Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#2701 User is offline   Imperial Historian 

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Posted 26 November 2013 - 10:25 PM

Well I officially have no idea what Khell is trying to do.

Either I'm an idiot, or Khell is operating on a level beyond my mere mortal mind.

I'd kill the dread tatts, gnaws passing ploy isn't a bad idea. Moving to the warp portal hex can wait (unless you want to move your cruiser to my homeworld?)

Gnaw your moving on Khell right? I can put a ship in my ex homeworld if need be to help.

Anyway, seeing as twelve probably won't attack me this turn, I was going to attack some ancients...

Unless you guys think I should attack twelve?
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#2702 User is offline   twelve 

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Posted 26 November 2013 - 10:31 PM

View PostImperial Historian, on 26 November 2013 - 10:25 PM, said:

Well I officially have no idea what Khell is trying to do.

Either I'm an idiot, or Khell is operating on a level beyond my mere mortal mind.

I'd kill the dread tatts, gnaws passing ploy isn't a bad idea. Moving to the warp portal hex can wait (unless you want to move your cruiser to my homeworld?)

Gnaw your moving on Khell right? I can put a ship in my ex homeworld if need be to help.

Anyway, seeing as twelve probably won't attack me this turn, I was going to attack some ancients...

Unless you guys think I should attack twelve?


Why must you pick on our people? We are trying to redeem ourselves by being good neighbors
I don't know what I'm doing but it sounds good.
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#2703 User is offline   Khellendros 

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Posted 26 November 2013 - 10:32 PM

View PostImperial Historian, on 26 November 2013 - 10:25 PM, said:

Well I officially have no idea what Khell is trying to do.

Either I'm an idiot, or Khell is operating on a level beyond my mere mortal mind.

I'd kill the dread tatts, gnaws passing ploy isn't a bad idea. Moving to the warp portal hex can wait (unless you want to move your cruiser to my homeworld?)

Gnaw your moving on Khell right? I can put a ship in my ex homeworld if need be to help.

Anyway, seeing as twelve probably won't attack me this turn, I was going to attack some ancients...

Unless you guys think I should attack twelve?




Trying? Trying, he says!
"I think I've made a terrible error of judgement."
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#2704 User is offline   Tattersail_ 

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Posted 26 November 2013 - 10:34 PM

Ih better you getting discovery than other people. I say go for it. Open a way to the GC.
Apt is the only one who reads this. Apt is nice.
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#2705 User is offline   Imperial Historian 

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Posted 26 November 2013 - 10:35 PM

Yeah that's my reasoning, I can't do much damage to twelve at the moment, so I may as well claim some discovery vp
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#2706 User is offline   Tattersail_ 

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Posted 26 November 2013 - 10:36 PM

Khell Judy wants us to focus on him whilst team mates acquire GC and some of my hexes. Big mistake on his part in my opinion.
Apt is the only one who reads this. Apt is nice.
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#2707 User is offline   Imperial Historian 

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Posted 26 November 2013 - 10:37 PM

View PostKhellendros, on 26 November 2013 - 10:32 PM, said:

View PostImperial Historian, on 26 November 2013 - 10:25 PM, said:

Well I officially have no idea what Khell is trying to do.

Either I'm an idiot, or Khell is operating on a level beyond my mere mortal mind.

I'd kill the dread tatts, gnaws passing ploy isn't a bad idea. Moving to the warp portal hex can wait (unless you want to move your cruiser to my homeworld?)

Gnaw your moving on Khell right? I can put a ship in my ex homeworld if need be to help.

Anyway, seeing as twelve probably won't attack me this turn, I was going to attack some ancients...

Unless you guys think I should attack twelve?




Trying? Trying, he says!


Wait I figured it out, he's got nova burst and is going to kill us all!!

Oh wait no.... :(
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#2708 User is offline   Khellendros 

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Posted 26 November 2013 - 10:40 PM

View PostGanoes Paran, on 26 November 2013 - 10:36 PM, said:

Khell Judy wants us to focus on him whilst team mates acquire GC and some of my hexes. Big mistake on his part in my opinion.



Oh Tatts : :(


I'm literally squirming in my seat - I can't stand the wait anymore!
"I think I've made a terrible error of judgement."
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#2709 User is offline   Gnaw 

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Posted 26 November 2013 - 10:40 PM

View PostImperial Historian, on 26 November 2013 - 10:25 PM, said:

Well I officially have no idea what Khell is trying to do.

