Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

Jump to content

  • 297 Pages +
  • « First
  • 61
  • 62
  • 63
  • 64
  • 65
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#1241 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 09:53 AM

View PostTapper, on 07 November 2013 - 09:48 AM, said:

View PostD, on 07 November 2013 - 04:12 AM, said:

View PostKhellendros, on 06 November 2013 - 11:51 PM, said:

View Posttwelve, on 06 November 2013 - 08:26 PM, said:

It doesn't matter as I had hoped that noone else could afford this but since two other players could potentially grab this I will

Action 1 Research Science Development -4$, -8 Materials, +12 science.
(0$, 19S, 8M Upkeep -5)




Damn you. Luckily, as I stated before this game began, and to take a saying from my Planta - "I have turned over a new leaf" when it comes to Eclipse, and planned for just such an eventuality. By not influencing my conquered hex, I now have the flexibility to go for any of the developments.

Now, Science is gone, which was my preferred choice. Tapper has expressed an interest in taking the Money development, so I won't do that. I'm thinking I'll take the Mining Fleet and get me some +12 materials.



View PostD, on 06 November 2013 - 11:10 PM, said:

View PostTapper, on 06 November 2013 - 10:37 PM, said:

Even better. I based the numbers on what you told Tatts to tell me :-)

@ D'rek; I am game. Let's wait for Khell. Also, who claims it and how do we plan to defend it?


You or Khell can claim it. advantages I see are:

If Khell claims it:
{a} he has 4 colony ships so can use it most effectively right away (and your colony ships can be used on resources instead)
{b} he's farther away from it than you or I, so him claiming it lets him help defend better
{c} it doesnt end up with you defending two fronts if CF/Morgoth push from Fomalhaut to Kappa Valantis

Tapper calims it:
{a} if the discovery tile is one that should be used, still get 1 VP
{b} Tapper has better starbase blueprints to defend it with, once he gets that tech



The other pro for me claiming it is that we get an extra 1VP for Planta ownership.



Ok, I like the plan. I can afford either five or six moves this round. If I go for the development like I plan, then only five. So it would be:

RES Mining Fleet - Build - Move - Move - Move. No upgrading possible (but my altered Planta blueprints don't really allow for the double Ion Cannons anyway - though I do have the Plasma Cannon).

If I didn't research the development, then I could upgrade as well.

Thoughts?


Good point on the extra VP. That basically balances out the Tapper bonus from the disco tile, though the disco tile is not guaranteed to be one that Tapper can get the extra 1 VP from, either, so Planta bonus is even better.

I can get 2 interceptors in, Tapper can easily get 3, or if he converts colony ships can get 4 into the GCDS (and if you're taking it Khell, he won't need the colony ships). That puts us at 5-6, which is already enough with the double ion upgrade. Khell, I say get the mining colony and then don't worry about building more interceptors, just move your one interceptor to the GCDS as fast as possible (two consecutive MOVs, use the fourth arrow to start getting your dreadnaught back, I guess). Once it is in there, upgrade the plasma cannon onto it.

If you do that you'll get your interceptor in before me or Tapper, meaning the GCDS shoots your interceptor *last*, which is good because {a} Plasma cannon! and {b} the GCDS won't blow up all your ships and leave you unable to influence the hex at the end (unless we lose completely).

Sound good? Tapper and me are both on-board and this has a very high chance of success, so if you're okay with this go right ahead with your action(s).

I was going to suggest that either one of you takes the centre. This way, that player gets a building place closer to the front lines (which is welcome), I won't overstretch and we get the Planta bonus. The one worry for me is that Khell has the worst (least flexible is perhaps a better wording) starbases.

Getting it for Khell also puts him with 4 artifact-systems, which will make Artifact-related tech and developments a no-brainer the moment he has the resources.


My link
Apt is the only one who reads this. Apt is nice.
0

#1242 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 09:54 AM

Ha ha, just checking it worked. I don't see how it is relevant.
Apt is the only one who reads this. Apt is nice.
0

#1243 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,675
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 07 November 2013 - 10:04 AM

In addition to the above: the Lyra re-roll could prove extremely valuable in the future, especially if it works on missiles (which I haven't checked).

