Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#661 User is offline   D'rek 

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Posted 31 October 2013 - 02:46 PM

View PostImperial Historian, on 31 October 2013 - 12:13 PM, said:

All the explores gone in round 1, that's unusual, normally you'd expect some to stick around until at least round 2! Strong start from Tapper, that double money start as the Magellan gives a LOT of options.


Yeah, I'm really surprised how fast the explores went, too. Planta obviously makes a bit of difference, but the bigger thing I think is that everyone was exploring tier 3, while last game me, Tatts and Twelve only explored into tiers 1 and 2.

Kinda messed my plans up a lot... now I'm isolated with only 7 planets across 4 hexes.


View Posttwelve, on 31 October 2013 - 02:40 PM, said:

View PostD, on 31 October 2013 - 01:55 PM, said:

Pulsar: Upgrade Improved Hull into the empty space of my interceptor.



Can you use the pulsar in the same round that you Influence it? For some reason I thought you had to wait a round.


I don't see why not.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#662 User is offline   cerveza_fiesta 

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Posted 31 October 2013 - 02:46 PM

=================================
SOL SYSTEM RF TRANSMISSION BEGINS
=================================

Destination - Citizens of the Directorate

Origin - Old Earth, Office of Conservinews Corp
Subject - Out of his MIND
Classification - Open access, Newsblog Entry
Language - English
Stardate - 2013-10-30:08:25


Our supreme director must be out of his mind. Potentially hostile aliens to the north, potentially hostile squidfaces to the south, and then when he finally gets a chance to use up some of our woefully inadequate material supply on military defense, what doe he do? He PASSES on the opportunity. THEN, when he gets a chance to capture a mineral-rich new world and discover an alien artifact, he decides not to establish a colony for no apparent reason.

This leader is a wet blanket on the expansion and domination efforts of the human race. We need him out of office before he can do any more damage to the Colonies' economy and defense capability. It's like he's waging a War on WAR !!!

I say we rise up this coming election cycle. Let's hope common sense prevails and the Earth Senate swings back to conservative power.

==================
TRANSMISSION ENDS
==================


Confirmation of last turn

Keep the non-influence action for my new sector. I did mis-read the tile, but it's my own fault for being in such a hurry, and special accomodation isn't really fair to the others.

Directorate action summary

PASS

Directorate End-of-round economic Summary

Upkeep -10
Bank 0
Science 0
Materials 3


Directorate upkeep

Colonize money and material planets in Psi Capricorni. Colonize the science planet in Formahaut.

E-production + 10
S-production + 4
M-production + 4


Final tally


E - 0
S - 4
M - 7
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#663 User is offline   Tattersail_ 

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Posted 31 October 2013 - 03:00 PM

Anyone have a link to where I can read about the Super Nova?
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#664 User is offline   D'rek 

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Posted 31 October 2013 - 03:07 PM

View PostGanoes Paran, on 31 October 2013 - 03:00 PM, said:

Anyone have a link to where I can read about the Super Nova?


http://boardgamegeek...lipse-supernova

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#665 User is offline   twelve 

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Posted 31 October 2013 - 03:07 PM

My Lord,

Was it wise to tax our scare resources such? I'm concerned we may have hampered our long term plans of gaining not only acceptance but dominance over the other races as well. Though I do see we are well walled off from any aggressors, we are also lacking the ability to reach out and trade with our neighbors. And with your leave my Lord I leave you with the economic status report you requested.

Action 6 Provisionally Pass
(3$, 2S, 4M Upkeep -17)

Upkeep
$ Banked 3+ 8 Income -17 Upkeep = -6
Bankrupt 304
$ Banked 3+ 8 Income -13 Upkeep = -2
Bankrupt 310
$ Banked 3+ 8 Income -10 Upkeep = 1 Banked
Science 2 production+ 2 banked = 4 banked
Materials 4 production +4 banked = 8 banked
(1$, 4S, 8M Upkeep 0)
Round 1 VP total: 5 (4 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)

I don't know what I'm doing but it sounds good.
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#666 User is offline   Tattersail_ 

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Posted 31 October 2013 - 03:16 PM

View PostD, on 31 October 2013 - 03:07 PM, said:

View PostGanoes Paran, on 31 October 2013 - 03:00 PM, said:

Anyone have a link to where I can read about the Super Nova?


http://boardgamegeek...lipse-supernova


So round 1 it will not explode. Round 2 it will not explode because whatever die I roll I already have 2 technologies. Say I roll two 1's. That would = 2. Looking at my tech I have researched two technologies. So 2+2 = 4.