Either I'm an idiot, or Khell is operating on a level beyond my mere mortal mind.

I'd kill the dread tatts, gnaws passing ploy isn't a bad idea. Moving to the warp portal hex can wait (unless you want to move your cruiser to my homeworld?)

Gnaw your moving on Khell right? I can put a ship in my ex homeworld if need be to help.

Anyway, seeing as twelve probably won't attack me this turn, I was going to attack some ancients...

Unless you guys think I should attack twelve?


I think you should take the ancients. I was thinking maybe I could take your homeworld for this turn.

However, Khell can build either one cruiser or two interceptors.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#2710 User is offline   Galactic Council 

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Posted 26 November 2013 - 11:05 PM

Round 5 Action Phase

Turn 1
Spoiler


Turn 2
Spoiler


Turn 3

Tatts
Build Dread and cruiser in Iota Bootus hex 213. - 13 materials == 1 left

Gnaw
Influence action
  • influence delta eridani colonize sci
  • move disc from mu cassiopeia to delta corvi return grey planet cube to mats
  • colonize money in delta corvi
  • flip colony ships face up
  • -10 -7 upkeep $0, S 1, Ma13

Twelve
Sent Today, 10:42 AM
  • Upgrade Dreadnaught blueprint
  • Place Tachyon source over default source
  • Place plasma cannons over blank slot
  • (4$, 2S, 10M Upkeep -5)

IH - "
Let us crush those we are able now whilst we remain strong, MOVE the dreadnought from 101 to zeta chameleonis"

Morgoth -
Upgrade – add fusion source and plasma cannon over both hulls on Starbase schematic.

CF
- UPGRADE - Starbases. Source over single hull, AM cannon over ion cannon
  • Directorate Economic Summary
  • Upkeep -5
  • Bank 1
  • Science 0
  • Materials 6

Tapper -
upgrade fighter with Antimatter Cannon over Ion Cannon & with +2 computer over the other Ion Cannon, please

Khell -
MOVE Dreadnaught to Sigma Sagitarii.

D'rek -
Upgrade: Cover the top Ion Cannon of my Interceptor blueprint with Improved Hull. Place an Improved Hull in the empty slot of my Cruiser blueprint


Turn 4

Tatts - Upgrade
Ion cannon over single hull on dread. Pos computer over computer

Gnaw -
Build 3 interceptors. -9 mats == 4 left
  • 2 in the warp portal (281) and 1 in 209.
  • -10 upkeep. $0, Sc 1, M 4

Twelve
- Influence
  • Move the disk from 318 to 304 return 1 science 1 material 1 money
  • Move disk from player board to 318
  • deploy colony ship to 304 material slot
  • deploy 2 colony ships to 318 settle adv material and grey as material
  • Reset 2 colony ships
  • Redeploy 1 to 318 and settle orbital with money
  • Incomes should be 8 money, 6 science, 8 materials
  • (4$, 2S, 10M Upkeep -10)

IH -
Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega

Morgoth

CF

Tapper

Khell

D'rek


Turn 5

Spoiler

This post has been edited by Galactic Council: 27 November 2013 - 12:25 AM

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#2711 User is offline   D'rek 

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Posted 26 November 2013 - 11:21 PM

View Posttwelve, on 26 November 2013 - 10:04 PM, said:

Move disk from 391 to 304. Return 1 material and 1 money and 1 science to player board


I don't think you can do this - you're breaking the link that allows you put a disc down on 304 in the first place.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2712 User is offline   twelve 

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Posted 26 November 2013 - 11:30 PM

View PostD, on 26 November 2013 - 11:21 PM, said:

View Posttwelve, on 26 November 2013 - 10:04 PM, said:

Move disk from 391 to 304. Return 1 material and 1 money and 1 science to player board


I don't think you can do this - you're breaking the link that allows you put a disc down on 304 in the first place.



Well then shit. Can I mess this game up any more than I have?

Let me go back to the drawing board then.
I don't know what I'm doing but it sounds good.
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#2713 User is offline   twelve 

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Posted 26 November 2013 - 11:44 PM

Influence
Move the disk from 318 to 304 return 1 science 1 material 1 money
Move disk from player board to 318
deploy colony ship to 304 material slot
deploy 2 colony ships to 318 settle adv material and grey as material
Reset 2 colony ships
Redeploy 1 to 318 and settle orbial with money
Incomes should be 8 money, 6 science, 8 materials

(4$, 2S, 10M Upkeep -10)

Hold on. Just thought of something.