@ GP: what do you mean, is relevant?
Everyone is entitled to his own wrong opinion. - Lizrad
0

#1244 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 10:05 AM

View PostTapper, on 07 November 2013 - 10:04 AM, said:

In addition to the above: the Lyra re-roll could prove extremely valuable in the future, especially if it works on missiles (which I haven't checked).

@ GP: what do you mean, is relevant?


did you click on the link to see Dawson crying?
Apt is the only one who reads this. Apt is nice.
0

#1245 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 07 November 2013 - 10:15 AM

The Planta have listened to the three-minds-made-one and the tuneful-voices, and are swayed (and swished! and swooned!) by the notion of occupying the GC. From there, the Planta spores can extend to all corners of the galaxy!

But first, the Planta require rich nutrients from the earth in order to prepare for the long journey ahead.


Convert 3 materials to 1 money.


RESEARCH Mining Fleet for 5 money and 5 science. Gain +12 materials.

$0, S4, M13

"I think I've made a terrible error of judgement."
0

#1246 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 10:17 AM

View PostKhellendros, on 07 November 2013 - 10:15 AM, said:

The Planta have listened to the three-minds-made-one and the tuneful-voices, and are swayed (and swished! and swooned!) by the notion of occupying the GC. From there, the Planta spores can extend to all corners of the galaxy!

But first, the Planta require rich nutrients from the earth in order to prepare for the long journey ahead.


Convert 3 materials to 1 money.


RESEARCH Mining Fleet for 5 money and 5 science. Gain +12 materials.

$0, S4, M13



excited
Apt is the only one who reads this. Apt is nice.
0

#1247 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,675
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 07 November 2013 - 10:23 AM

View PostGanoes Paran, on 07 November 2013 - 10:05 AM, said:

View PostTapper, on 07 November 2013 - 10:04 AM, said:

In addition to the above: the Lyra re-roll could prove extremely valuable in the future, especially if it works on missiles (which I haven't checked).

@ GP: what do you mean, is relevant?


did you click on the link to see Dawson crying?

Nope.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#1248 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 07 November 2013 - 10:30 AM

Now then Tapper, make your action so that I may too!
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#1249 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 07 November 2013 - 10:44 AM

View PostGanoes Paran, on 07 November 2013 - 08:42 AM, said:

IH are you around? If you pin an ancient does that mean I can fly a ship through now that we are allies? So, for example, if you attack Vega and can I fly through into Eta Gem?


Yes that's right, except I can't get a ship to vega without destroying all the ships in the hive hex, and if I did, you then wouldn't need to be unpinned!

Any ideas on how to get your ships in position to get to the GC/twelve without killing all Gnaws ancient ships in the way?
0

#1250 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 10:56 AM

View PostImperial Historian, on 07 November 2013 - 10:44 AM, said:

View PostGanoes Paran, on 07 November 2013 - 08:42 AM, said:

IH are you around? If you pin an ancient does that mean I can fly a ship through now that we are allies? So, for example, if you attack Vega and can I fly through into Eta Gem?


Yes that's right, except I can't get a ship to vega without destroying all the ships in the hive hex, and if I did, you then wouldn't need to be unpinned!

Any ideas on how to get your ships in position to get to the GC/twelve without killing all Gnaws ancient ships in the way?


If you pin a ship does that mean you have to attack it, again with Vega. Say you are in Vega, I pass through, is there a way you can get out of the hex? Unless you pin with an interceptor and hope it is destroyed?
Apt is the only one who reads this. Apt is nice.
0

#1251 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 10:57 AM

Also has tier 2 not been explored yet? It's not on the current map but I thought you did explore it. If not, I will explore on my next turn.
Apt is the only one who reads this. Apt is nice.
0

#1252 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 11:02 AM

View PostImperial Historian, on 07 November 2013 - 10:44 AM, said:

View PostGanoes Paran, on 07 November 2013 - 08:42 AM, said:

IH are you around? If you pin an ancient does that mean I can fly a ship through now that we are allies? So, for example, if you attack Vega and can I fly through into Eta Gem?


Yes that's right, except I can't get a ship to vega without destroying all the ships in the hive hex, and if I did, you then wouldn't need to be unpinned!

Any ideas on how to get your ships in position to get to the GC/twelve without killing all Gnaws ancient ships in the way?