So I need to research bottom track to have a +1 influence on my roll. Ie It is round two, I roll two 1's, yet I have researched Nanorobots. That means my lowest track will have 1 technology. So the total is 3. Seem as it is round two my number is greater. If I do not research bottom track then the super nova would explode.
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#667 User is offline   cerveza_fiesta 

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Posted 31 October 2013 - 03:30 PM

I took it to mean the tech rack with the fewest technologies, not the physically lowest one on your board.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#668 User is offline   Tattersail_ 

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Posted 31 October 2013 - 03:33 PM

View Postcerveza_fiesta, on 31 October 2013 - 03:30 PM, said:

I took it to mean the tech rack with the fewest technologies, not the physically lowest one on your board.


so regardless, if I have a blank track and the other two had 2 tech's explored then the minimum research bonus would be +2?
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#669 User is offline   Imperial Historian 

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Posted 31 October 2013 - 03:37 PM

If you have a blank track the bonus is 0. If you have 2 full tracks and 1 track with 1 tech the bonus is still +1. So the technology track with the fewest number of techs (or no techs) gives you your bonus.
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#670 User is offline   Path-Shaper 

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Posted 31 October 2013 - 03:38 PM

@ Tatts:


At the end of each round, two dice are rolled for you. The resulting total has to be AT LEAST one higher than the number of the round (so, in this case, you have to get greater than 1, which obviously you will with two dice).

The dice total can also be boosted by your technology track. The track on which you have researched the FEWEST number of things is added to your die score (e.g. if you have researched one thing on that track, you get +1 to your die score).
Only someone with this much power could make this many frittatas without breaking any eggs.
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#671 User is offline   Path-Shaper 

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Posted 31 October 2013 - 03:39 PM

Basically, you have to try to make sure not to neglect any one of your tech trees if you want to stand a better chance of the supernova not blowing up.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#672 User is offline   cerveza_fiesta 

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Posted 31 October 2013 - 03:59 PM

but 2 die roll likelihoods being what they are, remember which roll is the most likely - a seven, followed by six and eight, so you're far more likely to lose your hex in late rounds. Not to say you won't get unlucky and lose it in round 3, but probability says it will be round 7,8,9 where it blows up on you.

It's just hard to make up the research deficit if you haven't been keeping up with research the whole time.

But then again, it's almost good for it to blow up at the end of the game, since the hex is worth zero VP. If you can afford to lose the production then it's not the end of the world (except for the citizens of the supernova of course ^_^) - the influence disc can be used to buy late round moves or increase systems you hold instead.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#673 User is offline   Path-Shaper 

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Posted 31 October 2013 - 04:09 PM

View Postcerveza_fiesta, on 31 October 2013 - 03:59 PM, said:

but 2 die roll likelihoods being what they are, remember which roll is the most likely - a seven, followed by six and eight, so you're far more likely to lose your hex in late rounds. Not to say you won't get unlucky and lose it in round 3, but probability says it will be round 7,8,9 where it blows up on you.

It's just hard to make up the research deficit if you haven't been keeping up with research the whole time.

But then again, it's almost good for it to blow up at the end of the game, since the hex is worth zero VP. If you can afford to lose the production then it's not the end of the world (except for the citizens of the supernova of course ^_^) - the influence disc can be used to buy late round moves or increase systems you hold instead.



On the other other hand, I really couldn't afford to lose the production when I did, that really crippled a few of my plans :D
Only someone with this much power could make this many frittatas without breaking any eggs.
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#674 User is offline   twelve 

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Posted 31 October 2013 - 04:17 PM

View PostPath-Shaper, on 31 October 2013 - 04:09 PM, said:

View Postcerveza_fiesta, on 31 October 2013 - 03:59 PM, said:

but 2 die roll likelihoods being what they are, remember which roll is the most likely - a seven, followed by six and eight, so you're far more likely to lose your hex in late rounds. Not to say you won't get unlucky and lose it in round 3, but probability says it will be round 7,8,9 where it blows up on you.

It's just hard to make up the research deficit if you haven't been keeping up with research the whole time.

But then again, it's almost good for it to blow up at the end of the game, since the hex is worth zero VP. If you can afford to lose the production then it's not the end of the world (except for the citizens of the supernova of course ^_^) - the influence disc can be used to buy late round moves or increase systems you hold instead.



