Dice history:
I am using Orokos for rolling dice for combat. Orokos maintains a dice roll history so other players can easily verify that dice are not being re-rolled to benefit one player. The dice history can be viewed on the
Orokos ME_Eclipse_G2 Campaign page.
The description decodes as follows:
R2H203B1_e1 - EM Crs (1xO), Ax Shp (4xY), EM Drd (1xO, 1xY)
R2 = Combat Phase of Round 2
H203 = Occuring in Hex #203
B1 = Battle #1 in Hex 203 (there could be multiple sequential battles)
m / e1 = Missile Round / Engagement Round 1
EM Crs (1xO) = EmperorMagus' Cruiser, which will roll 1 orange die
Ax Shp (4xY) = Ancient Ships, which will roll 4 yellow dice
If you click on the number in the Results column, you can see the collective dice rolls, ie: 7d6:
19 [7d6=1, 3, 3, 3, 1, 4, 4]
The dice are assigned in the order stated in the description (which will be the order the ships engage in).
So in the examples above:
R2H203B1_e1 - EM Crs (1xO), Ax Shp (4xY), EM Drd (1xO, 1xY)
7d6:
19 [7d6=1, 3, 3, 3, 1, 4, 4]
EM's Cruiser needs to roll 1 orange die, so the first die result (1) will be what the cruiser rolls. Then the Ancient Ships need to roll 4 dice, so the next four results will be what they roll. Lastly, EM's dreadnaught needs to roll one orange and one yellow, so the next die result will be the dreadnaught's orange die result and the last will be its yellow die result.
If a ship is rolled for but destroyed before it would attack, the dice results that would have been used for it are simply passed over.
In battles where players wish to retreat in the middle of engagement rounds, some variation of this system may be used.