Edit: Naw. This works fine. Probably better than what I initally thought as well as I save some money and 2 materials less probably isn't going to be that big of a deal.

This post has been edited by twelve: 26 November 2013 - 11:49 PM

I don't know what I'm doing but it sounds good.
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#2714 User is offline   Galactic Council 

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Posted 27 November 2013 - 12:00 AM

View Posttwelve, on 26 November 2013 - 11:44 PM, said:

Influence
Move the disk from 318 to 304 return 1 science 1 material 1 money
Move disk from player board to 318
deploy colony ship to 304 material slot
deploy 2 colony ships to 318 settle adv material and grey as material
Reset 2 colony ships
Redeploy 1 to 318 and settle orbial with money
Incomes should be 8 money, 6 science, 8 materials

(4$, 2S, 10M Upkeep -10)

Hold on. Just thought of something.


Edit: Naw. This works fine. Probably better than what I initally thought as well as I save some money and 2 materials less probably isn't going to be that big of a deal.


Actually the first one is legal just not as worded. You only placed two discs. First disc to 304, pull disc from 391, second disc to 391. *shrug*

I was wrong and D'rek is right.

This post has been edited by Galactic Council: 27 November 2013 - 12:23 AM

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#2715 User is offline   cerveza_fiesta 

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Posted 27 November 2013 - 12:19 AM

Things sure are getting aggressive out there. Glad I have my nice cozy nook and a planet full of squids to keep me warm in this cold, heartless galaxy!
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2716 User is offline   Imperial Historian 

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Posted 27 November 2013 - 12:20 AM

Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega
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#2717 User is offline   twelve 

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Posted 27 November 2013 - 12:24 AM

View PostGalactic Council, on 27 November 2013 - 12:00 AM, said:

View Posttwelve, on 26 November 2013 - 11:44 PM, said:

Influence
Move the disk from 318 to 304 return 1 science 1 material 1 money
Move disk from player board to 318
deploy colony ship to 304 material slot
deploy 2 colony ships to 318 settle adv material and grey as material
Reset 2 colony ships
Redeploy 1 to 318 and settle orbial with money
Incomes should be 8 money, 6 science, 8 materials

(4$, 2S, 10M Upkeep -10)

Hold on. Just thought of something.


Edit: Naw. This works fine. Probably better than what I initally thought as well as I save some money and 2 materials less probably isn't going to be that big of a deal.


Actually the first one is legal just not as worded. You only placed two discs. First disc to 304, pull disc from 391, second disc to 391. *shrug*



I thought you could only move a disk from a hex to a different hex, or player board or from the player board to a hex. I don't think you can pick one up only to put it right back down. right?
I don't know what I'm doing but it sounds good.
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#2718 User is offline   Galactic Council 

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Posted 27 November 2013 - 12:27 AM

View Posttwelve, on 27 November 2013 - 12:24 AM, said:


I thought you could only move a disk from a hex to a different hex, or player board or from the player board to a hex. I don't think you can pick one up only to put it right back down. right?


yes. I was wrong.

Changed yours and edited IH's move into the action post above.
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#2719 User is offline   twelve 

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Posted 27 November 2013 - 12:34 AM

View PostImperial Historian, on 27 November 2013 - 12:20 AM, said:

Ok move dreadnought from hive to 108 and cruiser from twelves homeworld to vega



GRRRR move that damn Dread the other damn direction would you already.

Morgoth IH messed up. You can take out one of his cruisers and a hex. Then next round you and I can do a squeeze play on him and remove his last two hexes essentially eliminating one of the players from the competeing alliance. You take the hive hex while I attack his MY homeworld. He has a boat load of resources but eliminating a strong military player might be worth the effort. Your thoughts? Plus I'm likely to take the brunt of the IH's defenses.

This post has been edited by twelve: 27 November 2013 - 12:36 AM

I don't know what I'm doing but it sounds good.
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#2720 User is offline   cerveza_fiesta 

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Posted 27 November 2013 - 12:36 AM

@Morgoth,

Thinking strongly about passing here. I have a build that I want to do, but I can as easily do that on a reaction, really. First choice of tech next round might be useful, even just considering what's in the predictive tech pot.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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