On the other other hand, I really couldn't afford to lose the production when I did, that really crippled a few of my plans :D



I really need my supernova to stay stable at least until round 5, I could probably still have a shot if it blows in Round 4 but any sooner than that and I'm sooooo screwed.
I don't know what I'm doing but it sounds good.
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#675 User is offline   cerveza_fiesta 

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Posted 31 October 2013 - 05:08 PM

View Posttwelve, on 31 October 2013 - 04:17 PM, said:

View PostPath-Shaper, on 31 October 2013 - 04:09 PM, said:

View Postcerveza_fiesta, on 31 October 2013 - 03:59 PM, said:

but 2 die roll likelihoods being what they are, remember which roll is the most likely - a seven, followed by six and eight, so you're far more likely to lose your hex in late rounds. Not to say you won't get unlucky and lose it in round 3, but probability says it will be round 7,8,9 where it blows up on you.

It's just hard to make up the research deficit if you haven't been keeping up with research the whole time.

But then again, it's almost good for it to blow up at the end of the game, since the hex is worth zero VP. If you can afford to lose the production then it's not the end of the world (except for the citizens of the supernova of course ^_^) - the influence disc can be used to buy late round moves or increase systems you hold instead.



On the other other hand, I really couldn't afford to lose the production when I did, that really crippled a few of my plans :D



I really need my supernova to stay stable at least until round 5, I could probably still have a shot if it blows in Round 4 but any sooner than that and I'm sooooo screwed.


Chances of survival are actually decent for round 5. You have about a 60% chance of it surviving with no intervention via research. research 1 in each track so that the roll needs to be 4 or less, and that is more like 70% of survival. 2 in each track and you're up to almost 80% survival rate. After that it's diminishing returns, but if you can keep your research at a point where the roll needs to. To get more than that, you basically need to be playing Hydrani, and there's diminishing returns of course.

This post has been edited by cerveza_fiesta: 31 October 2013 - 05:08 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#676 User is offline   Tattersail_ 

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Posted 31 October 2013 - 06:27 PM

When i influence i flip two colony ships yes?
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#677 User is offline   twelve 

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Posted 31 October 2013 - 07:17 PM

View PostGanoes Paran, on 31 October 2013 - 06:27 PM, said:

When i influence i flip two colony ships yes?



Yes. The only race that only flips one is the Magellan.
I don't know what I'm doing but it sounds good.
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#678 User is offline   Tapper 

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Posted 31 October 2013 - 07:36 PM

At a concert so hard to post coherently. Will think of moves amd can post tomorrow. A bit.
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#679 User is offline   Galactic Council 

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Posted 31 October 2013 - 08:26 PM

Let me get caught up, which looks to be fairly easy.


Apologies for lateness
Spoiler

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#680 User is offline   Galactic Council 

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Posted 31 October 2013 - 08:49 PM

Turn 6


Morgoth passes


CF:
Confirmation of last turn

Keep the non-influence action for my new sector. I did mis-read the tile, but it's my own fault for being in such a hurry, and special accomodation isn't really fair to the others.

Directorate action summary

PASS

Directorate End-of-round economic Summary

Upkeep -10
Bank 0
Science 0
Materials 3


Directorate upkeep

Colonize money and material planets in Psi Capricorni. Colonize the science planet in Formahaut.

E-production + 10
S-production + 4
M-production + 4


Final tally


E - 0
S - 4
M - 7

Tapper
FIRST OPTION:
Discover tier III from the last open wormhole in my homeworld.
Claim it for the glory of the Keepers of Magellan

CONDITIONAL IF FIRST OPTION IS ILLEGAL:
If anyone else discovers the Pulsar first: curse them, long and good.
Then Influence: turn the used colonyship face up, remove the discs from the two empty tier III hexes I discovered, and colonize the following planets:

money on Aldebaran (107)
research on Pollux (102)
materials on Epsilon thingummy (206)

Khell - no reaction?

D'rek Pulsar: Upgrade Improved Hull into the empty space of my interceptor. (I thought the pulsar was not useable the same turn it was explored? crap that's the reason I discarded it twice.)

Tatts - Wants an update

Gnaw - still caffienating

Twelve
Action 6 Provisionally Pass
(3$, 2S, 4M Upkeep -17)

Upkeep
$ Banked 3+ 8 Income -17 Upkeep = -6
Bankrupt 304
$ Banked 3+ 8 Income -13 Upkeep = -2
Bankrupt 310
$ Banked 3+ 8 Income -10 Upkeep = 1 Banked
Science 2 production+ 2 banked = 4 banked
Materials 4 production +4 banked = 8 banked
(1$, 4S, 8M Upkeep 0)
Round 1 VP total: 5 (4 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)



This post has been edited by Galactic Council: 31 October 2013 - 08:53 PM

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