Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#5501 User is offline   Gnaw 

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Posted 09 October 2014 - 03:38 PM

This game needs a player to player economy.

for example: IH sells me jump drive for 1 influence disc.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5502 User is offline   twelve 

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Posted 09 October 2014 - 03:53 PM

That would make things very interesting indeed.
I don't know what I'm doing but it sounds good.
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#5503 User is offline   Gnaw 

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Posted 09 October 2014 - 05:20 PM

IH, I have no idea what you should do at this point. You've got the best shot (of our alliance) at taking out some of D'rek's systems. With your jump drive however, you can be a very creditable threat to Morgy. But that would mean not getting shellworld.


Tapper has the best shot at ruining D'rek's day. Flip 3 colony ships for 3 science. Exchange 6 money/mats in whatever combination for 2 more science. Wormhole generator + interceptors with AntiM cannon.
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#5504 User is offline   Galactic Council 

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Posted 09 October 2014 - 10:23 PM

IH, it is your turn btw.
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#5505 User is offline   Imperial Historian 

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Posted 09 October 2014 - 10:24 PM

View PostImperial Historian, on 08 October 2014 - 06:51 PM, said:

Anyway I think

Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.

Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.


Erm, I've had my go, we are waiting on Tatts
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#5506 User is offline   Gnaw 

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Posted 09 October 2014 - 10:46 PM

View PostImperial Historian, on 09 October 2014 - 10:24 PM, said:

View PostImperial Historian, on 08 October 2014 - 06:51 PM, said:

Anyway I think

Move Dread from 305 to 382 and cruiser from 234 to 204 makes the most sense.

Gnaw/Tatts feel free to pull things back if you think I should be doing something radically different.


Erm, I've had my go, we are waiting on Tatts


oops. sorry. missed that.

We're waiting on Morgoth then. Counter-clockwise.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5507 User is offline   Galactic Council 

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Posted 09 October 2014 - 11:02 PM

Round 9 Action Phase



Turn 1

Twelve - Build
  • 2 interceptors where my other ships are at. -6 mats == 3 remaining
  • (14$/0S/3M Upkeep -2)

IH - move Dread from 305 to 382 and cruiser from 234 to 204

Morgoth -

Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining

Khell -

Drek -

Tatts -

Gnaw -


Spoiler

This post has been edited by Galactic Council: 09 October 2014 - 11:02 PM

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#5508 User is offline   Gnaw 

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Posted 10 October 2014 - 05:54 AM

View PostD, on 06 October 2014 - 03:57 PM, said:

View PostImperial Historian, on 04 October 2014 - 10:37 PM, said:

Just had an epic 5 player game of eclipse, which ended on a 3 player draw with 34 points each, and me on 32 pts (but with the traitor card so 34 before the traitor card). Ridiculously close. I'd have won with 35 pts but rolled snake eyes in the crucial battle, when any other roll would have won. Really enjoyed playing as pirates though, trashing everyone's fleet at least once in the game before I got ganged up on.

First real life game played with all 3 mini expansions. Supernova was loved by all, pulsar and nebula weren't as popular, but nebula definitely is interesting.


But who won via resources-tie-breaker???


I've played with all the mini-expansions now, too. I don't really like Pulsar that much, usually only hang onto it for a couple rounds early on but pretty soon I find you start wanting full actions more than the one planet trade-off you get for reducing a full action to a reaction.

Everyone loves supernovas. Apparently they reprinted it where the science planet is no longer advanced because it was too overpowered towards Hydrani, or something. I've played with that new version. 3 immediately-useable population slots plus 2 advanced ones means no one ever turns these down, but we did have one game where two unlucky rolls around round 4 or so lead to both exploding very early.

Nebulas are weird. They can get really annoying when you are trying to reach someone nearby and it becomes this super long path with all the sub-sectors in-between, plus you can't do diplomacy across them. It's so fun to explore one between yourself and another player and stick the ancient towards them so you can gobble all the discoveries, though!


They're numbered differently. Next game can have FOUR supernovas!

:smoke:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5509 User is offline   Morgoth 

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Posted 10 October 2014 - 06:41 AM

research - orbital and monolith
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#5510 User is offline   Gnaw 

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Posted 10 October 2014 - 06:50 AM

View PostMorgoth, on 10 October 2014 - 06:41 AM, said:

research - orbital and monolith -11 sci == 11 remaining


Noted.

Khell, you're up.

This post has been edited by Gnaw: 10 October 2014 - 06:53 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5511 User is offline   Morgoth 

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Posted 10 October 2014 - 08:13 AM

Ah, the glory of complete tech.
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#5512 User is offline   Khellendros 

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Posted 10 October 2014 - 09:24 AM

Ah Improved Hull. It's finally there for me to buy.


Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.
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#5513 User is offline   Gnaw 

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Posted 10 October 2014 - 06:31 PM

View PostKhellendros, on 10 October 2014 - 09:24 AM, said:

Ah Improved Hull. It's finally there for me to buy.


Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei.



Noted.

D'rek and Tatts?
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#5514 User is offline   D'rek 

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Posted 10 October 2014 - 09:52 PM

RESearch Monoliths

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#5515 User is offline   Gnaw 

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Posted 10 October 2014 - 11:21 PM

View PostD, on 10 October 2014 - 09:52 PM, said:

RESearch Monoliths -5 sci == 24 remaining


Noted.


Research imp hull -3 sci == 5 left


Tatts, Twelve, IH, etc
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#5516 User is offline   Gnaw 

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Posted 11 October 2014 - 01:47 AM

View PostImperial Historian, on 08 October 2014 - 06:51 PM, said:



Move cruiser from 234 to 204 makes the most sense.



BTW. Huh?
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#5517 User is offline   Galactic Council 

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Posted 11 October 2014 - 05:03 PM

Round 9 Action Phase



Turn 1

Twelve - Build
  • 2 interceptors where my other ships are at. -6 mats == 3 remaining
  • (14$/0S/3M Upkeep -2)

IH - move Dread from 305 to 382 and cruiser from 234 to 204

Morgoth - research - orbital and monolith -11 sci == 11 remaining

Tapper - Provisional: pulsar build a cruiser in Aldebaran -5 mats == 14 remaining

Khell - Swap 6 science for 2 materials. BUILD 2 interceptors in Iota Persei. -6 sci - 6 mats == 1 sci 0 mats remaining

Drek - RESearch Monoliths -5 sci == 24 remaining

Tatts - Build dread in iota bootus -8 mats == 0 remain

Gnaw - Research imp hull -3 sci == 5 left



Turn 2

Twelve -

IH -

Morgoth -

Tapper -

Khell -

Drek -

Tatts -


Gnaw -
Spoiler

This post has been edited by Galactic Council: 11 October 2014 - 05:41 PM

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#5518 User is offline   Tattersail_ 

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Posted 11 October 2014 - 05:36 PM

Build dread in iota bootus
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#5519 User is offline   Galactic Council 

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Posted 11 October 2014 - 05:40 PM

View PostTattersail_, on 11 October 2014 - 05:36 PM, said:

Build dread in iota bootus -8 mats == 0 remain


Noted.
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#5520 User is offline   Galactic Council 

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Posted 11 October 2014 - 05:41 PM

Twelve, IH, Morgy
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