In truth I was trying to find a way to get my ships into the center to prevent them from taking it. Maybe I still can but what I was going to suggest is you pin the ship in hex 108. I move both dread and cruiser into center. However, can you pin ancient in Zeta Herculis and get your dread to the center? I pin ancient with my cruiser. Build 2 cruisers and move 3 ships into center. That would place us with 2 dreads and 2 cruisers in center. If not, I don't mind sacrificing a cruiser or two to stop them from taking the center.
Apt is the only one who reads this. Apt is nice.
0

#1253 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 11:22 AM

Or we could let them take the center? I take out the ancient in 108 this turn with Dread and cruiser. Next turn I move them into center with 2 more cruisers.

It all depends on what Ancients Gnaw wants to keep and what your plans are IH.
Apt is the only one who reads this. Apt is nice.
0

#1254 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 07 November 2013 - 11:40 AM

View PostGanoes Paran, on 07 November 2013 - 11:22 AM, said:

Or we could let them take the center? I take out the ancient in 108 this turn with Dread and cruiser. Next turn I move them into center with 2 more cruisers.

It all depends on what Ancients Gnaw wants to keep and what your plans are IH.


My inclinations are towards this, let them do the hard work of taking out the centre.

If you explore the hive hex that would be good.

Let's see what Gnaw thinks.
0

#1255 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 07 November 2013 - 11:45 AM

Hmmm, or maybe I should do the explore so Gnaw can grab both of those ancient hexes before twelve can potentially do anything about it.
0

#1256 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 11:48 AM

View PostImperial Historian, on 07 November 2013 - 11:45 AM, said:

Hmmm, or maybe I should do the explore so Gnaw can grab both of those ancient hexes before twelve can potentially do anything about it.


I have 4 more moves I can do this round. You think it worth me gaining access to the center by removing the ancient blocking my way?
Apt is the only one who reads this. Apt is nice.
0

#1257 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 07 November 2013 - 12:03 PM

Yeah I think so, 2 moves to get to the ancients, then save some cash so you have something in reserve if we decide to go all out on the centre.

Also why do you have floating resources on your playerboard? they should have gone back to the track of your choice on the influence, you don't get any resources from them. I think you only have 3 moves left.

An alternative would be build a warp portal, and come join me in 105, leaving the ancients for Gnaw.

I'm not thrilled about a warp portal in that hex, but it would give us a lot of flexibility in moving troops around the alliance... though unfortuantely it would also mean if d'rek or twelve got some ships in behind us they could cause us a lot of problems.
0

#1258 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 07 November 2013 - 12:15 PM

View PostImperial Historian, on 07 November 2013 - 12:03 PM, said:

Yeah I think so, 2 moves to get to the ancients, then save some cash so you have something in reserve if we decide to go all out on the centre.

Also why do you have floating resources on your playerboard? they should have gone back to the track of your choice on the influence, you don't get any resources from them. I think you only have 3 moves left.

An alternative would be build a warp portal, and come join me in 105, leaving the ancients for Gnaw.

I'm not thrilled about a warp portal in that hex, but it would give us a lot of flexibility in moving troops around the alliance... though unfortuantely it would also mean if d'rek or twelve got some ships in behind us they could cause us a lot of problems.


The floating resources have gone back to science and material. My influence move needed sorting out.

I could build a warp portal. How does that work? I build it and can move to Delta Corvi?

D'rek can move between half worm holes from round 4 onwards if she builds a shrine this go. So maybe researching starbases and placing them in Chi Draconus and Rigel would stop that action??
Apt is the only one who reads this. Apt is nice.
0

#1259 User is offline   cerveza_fiesta 

  • Outdoor Tractivities !
  • Group: Malazan Artist
  • Posts: 5,341
  • Joined: 28-August 07
  • Location:Fredericton, NB, Canada
  • Interests:beer, party.

Posted 07 November 2013 - 12:19 PM

Whose go is it now?
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#1260 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 07 November 2013 - 12:20 PM

Tappers, then you, then morgoth
0

Share this topic:


  • 297 Pages +
  • « First
  • 61
  • 62
  • 63
  • 64
  • 65
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

9 User(s) are reading this topic
0 members, 9 guests, 0 anonymous users