKWISE.
Fyi
I'm under the Impression that the tech draw might change.
I don't know what I'm doing but it sounds good.